Difference between revisions of "Black Space"

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'''{{PAGENAME}}''' is a [[:Category:LOCATIONS|location]] in ''[[OMORI (GAME)|OMORI]]''. It is the parallel to WHITE SPACE, and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory or an expansive, non-linear hub that can be accessed after meeting certain criteria.
{{Spoiler}}
{{Location infobox
|image=Blackspace_Hub.jpg
|size=250px
|entrance=[[Basil's House]]<br>White Space (Omori route)
|role=harbors the [[Sunny#Background|truth]]
|route=Both
|characters=<gallery widths="50" heights="50" mode="nolines">
Stranger Basil Sprite.png|link=Stranger
SOMETHING_SPRITE.png|link=Something
</gallery>
}}
 
{{quote|''"Welcome to Black Space."''}}
 
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.
 
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].


==STORY==
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.
It is implied that BLACK SPACE lies at the outer bounds of OMORI's dream world and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a "DARK VOID" in the sky. Dream World inhabitants who stay too long in BLACK SPACE transform into disfigured SOMETHINGs.<ref>"Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`</ref>


===TRUE ROUTE===
==Story==
In the TRUE ROUTE, OMORI enters BLACK SPACE through a void hole in BASIL's house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress [[SOMETHING]] from [[SUNNY]]'s mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and Shadow BASIL throughout his exploration of the many doors and areas that inhabit BLACK SPACE. Each door leads to a different personification of OMORI's fears and memories, twisted through a grim lens.
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a "dark void" in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.<ref>"Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`</ref>


===HIKKIOMORI ROUTE===
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.
After fully completing the HANGMAN'S GAMBIT, OMORI can access BLACK SPACE at any time using his laptop in WHITE SPACE. This second variation of BLACK SPACE, often dubbed as BLACK SPACE 2, acts as a hub connecting to several different rooms, which in turn branch into several deeper pathways. As OMORI begins exploring BLACK SPACE 2, interactions start causing permanent alterations to other parts of his DREAM WORLD.


==[[:Category:CHARACTERS|CHARACTERS]]==
===Omori Route===
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true>
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.
STRANGER.png|[[BASIL|STRANGER]]
 
SCRIBBLE.png|[[SCRIBBLE]]
==Black Space==
SOMETHING.png|[[SOMETHING]]
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.
BUTLER.png|[[BUTLER]]
 
MEWO.png|[[MEWO]]
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.
Basilbig2.png|[[BASIL]]
 
MARI?.png|[[MARI?]]
<gallery>
Pain Area.png|[[Pain Area]]
DiscoArea.png|[[Disco Area]]
ScribbleArea.png|[[Scribble Area]]
TownArea.png|[[Town Area]]
BackyardArea.png|[[Backyard Area]]
PunishmentArea.png|[[Punishment Area]]
WatermelonArea.png|[[Watermelon Area]]
BeachArea.png|[[Beach Area]]
SpiderArea.png|[[Spider Area]]
RainArea.png|[[Rain Area]]
FacelessArea.png|[[Faceless Area]]
TreehouseArea.png|[[Treehouse Area]]
FishbowlArea.png|[[Fishbowl Area]]
RaftArea.png|[[Raft Area]]
MirrorArea.png|[[Mirror Area]]
BedArea.png|[[Bed Area]]
ReefArea.png|[[Reef Area]]
NeighborArea.png|[[Neighbor Area]]
ChurchOfSomethingArea.png|[[Church Of Something]]
</gallery>
</gallery>


==INTERACTIVES==
==Black Space 2==
{| class="article-table" style="background-color: #ffffff; border: 2px solid #000000; font-size:90%;width:100%;font-family:Coming Soon; text-transform: !important; "
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|
!colspan="1" style="padding-top:5px; font-size:100%;text-align:left; background: #000000; color:#FFFFFF"|DESCRIPTION
|-
| width="1px" |
|
|}


==INNER LOCATIONS==
<gallery>
BlackForest.png|[[Lost Forest]]
Docks.png|[[Water Walkway]]
LoopingForest.png|[[Looping Forest]]
Map267.png|[[Weathervane Area]]
CloudWalkway.PNG|[[Cloud Walkway]]
</gallery>


{{Bigheader|BLACK SPACE}}
==Black Space Pockets==
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND]]<nowiki/>s will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.
 
{| style="text-align:center; width: 100%" border="0" cellpadding="0" cellspacing="0"
{| class="wikitable"
|<center>{{Areapreview
|- style="text-align:Center;" style="vertical-align:middle;"
|name        = [[PAIN AREA|{{c|location|PAIN AREA}}]]
| '''Area'''||'''Entry Conditions'''||'''Notes'''
|image      = File:bs1preview.png
|-
|link        = PAIN AREA
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. <br> After Something begins following you, wait 143 seconds. <br> Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area.
|description = }}</center>
|-
|<center>{{Areapreview
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. <br> After obtaining the key in this area, go back on the raft with Basil 3 more times. <br> Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited without going through Black Space 2 on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right.
|name        = [[DISCO AREA|{{c|location|DISCO AREA}}]]
|-
|image      = File:bs2preview.png
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. <br> Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. <br> Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. <br> Tako can be found near a beach ball in this pocket.
|link        = DISCO AREA
|-
|description = }}</center>
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].<br> Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime by navigating through the Red Maze in Black Space 2.  
|<center>{{Areapreview
|-
|name        = [[SCRIBBLE AREA|{{c|location|SCRIBBLE AREA}}]]
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. <br> There is a 10% chance upon entering the Endless Highway where a black car can be found. <br> Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. <br> This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2.
|image      = File:bs3preview.png
|-
|link        = SCRIBBLE AREA
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. <br> Interact with the telescope in the upper-rightmost cell of the dungeon. <br> There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A
|description = }}</center>
|-
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. <br> Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket.
|-
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. <br> Interact with the vines that give a view outside of Sweetheart's Castle. <br> There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.
|-
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. <br> Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return!
|-
|-
|<center>{{Areapreview
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. <br> Requires the [[Universal remote]] to be equipped on Omori. <br> Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. <br>
|name        = [[TOWN AREA|{{c|location|TOWN AREA}}]]
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.
|image      = File:bs4preview.png
|link        = TOWN AREA
|description =}}</center>
|<center>{{Areapreview
|name        = [[BACKYARD AREA|{{c|location|BACKYARD AREA}}]]
|image      = File:bs5preview.png
|link        = BACKYARD AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[PUNISHMENT AREA|{{c|location|PUNISHMENT AREA}}]]
|image      = File:bs6preview.png
|link        = PUNISHMENT AREA
|description = }}</center>
|-
|-
|<center>{{Areapreview
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A
|name        = [[WATERMELON AREA|{{c|location|WATERMELON AREA}}]]
|image      = File:bs7preview.png
|link        = WATERMELON AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[BEACH AREA|{{c|location|BEACH AREA}}]]
|image      = File:bs8preview.png
|link        = BEACH AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[SPIDER AREA|{{c|location|SPIDER AREA}}]]
|image      = File:bs9preview.png
|link        = SPIDER AREA
|description = }}</center>
|-
|-
|<center>{{Areapreview
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. <br> Requires the Universal Remote to be equipped on Omori. <br> Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.
|name        = [[RAIN AREA|{{c|location|RAIN AREA}}]]
|image      = File:bs10preview.png
|link        = RAIN AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[FACELESS AREA|{{c|location|FACELESS AREA}}]]
|image      = File:bs11preview.png
|link        = FACELESS AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[TREEHOUSE AREA|{{c|location|TREEHOUSE AREA}}]]
|image      = File:bs12preview.png
|link        = TREEHOUSE AREA
|description = }}</center>
|-
|-
|<center>{{Areapreview
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.<ref>https://www.youtube.com/watch?v=Sc5jrA8Inko</ref> || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.<ref>This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature</ref>
|name        = [[FISHBOWL AREA|{{c|location|FISHBOWL AREA}}]]
|image      = File:bs13preview.png
|link        = FISHBOWL AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[RAFT AREA|{{c|location|RAFT AREA}}]]
|image      = File:bs14preview.png
|link        = RAFT AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[MIRROR AREA|{{c|location|MIRROR AREA}}]]
|image      = File:bs15preview.png
|link        = MIRROR AREA
|description = }}</center>
|-
|-
|<center>{{Areapreview
|name        = [[BED AREA|{{c|location|BED AREA}}]]
|image      = File:bs16preview.png
|link        = BED AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[REEF AREA|{{c|location|REEF AREA}}]]
|image      = File:bs17preview.png
|link        = REEF AREA
|description = }}</center>
|<center>{{Areapreview
|name        = [[NEIGHBOR AREA|{{c|location|NEIGHBOR AREA}}]]
|image      = File:bs18preview.png
|link        = NEIGHBOR AREA
|description = }}</center>
|}
|}
<center>{{Areapreview
|name        = [[CHURCH OF SOMETHING|{{c|location|CHURCH OF SOMETHING}}]]
|image      = File:bs19preview.png
|link        = CHURCH OF SOMETHING
|description = }}</center>


<!--
==Quotes==
OLD PAGE, LEAVING IN FOR NOW TO PUT INTO EACH AREA'S PAGE LATER
===Central Area===
====PAIN AREA====
Stranger: "Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here."<br>
OMORI is taken to a corrupted area filled with various forms of life. Immediately upon entering the world, you have an encounter with [[BASIL|STRANGER]]. Talking with any of the various [[SOMETHING]] plants or large creatures will cause them to cry out in pain. Interacting with any of the CROW MEN will cause them to cough out black smoke. The key can be found by following the blue path, next to a giant window.
Stranger: "Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you."<br>
 
Stranger: "Has the flower boy lost his way? Here to save him again? How fortunate for him..."<br>
====DISCO AREA====
Stranger: "With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?"<br>
A fairly upbeat world compared to the rest, featuring a neon theme. OMATRYOSHKAS scatter the area, along with large representations of home, like bathtubs and picture frames. Interacting with any of these gives the response "You are far away from home." OMORI cannot enter any of the houses nearby, as the doors are too small. You can find BLUECLOUD and LOQUACIOUS CAT here as well, both with unique interactions. The key is next to a red pathway and STRANGER, but talking with him is optional.
Stranger: "You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?"<br>
 
Stranger: "I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise."<br>
==== SCRIBBLE AREA ====
Stranger: "The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two."<br>
A very empty world full of nothing but [[SCRIBBLE|SCRIBBLES]] and bells. Talking with any SCRIBBLE multiple times yields unique dialogue. The key is very easy to find, just follow the path and you'll be led straight to it.
Stranger: "Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in."<br>
 
Stranger: "Something was taken from here a long time ago... Where did you hide it? Only you know where it is now."<br>
====TOWN AREA====
Stranger: "You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you."<br>
A grey world resembling a town. You can ring the doorbells to each building, but nothing happens. Up north is hanged MARI among telephone wires and various tombstones. Interacting with a specific tombstone will transport OMORI to the [[DEVELOPER ROOM]]. The key is directly south from where you start, along with another optional STRANGER encounter.
Stranger: "Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground."<br>
====BACKYARD AREA====
Stranger: "This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?"<br>
A forested horizontal area resembling [[SUNNY]]'s backyard. As you progress to the right, you repeatedly get called a liar, increasing in frequency each time. Interacting with any large character here will cause them to laugh at you. When you reach the end of the area, you will find SOMETHING hovering over a stump. Interacting with SOMETHING causes it to follow you and spawn the key nearby. The "liar" chants will then be replaced with SOMETHING professing their love for you until you leave the area. You cannot run in this world.
Stranger: "Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed."<br>
====PUNISHMENT AREA====
Stranger: "The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again."<br>
A very small room featuring an operating table with [[MEWO]] on it, and [[BUTLER]]. Talking with BUTLER will immediately give you the key. After this, he will only tell you that MEWO has been very bad, implying you need to punish them. Interacting with MEWO gives you a prompt to cut them open. Choosing "YES" will do nothing, but interacting with them again will show different dialogue, with their stress increasing each time. Eventually you will slice open MEWO. Interacting with BUTLER after this will give you the prompt "Waiting for something to happen?", giving the hint that you could have used the menu to STAB yourself to leave this entire time- killing MEWO is entirely optional. This is the only world in BLACK SPACE where you can use the menu.
[[File:OPEN MEWO ZUPA PL.png|thumb]]
 
====WATERMELON AREA====
A world filled with watermelons and tribal music. To your right you will immediately see a FLOWER CROWN, and soon after see [[BASIL]]. Give him the FLOWER CROWN and he will follow you, commenting about the watermelons he grew. Shortly after, you will be teleported to a looping room full of watermelons. Crush them until you get the key.
====BEACH AREA====
A large brightly lit beach full of coral and beach balls. Photographs can be found on the ground and turn into scribbles when interacted with. STRANGER is near the entrance, and to get the key you simply need to swim north from where he is. [[BLUEGIRL]] can be found walking slowly down south. It is after leaving the BEACH WORLD that the red door spawns to CHURCH WORLD, making the rest of the worlds optional.
====SPIDER AREA====
A blue walkway with floating centipedes(?) and spiders all over the ground. BASIL is trapped in a spider web north of you, and freeing him causes him to follow you to the exit. As you walk, a short event will happen with BASIL. Afterwards, the key can be found by following the red path. There is also a giant mother spider that can be interacted with.
 
====RAIN AREA====
A huge rainy world with pink ground. Following the path will eventually lead you to STRANGER and the key. Around the world are discarded objects, including a lamp and a jump rope.
 
====FACELESS AREA====
A small world featuring faceless versions of all the main characters. Interacting with them gives an empty dialogue box. Interacting with [[MARI]] twice turns her into SOMETHING. When you interact with MARI for the third time, a HELLMARI appears instead of the usual window with her face.
 
It's the same with [[BASIL|Basil]]. When you interact with it second time, SOMETHING will appear on it once.The key is nearby on the ground among various discarded bodies.
 
 
[[File:Mari without space.png|thumb]]
[[File:SOMETHING MARI BLACK.png|thumb]]
[[File:Scary face mari.png|thumb]]
[[File:Basil face black.png|thumb]]
[[File:BASIL SOMETHING 21231.png|thumb]]
 
====TREEHOUSE AREA====
A monochrome world resembling a large treehouse. At the top you meet BASIL, and a representation of SUNNY's treehouse in the real world. Going inside the treehouse reveals it is corrupted and unusable. If you go back south with BASIL, you will find an elevator and the key. Regardless of what option you choose, the destination will be the same. After a long elevator ride and a short scene afterwards, [[RED HAND]]<nowiki/>s will spawn.
 
==== FISHBOWL AREA ====
A desolate world featuring nothing but STRANGER, the key, a fishbowl, and floating apparitions of MARI. After talking to STRANGER and interacting with the fish bowl, looping the world once will change the bowl to lumps of MARI's hair. The key is up north, at the end of the path.
 
====RAFT AREA====
A wooded forest world with a linear path. Going north will make you bump into BASIL hiding in a stump. Continuing north you will find a raft. Take it and watch the cutscene. Afterwards, you will be right back where you started. You can take the raft again, changing the background music. Go back south to the stump to find the key, and further south to find the RED HANDs. You can interact with the stump for unique dialogue.
====MIRROR AREA====
A world filled with mirrors and grimacing faces. Smashing a mirror will darken the background, and make the reflection in all remaining mirrors bloodier. After smashing every mirror, a bloody effigy will spawn nearby, warping away and making a noise if you attempt to touch it. The key is very easy to find nearby, but picking it up causes a copious amount of RED HANDs to spawn, making the event difficult to complete.
====BED AREA====
A small world filled with beds and a ticking alarm clock. A phone rings with [[SUNNY'S MOM]] on the other line. She says "SUNNY... We're moving away." Nearby STRANGER floats on top of a bed. The key is right beside him.
====REEF AREA====
A world vaguely resembling [[DEEP WELL]]. Faces of the characters stick out of the walls, faceless versions of them swim in small pools behind. The key is nearby under a hanging piece of coral.
====NEIGHBOR AREA====
A world identical to [[NEIGHBOR'S ROOM]], but stretched vertically. Heading north, you find BASIL again, and he decides to follow you as you continue north. You can choose to sit on the swings with him if you want. Further up you find [[HERO]], and after chasing him to the top of the room you find [[KEL]] and [[AUBREY]] inside a corrupted version of the [[PLAYGROUND]] with [[GIANT CAT]] watching over them. After a short scene, where they torture [[BASIL]], you can interact with HERO, KEL, and AUBREY to hear dialogue from the beginning of the game, except their portraits are distorted. Going back south a short ways reveals the key.
 
[[File:WEIRD WORLDDDDDD.png|alt=BASIL was hit on the head with a ball and now it hangs ...|thumb]]
 
 
[[File:FRIENDS ARE WEIRD.png|thumb]]
 
====CHURCH OF SOMETHING====
A snow covered world leading up to a giant church. Inside you find BASIL, and the ending to BLACK SPACE. You cannot leave CHURCH WORLD once you enter, making it a one way trip out of BLACK SPACE, so make sure you save before entering in case you want to come back to explore the optional rooms later. -->
 
{{Bigheader|BLACK SPACE 2}}
<br />
====RED MAZE====
[[File:HELLMARI.png|thumb]]
The RED MAZE can be accessed from the northeastern DOCKS. Touching the floating pieces of TOAST within the RED MAZE will transport OMORI into a different section of the maze populated by hanged MARIs. Touching any of these MARIs will drain SUNNY's HP. By going down the ladder in the maze and progressing forward, you will encounter an NPC warning SUNNY to "go back before it's too late". Continuing forward will gradually cause the music to shift in tone and eventually present you with a red, pulsating room. Walking further into the darkness causes a ghastly MARI apparition (dubbed "HELLMARI" in the game files) to follow SUNNY around. If you stab yourself in this room, HELLMARI will still be following SUNNY when transported back to the hub. Leaving BLACKSPACE does not cause HELLMARI to disappear, neither does stabbing yourself in WHITE SPACE. The only way to get rid of HELLMARI is to return to the initial room and leave it manually without stabbing yourself.
==QUOTES==
===CENTRAL AREA===
{{Quotes|STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.}}
{{Quotes|STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.}}
{{Quotes|STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...}}
{{Quotes|STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?}}
{{Quotes|STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?}}
{{Quotes|STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.}}
{{Quotes|STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.}}
{{Quotes|STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.}}
{{Quotes|STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.}}
{{Quotes|STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.}}
{{Quotes|STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.}}
{{Quotes|STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?}}
{{Quotes|STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.}}
{{Quotes|STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.}}
 
===THE TRUTH===
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.<br>The world that you created above this one... Did you make it to protect this place or to hide it away?<br>Either way... it's become more powerful than you.}}
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.<br>The truth that you've locked away... You must find it no matter what.<br>You have to... for the both of us.}}
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?<br>No matter how much I want it, things can't go back to the way they were before.<br>But why does part of me still cling on?<br>Is there still hope left for us, SUNNY?}}
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.<br>My problems... my hopes... my dreams... You knew them all.<br>So if you're still there... please let my words reach you one more time.}}
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.<br>You've been running from this for so long.<br>But this time, we can face it together.}}
 
==GALLERY==
<gallery widths="140" captionalign="center" bordersize="medium">
BLACK SPACE LAB.png
BS Blackspace.png
BS Blackspace 2.png
BS Blackspace 3.png
Bs static.png
Bs spill.png
BS Beach.png
BS FA Objects.png
BS FA Objects Hallucination.png
BS Faraway Exterior.png
BS Hallucination Interior.png
BS Hallucination VastForest.png
BS Hospital Hallucination.png
BS Light.png
BS RedSpace01.png
BS RedSpace02.png
BS RedSpace03.png
BS Stage.png
BS Sway.png
BS Treehouse.png
BS Treehouse Hallucination.png
BS_UpperHouses.png
BS_VastForest.png
</gallery>


== Trivia ==
== Trivia ==
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.
* In the pixiv event "Drawfest-4", Omocat states that Black Space was meant to counteract the lucid dream nature of Head Space, by acting as one's subsconcious, rather than thoughts you can control. <ref>https://www.youtube.com/watch?v=aUmMu7yioO0?t=1239</ref>
:* They further reveal that most of Black Space was conceptualised by them alone, rather than in their team. The first version of Black Space was one where you could wander around freely and get lost, but the pace was too slow for that point in the game. They changed Black Space to consist of  "bite sized" rooms, that led them to worry less about game progression.
:* At first, the room appeared in random order. Omocat describes this like "jumping through different pools of consciousness.", yet, it became clear that "the sequence required more emotional intention"
:* The music tracks made for Black Space directly inspired its imagery. They were made first, so Omocat listened to them on repeat until scenarios and imagery came on mind.


* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.
== References ==
{{Locations}}
<references />
[[Category:LOCATIONS]]


<references />
[[Category:Locations]]

Latest revision as of 09:37, 10 June 2023


Black Space
Blackspace Hub.jpg
accessible via Basil's House
White Space (Omori route)
role harbors the truth
route Both
characters
"Welcome to Black Space."

Black Space is a location in OMORI. The opposite of White Space, it serves as the home of Sunny's repressed traumas and memories.

As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is Omori's blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various Strangers wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, Basil's disappearance, and even Omori's existence and relationship with Sunny.

Black Space's general purpose changes depending on the game route. On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as Black Space 2 - after defeating stronger versions of Sunny's phobias in the Lost Library by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.

Story

Dialogue from multiple characters suggest that Black Space lies at the outer bounds of Headspace and is slowly trickling further inwards: Kite Kid describes Black Space as a "dark void" in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured Somethings.[1]

Omori enters Black Space through a hole in Basil's house once he solves Hangman. Throughout Black Space's many rooms, Omori is seemingly stalked by both Something and the Stranger, the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.

Omori Route

The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.

Black Space

Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.

Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.

Black Space 2

These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.

Black Space Pockets

There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after Humphrey is defeated.

Area Entry Conditions Notes
Water Walkway Accessible from the Backyard Area on either Route.
After Something begins following you, wait 143 seconds.
Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway.
There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area.
Weathervane Area Accessible from the Raft Area on either Route.
After obtaining the key in this area, go back on the raft with Basil 3 more times.
Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room.
The area can be visited without going through Black Space 2 on the Omori Route after defeating Abbi by going to the end of her room on the right.
Beach Area Accessible from the Deep Well Entrance on the last day of Omori Route.
Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder.
Omori will be teleported to the Beach Area.
NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead.
Tako can be found near a beach ball in this pocket.
Faces of Omori Accessible from the Last Resort (2F) after defeating Humphrey.
Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area.
This area can be revisited at anytime by navigating through the Red Maze in Black Space 2.
Town Area Accessible from the Endless Highway on the last day of the Omori Route.
There is a 10% chance upon entering the Endless Highway where a black car can be found.
Entering the car will send Omori to the Town Area.
Meido can found at the bottom of the map in this pocket.
This area can be revisited at anytime through entering another sub-area from Looping Forest in Black Space 2.
Cloud Walkway Accessible from the Dungeon in Sweetheart's Castle on the last day of the Omori Route.
Interact with the telescope in the upper-rightmost cell of the dungeon.
There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway.
N/A
Treehouse Area Accessible from the Last Resort on the last day of the Omori Route.
Interact with the right elevator in Mr. Jawsum's office to enter the Treehouse.
Uni/Empty Friend can be found inside the glitched treehouse in this pocket.
Looping Forest Accessible from Sweetheart's Garden on the last day of the Omori Route.
Interact with the vines that give a view outside of Sweetheart's Castle.
There is a 10% chance Omori will be sent to Looping Forest instead.
Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.
Behind the door Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route.
Interact with a gap in the brick wall to be sent to the sub-area.
Be warned, the Rare Bears will respawn upon return!
Aubrey School Area Accessible from the Otherworld on either Route.
Requires the Universal remote to be equipped on Omori.
Interact with Tvgirl's house to be sent to the Aubrey School sub-area.
Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest.

Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.

Pain Area Accessible from the Junkyard on the last day of the Omori Route.
Requires the Universal Remote to be equipped on Omori.
Interact with the glitchy television in the room Download Window was fought in.
N/A
Static Void Accessible from the Sprout Mole Colony in the Otherworld on the last day of the Hikikomori Route.
Requires the Universal Remote to be equipped on Omori.
Interact with the large television to be sent to the Static Void.
Please note that this can be only done while on the last day of the Omori Route.
Water Walkway Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.[2] This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.[3]

Quotes

Central Area

Stranger: "Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here."
Stranger: "Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you."
Stranger: "Has the flower boy lost his way? Here to save him again? How fortunate for him..."
Stranger: "With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?"
Stranger: "You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?"
Stranger: "I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise."
Stranger: "The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two."
Stranger: "Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in."
Stranger: "Something was taken from here a long time ago... Where did you hide it? Only you know where it is now."
Stranger: "You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you."
Stranger: "Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground."
Stranger: "This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?"
Stranger: "Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed."
Stranger: "The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again."

Trivia

  • Black Space takes heavy inspiration from Yume Nikki, being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.
  • An examination of the beta versions of OMORI confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with Red Space being the last area visited.
  • In the pixiv event "Drawfest-4", Omocat states that Black Space was meant to counteract the lucid dream nature of Head Space, by acting as one's subsconcious, rather than thoughts you can control. [4]
  • They further reveal that most of Black Space was conceptualised by them alone, rather than in their team. The first version of Black Space was one where you could wander around freely and get lost, but the pace was too slow for that point in the game. They changed Black Space to consist of "bite sized" rooms, that led them to worry less about game progression.
  • At first, the room appeared in random order. Omocat describes this like "jumping through different pools of consciousness.", yet, it became clear that "the sequence required more emotional intention"
  • The music tracks made for Black Space directly inspired its imagery. They were made first, so Omocat listened to them on repeat until scenarios and imagery came on mind.

References

  1. "Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time." - Developer commentary in `dreamworld_extras_blackspace.HERO`
  2. https://www.youtube.com/watch?v=Sc5jrA8Inko
  3. This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature
  4. https://www.youtube.com/watch?v=aUmMu7yioO0?t=1239