Omori
Omori | ||
---|---|---|
| ||
sprites | ||
age | 12 (Approx.) | |
gender | Male | |
location | White Space | |
role | playable character |
"..."—Omori
Omori is the titular deuteragonist in OMORI. Omori is controlled by the player at night, while exploring Headspace.
When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.
Profile
*** **** Attack **** Defense *** Speed **** Luck ***
Birthday: ???
Likes: Aubrey, Kel, Hero, Mari, Basil, Grape Soda
Dislikes: Heights, Spiders, Deep Water, Cherry Soda, Tofu
"This is Omori. He's been living in White Space for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything."
Appearance
Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.
His hair style is practically identical to Sunny's.
Personality
As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the Foe Facts! journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.
He is notably never seen emoting outside of battle.
Story
WARNING: This section contains spoilers for the main story of OMORI. |
At some point following Mari's death, Sunny presumably began visiting Headspace as Omori. The origins of Omori are not fully clarified, although it is heavily implied through both the cutscene that plays at the beginning of the Two Days Left dream[1] and the Truth album's comments[2] that White Space's creation predates Omori's 'birth'; Sunny originally visited White Space as himself, but eventually, either no longer able to, or willing, to enter White Space as himself, created Omori. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'
Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.
Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of Black Space and Deeper Well suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as Something, back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the Sunny route.
Normal route
As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full alternate personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter attempts to take over his mind and body, with the goal of ending Sunny's life in a final effort to 'save' him from the truth.
As the two battle, Omori eventually begins talking to Sunny, cruelly tearing into his flaws and mistakes, deeming him unforgivable and suggesting he atone for his sins by killing himself. Omori is an insurmountable opponent, and he eventually triumphs over Sunny, regardless of his strategy in battle.
Good Ending
If Sunny chooses not to give up once he inevitably falls against Omori, he will get back up. Refusing to succumb to Omori's onslaught, Sunny instead plays the Duet he had intended to play with Mari before her accidental death, finally coming to terms with the truth and the role he played that day. Omori is placated by this, and embraces Sunny, who absorbs Omori into himself, no longer needing his 'help' in suppressing the truth. He is not seen again after this.
Bad Ending
On the other hand, if Sunny gives up, Omori will prove victorious in the battle for Sunny's psyche, and will instead absorb him, hijacking his mind and body completely. Afterwards, Omori will suddenly return to White Space, and will eventually leave to visit Headspace as always with his friends.
In reality, Sunny will step out onto the balcony of the Hospital, and ultimately decides to, like Omori suggested, kill himself by jumping to his death.
Hikikomori route
WARNING: This section contains spoilers for the alternative routes of OMORI. |
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism, and outright forces Sunny out of Omori in order to make him face the devastation his actions caused the day Mari fell. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.
From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the Church Of Something. Omori and Basil leave Black Space and return to Neighbor's Bedroom, where their friends are sleeping in their beds. Once Omori and Basil fall asleep, as instructed by the Big Yellow Cat, Headspace is reset.
Sunny wakes up following this, only to find Something following him at every step of his house. Notably, at this point, if he checks the mirror in the bathroom, he will only see Omori reflected back, confirming the almost complete control he has already given him. Sunny is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him. This hijacking of both his mind and body sends Sunny into an endless loop of repression and discovery as he embraces a world where he dreams forever, unable to discover the truth.
When Sunny falls asleep and becomes Omori again, he finds that the reset has changed Headspace in a variety of ways: For instance, Basil appears to have never discovered the truth, more areas are accessible, and more optional sidequests are available for Omori and friends to pursue.
Notably, as soon as Sunny wakes up following the confrontation with Stranger in Black Space, the Stab option will appear in the menu, allowing him, already heavily affected by Omori, to commit suicide.
Skills
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's Defense unless stated otherwise.
DESCRIPTION | SOURCE | |
---|---|---|
Sad Poem | Inflicts sadness on a friend or foe. Costs 5 . | Default |
Guard | Acts first, reducing damage taken by 50% for 1 turn. No Cost. | Default |
Stab | Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 . | Level 3 |
Bread Slice | Deals 2.5 x ATK - DEF. If it's a killing blow, gain bread. Costs 10 . | Level 5 |
Mock | Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 . | Level 7 |
Hack Away | Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 . | Level 10 |
Observe | At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective enemy pages. No cost. | Shawn |
Lucky Slice | Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 . | Level 12 |
Trick | Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 . | Level 15 |
Painful Truth | Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 . | Level 19 |
Shun | Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 . | Level 20 |
Stare | Reduces the target's speed, attack, and defense by one tier. Costs 45 . | Level 25 |
Exploit | Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 . | Level 30 |
Final Strike | If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 . | Level 35 |
Red Hands | Deals 3 x ATK - DEF four times to a target. Costs 75 . | Hikikomori Route |
Vertigo | Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 . | Defeating Heights in the Hikikomori Route |
Cripple | Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 . | Defeating Spiders in the Hikikomori Route |
Suffocate | Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 . | Defeating Drowning in the Hikikomori Route |
*Release Energy damage is subject to emotion. In addition, Space Ex-Husband is immune to Release Energy in english versions of the game.
Gallery
In-game
Faces
Tags
Photo Album
Boss
Artwork
Omoriboy
Trivia
To do: Verify where the Afraid Omori portrait comes from. Care to do so? |
- Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.
- His Happy portrait also notably lacks blush on one frame.
- A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the Mystery Potion.
- Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
- This was not the case in the Kickstarter demo, however; while similarly unused there, Omori did have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the Faces of Omori part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
- On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a completely different portrait that instead depicts Sunny.