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{{hatnote|This article is about the playable character Omori. For the enemy, see: [[Omori (enemy)]]. For the game, see: [[OMORI (game)]].}}
{{hatnote|This article is about the playable character Omori. For the enemy, see: [[Omori (enemy)]]. For the game, see: [[OMORI (game)]].}}
{{See also|Sunny}}
{{See also|Sunny}}
'''Omori''' is the titular deuteragonist in ''[[OMORI (game)|OMORI]]''. Omori can be controlled by the player during the night, where [[Headspace]] can be explored. When Omori is in the lead, he can cut down obstacles with his knife.
{{Character infobox
|image=OmoriNeutral.png
|sprites=[[File:OMORI Sprite run.png]]
|size=150px
|gender=Male
|age=12 (Approx.)
|location=[[White Space]]
|role=playable character
}}
{{quote|"..."|Omori}}
'''Omori''' is the titular deuteragonist in ''[[OMORI (game)|OMORI]]''. Omori is controlled by the player at night, while exploring [[Headspace]].


When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.
== Profile ==
== Profile ==
{{HP}} ***
{{MP}} ****
Attack ****
Defense ***
Speed ****
Luck ***
Birthday: ???<br>
Likes: [[Aubrey]], [[Kel]], [[Hero]], [[Mari]], [[Basil]], [[Grape Soda]]<br>
Dislikes: Heights, Spiders, Deep Water, [[Cherry Soda]], [[Tofu]]
"This is Omori. He's been living in [[White Space]] for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything."
=== Appearance ===
=== Appearance ===
Omori wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful dream world.
Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.
 
His hair style is practically identical to [[Sunny]]'s.
 
== Personality ==
As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the [[Foe Facts!]] journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.


=== Personality ===
He is notably never seen emoting outside of battle.
Omori's personality is generally left up to player interpretation, due to him being a silent protagonist. However, he makes a significant amount of comments within the [[Foe Facts!]] journal. In the journal, while he is generally only describing the foe, he occasionally makes a snarky comment.


== Story ==
== Story ==
{{Spoiler|section}}
{{Spoiler|section}}
At some point following [[Mari]]'s death, [[Sunny]] presumably began visiting [[Headspace]] as Omori. The origins of Omori are not fully clarified, although it is heavily implied through one of the cutscenes<ref>The cutscene is called omori_origin.webm within the game files.</ref> that Sunny originally manifested as himself in [[White Space]], but eventually manifested Omori, and was no longer able/willing to enter White Space as himself. From the door appearing after this happens, this presumably also unlocked the rest of Headspace.  
At some point following [[Mari]]'s death, Sunny presumably began visiting [[Headspace]] as Omori. The origins of Omori are not fully clarified, although it is heavily implied through both the cutscene that plays at the beginning of the Two Days Left dream<ref>The cutscene is called omori_origin.webm within the game files.</ref> and the Truth album's comments<ref>Photo of Hopelessness - [...] Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.</ref> that White Space's creation predates Omori's 'birth'; Sunny originally visited White Space as himself, but eventually, either no longer able to, or willing, to enter White Space as himself, created Omori. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'
 
Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.


Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entire Headspace appears to exist solely as a way to escape from Mari's death and its consequences for Sunny/Omori, as within Headspace, Mari is still alive and all of his friends are still with him, all of them being exactly the same as they were before Mari's death. Throughout the game, it is implied that this is either a consequence of or the reason behind his isolation during the four years in between Mari's death and the start of the game.  
Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of [[Black Space]] and [[Deeper Well]] suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as [[Something]], back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the [[Routes|Sunny route]].


=== Normal route ===
=== Normal route ===
As the story progresses, Omori appears to change from merely a persona adopted by Sunny within Headspace to a completely different entity, perhaps a split personality of sorts. This culminates in the final battle of the game, where following his fight with [[Basil]], Sunny enters White Space as himself and sees Omori wielding his signature kitchen knife. The battle consists of six phases, with progressively increasing difficulty, and the background changing to increasingly disturbing images as well as music and sounds. The player only needs to reach the fourth phase in order to progress. If the player dies past this point, there are two possible endings, depending on what they choose:
As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full alternate personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter [[Omori (enemy)|attempts to take over his mind and body,]] with the goal of ending Sunny's life in a final effort to 'save' him from the truth.


* '''Good Ending''': If the player chooses to continue, Sunny stands back up, and begins to play a duet with Mari, giving the player a cutscene showing parts of Sunny's childhood. After this, another cutscene plays wherein Omori hugs Sunny and drops his knife, before disappearing. After this, the player wakes up in a hospital, and meets all his friends in Basil's own hospital room, presumably confessing the truth about Mari's death.
As the two battle, Omori eventually begins talking to Sunny, cruelly tearing into his flaws and mistakes, deeming him unforgivable and suggesting he atone for his sins by killing himself. Omori is an insurmountable opponent, and he eventually triumphs over Sunny, regardless of his strategy in battle.
=== Good Ending ===
If Sunny chooses not to give up once he inevitably falls against Omori, he will get back up. Refusing to succumb to Omori's onslaught, Sunny instead plays the Duet he had intended to play with Mari before her accidental death, finally coming to terms with the truth and the role he played that day. Omori is placated by this, and embraces Sunny, who absorbs Omori into himself, no longer needing his 'help' in suppressing the truth. He is not seen again after this.


* '''Bad Ending''': If the player chooses not to continue, the cutscene in which Omori hugs Sunny plays, except that this time Sunny drops his violin and disappears instead of Omori. This results in Omori waking up in White Space again. When they enter the [[Neighbor's Room]], all of his friends are unusually quiet and simply run up to him. When they exit the room, Sunny appears on what appears to be the Hospital's roof, alone, in a hospital gone, and with his eye bandaged. Following this, he jumps off the building, and the credits play.
=== Bad Ending ===
On the other hand, if Sunny gives up, Omori will prove victorious in the battle for Sunny's psyche, and will instead absorb him, hijacking his mind and body completely. Afterwards, Omori will suddenly return to White Space, and will eventually leave to visit Headspace as always with his friends.
 
In reality, Sunny will step out onto the balcony of the [[Hospital]], and ultimately decides to, like Omori suggested, kill himself by jumping to his death.


=== Hikikomori route ===
=== Hikikomori route ===
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in [[Black Space]], he slowly begins to take over Sunny's mind and body. However, Stranger and [[Something]] attempt to stop Sunny from submerging himself further into his dream world of escapism. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into [[Red Space]], where Omori awaits him on his throne of [[Red Hand|hands]].
{{Spoiler|section|alt}}
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism, and outright forces Sunny out of Omori in order to make him face the devastation his actions caused the day Mari fell. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.


From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the [[Church of Something]]. Omori and Basil leave Black Space and return to [[Neighbor's Bedroom]], where their friends are sleeping in their beds.  
From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the [[Church Of Something]]. Omori and Basil leave Black Space and return to [[Neighbor's Bedroom]], where their friends are sleeping in their beds. Once Omori and Basil fall asleep, as instructed by the [[Big Yellow Cat]], Headspace is reset.  


Once Omori and Basil fall asleep, as instructed by the [[Big Yellow Cat]], this causes Headspace to be reset. This leads to the first few minutes of the game to be somewhat repeated with few changes: Basil appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for Omori and friends.  
Sunny wakes up following this, only to find Something following him at every step of his house. Notably, at this point, if he checks the mirror in the bathroom, he will only see Omori reflected back, confirming the almost complete control he has already given him. Sunny is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him. This hijacking of both his mind and body sends Sunny into an endless loop of repression and discovery as he embraces a world where he dreams forever, unable to discover the truth.  


Sunny eventually wakes up, only to find Something following him at every step of his house. Being unable to suppress Something's presence, Sunny succumbs further into his self-hate and guilt. If Sunny chooses to go back to sleep, he ends up overwhelmed by his traumatic memories of the past. Omori then decides to "save" Sunny from being fully consumed by his trauma. However, Omori assumes complete control over the Sunny's body causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and unable to face the truth.
When Sunny falls asleep and becomes Omori again, he finds that the reset has changed Headspace in a variety of ways: For instance, Basil appears to have never discovered the truth, more areas are accessible, and more optional sidequests are available for Omori and friends to pursue.


After waking up once more, there are two possible endings that can be achieved. If Sunny goes to sleep, he will wake up and leave the house with Something following him, ending with the credits rolling and the sound of sirens, possibly implying that Basil's suicide still happened in this route. Another option is for the player to go into the menu and use the stab function, causing Omori to stab Sunny and commit suicide.
Notably, as soon as Sunny wakes up following the confrontation with Stranger in Black Space, the Stab option will appear in the menu, allowing him, already heavily affected by Omori, to commit suicide.


== Skills ==
== Skills ==
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br>
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br>
DEF refers to Enemy's Defense unless stated otherwise.
DEF refers to Enemy's Defense unless stated otherwise.
{| style="background-color: #ffffff; border: 2px solid #000000;
{{Skill infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Skill
| image    = OmoriNeutral.png
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Description
| name1    = Sad Poem
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Detailed Description
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Source
| source1  = Default
|-
| name2    = Guard
| Sad Poem  
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.
| Inflicts sad on a friend or foe. <br> Costs 5 {{MP}} juice.
| source2  = Default
| Inflicts increasing tier of sad to friend or foe, according to the tier it's already afflicted.
| name3    = Stab
| Basic
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 {{MP}}.
|-
| source3  = Level 3
| Attack
| name4    = Bread Slice
| Omori's basic attack.
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.
| Deals 2 * ATK - DEF damage
| source4  = Level 5
|-
| name5    = Mock
| Guard
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.
| Acts first, reducing damage taken for 1 turn. <br> Costs 0 {{MP}} juice.
| source5  = Level 7
| Default Guard skill shared with all party members, decrease damage taken by 50%.
| name6    = Hack Away
| Basic
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.
|-
| source6  = Level 10
| Stab
| name7    = Observe
| Always deals a critical hit. Ignores defense when Omori is sad.<br> Costs 13 {{MP}} juice.
| desc7    = At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.
| If Omori is sad, depressed or miserable it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. Regardless of emotion, it will always do a critical strike, as stated in the description.
| source7  = [[Shawn]]
| LEVEL 3
| name8    = Lucky Slice
|-
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.
| Bread Slice
| source8  = Level 12
| If this skill defeats a foe, gain [[Bread]]. <br> Costs 10 {{MP}} juice.
| name9    = Trick
| Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread.
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.
| LEVEL 5
| source9  = Level 15
|-
| name10  = Painful Truth
| Mock
| desc10  = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.
| Deals damage.  If the foe is angry, greatly reduce its attack. <br> Costs 20 {{MP}} juice.
| source10 = Level 19
| Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers (70% of its original attack) for 6 turns.
| name11  = Shun
| LEVEL 7
| desc11  = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.
|-
| source11 = Level 20
| Hack Away
| name12  = Stare
| Attacks 3 times, hitting random foes. <br> Costs 30 {{MP}} juice.
| desc12  = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.
| Deals 2 * ATK - DEF, whatever, if Omori is angry, it will do 2.25 * ATK - DEF.
| source12 = Level 25
| LEVEL 10
| name13  = Exploit
|-
| desc13  = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.
| Observe
| source13 = Level 30
| Predicts who a foe will target next turn. <br> Costs 0 {{MP}} juice.
| name14  = Final Strike
| At the end of the turn, apply either a "single target"or a "multi target"state to the target, forcing it to use either a normal attack or its weakest are of effect damaging attack for two turns, with few variances.
| desc14  = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.
| [[Shawn]]
| source14 = Level 35
|-
| name15  = Red Hands
| Lucky Slice
| desc15  = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.
| Acts first.  An attack that's stronger when Omori is happy. <br> Costs 15 {{MP}} juice.
| source15 = Hikikomori Route
| If Omori is happy, ecstasic or manic, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF.
| name16  = Vertigo
| LEVEL 12
| desc16  = Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.
|-
| source16 = Defeating [[Heights]] in the Hikikomori Route
| Trick
| name17  = Cripple
| Deals damage. If the foe is happy, greatly reduce its speed. <br> Costs 20 {{MP}} juice.
| desc17  = Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 {{MP}}.
| Deals 3 * ATK - DEF damage, if target is on any tier of happy, it decrease its speed by 3 tiers (25% of its original speed), lasting for 6 turns.
| source17 = Defeating [[Spiders]] in the Hikikomori Route
| LEVEL 15
| name18  = Suffocate
|-
| desc18  = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.
| Painful Truth
| source18 = Defeating [[Drowning]] in the Hikikomori Route
| Deals damage to a foe. Omori and the foe become sad. <br> Costs 10 {{MP}} juice.
}}
| Deals 2 * ATK - DEF damage, and inflicts increasing tier of sad to Omori and inflicts sad to his target.
| LEVEL 19
|-
| Shun
| Deals damage. If the foe is sad, greatly reduce its defense. <br> Costs 20 {{MP}} juice.
| Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers (25% of its original defense), lasting 6 turns.
| LEVEL 20
|-
| Stare
| Reduces all of a foe's stats. <br> Costs  45 {{MP}} juice.
| Reduce the target is speed, attack and defense by one tier, up to a maximum of 3 tiers, lasting 6 turns.
| LEVEL 25
|-
| Exploit
| Deals extra damage to a happy, sad, or angry foe. <br> Costs 30 {{MP}} juice.
| Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF.
| LEVEL 30
|-
| Final Strike
| Strikes all foes. Deals more damage if Omori has a higher stage of emotion. <br> Costs 50 {{MP}} juice.
| If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF.
| LEVEL 35
|-
| Red Hands
| Deals big damage 4 times. <br> Costs 75 {{MP}} juice.
| Deals 3 * ATK - DEF 4 times to a target.
| Hikikomori Route
|-
| Vertigo
| Deals damage to all foes based on user's speed and greatly reduces their attack. <br> Costs 45 {{MP}} juice.
| Deals 3 * AGI - DEF to the all enemies, and decrease their attack by 3 tiers (70% of its original attack) for 6 turns.
| Hikikomori Route
|-
| Cripple
| Deals big damage to all foes and greatly reduces their speed. <br> Costs 45 {{MP}} juice.
| Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers (25% of its original speed), lasting for 6 turns.
| Hikikomori Route
|-
| Suffocate
| Deals 400 damage to all foes and greatly reduces their defense. <br> Costs 45 {{MP}} juice.
| Deals 400 damage to all enemies, and decrease their defense by 3 tiers (25% of its original defense), lasting 6 turns.
| Hikikomori Route
|}
 
== Trivia ==
* A female version of Omori was once planned early in development, this was scrapped due to unknown reasons


== Gallery ==
== Gallery ==
Line 160: Line 149:
=== Faces ===
=== Faces ===
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true">
<gallery spacing="small" position="center" widths="85" captionalign="center" bordersize="none" hideaddbutton="true">
OmoriNeutral.png
OmoriNeutral.png|Neutral
Omori Afraid (Unused).png
Omori Afraid.png|Afraid
OmoriEyesClosed.png
Omori Afraid (Unused).png|Afraid (Unused)
OmoriHappy.png
OmoriEyesClosed.png|Defeated
OmoriEcstatic.png
OmoriHappy.png|Happy
OmoriManic.png
OmoriEcstatic.png|Ecstatic
OmoriSad.png
OmoriManic.png|Manic
OmoriDepressed.png
OmoriSad.png|Sad
OmoriMiserable.png
OmoriDepressed.png|Depressed
OmoriAngry.png
OmoriMiserable.png|Miserable
OmoriEnraged.png
OmoriAngry.png|Angry
OMORIFurious.png
OmoriEnraged.png|Enraged
OmoriVictory.png
OMORIFurious.png|Furious
OmoriInjured.png
OmoriInjured.png|Injured
OmoriSuccumb.png
OmoriVictory.png|Victory
OmoriSuccumb.png|Omori did not succumb.
</gallery>
</gallery>


Line 182: Line 172:
DW TAG HERO OMORI.png
DW TAG HERO OMORI.png
DW TAG KEL OMORI.png
DW TAG KEL OMORI.png
TAG BASIL OMORI.png
DW TAG OMORI AUBREY.png
DW TAG OMORI AUBREY.png
DW TAG OMORI HERO.png
DW TAG OMORI HERO.png
DW TAG OMORI KEL.png
DW TAG OMORI KEL.png
TAG OMORI BASIL.png
DW_Omori_tag_normal.png
DW_Omori_tag_normal.png
DW_Omori_tag_masked.png
DW_Omori_tag_masked.png
Line 199: Line 191:
DW ALBUM 12.png
DW ALBUM 12.png
DW ALBUM 13.png
DW ALBUM 13.png
DW ALBUM 15.png
DW ALBUM 18.png
DW ALBUM 19.png
</gallery>
</gallery>


Line 243: Line 238:
Omori First Award.png
Omori First Award.png
Omori Headspace Main.png
Omori Headspace Main.png
OmoBDay23.png
</gallery>
</gallery>


Line 297: Line 293:
OMOCAT OLDBLOG 44 PART 2.gif
OMOCAT OLDBLOG 44 PART 2.gif
</gallery>
</gallery>
==Trivia==
{{todo|Verify where the Afraid Omori portrait comes from.}}
*Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.
**His Happy portrait also notably lacks blush on one frame.
*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
**This was not the case in the Kickstarter demo, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.


==References==
==References==


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 03:52, 27 February 2024

This article is about the playable character Omori. For the enemy, see: Omori (enemy). For the game, see: OMORI (game).
See also: Sunny
Omori
OmoriNeutral.png
sprites OMORI Sprite run.png
age 12 (Approx.)
gender Male
location White Space
role playable character


"..."
—Omori

Omori is the titular deuteragonist in OMORI. Omori is controlled by the player at night, while exploring Headspace.

When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.

Profile

HP.png ***
MP.png ****
Attack ****
Defense ***
Speed ****
Luck ***

Birthday: ???
Likes: Aubrey, Kel, Hero, Mari, Basil, Grape Soda
Dislikes: Heights, Spiders, Deep Water, Cherry Soda, Tofu

"This is Omori. He's been living in White Space for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything."

Appearance

Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.

His hair style is practically identical to Sunny's.

Personality

As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the Foe Facts! journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.

He is notably never seen emoting outside of battle.

Story


At some point following Mari's death, Sunny presumably began visiting Headspace as Omori. The origins of Omori are not fully clarified, although it is heavily implied through both the cutscene that plays at the beginning of the Two Days Left dream[1] and the Truth album's comments[2] that White Space's creation predates Omori's 'birth'; Sunny originally visited White Space as himself, but eventually, either no longer able to, or willing, to enter White Space as himself, created Omori. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'

Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.

Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of Black Space and Deeper Well suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as Something, back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the Sunny route.

Normal route

As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full alternate personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter attempts to take over his mind and body, with the goal of ending Sunny's life in a final effort to 'save' him from the truth.

As the two battle, Omori eventually begins talking to Sunny, cruelly tearing into his flaws and mistakes, deeming him unforgivable and suggesting he atone for his sins by killing himself. Omori is an insurmountable opponent, and he eventually triumphs over Sunny, regardless of his strategy in battle.

Good Ending

If Sunny chooses not to give up once he inevitably falls against Omori, he will get back up. Refusing to succumb to Omori's onslaught, Sunny instead plays the Duet he had intended to play with Mari before her accidental death, finally coming to terms with the truth and the role he played that day. Omori is placated by this, and embraces Sunny, who absorbs Omori into himself, no longer needing his 'help' in suppressing the truth. He is not seen again after this.

Bad Ending

On the other hand, if Sunny gives up, Omori will prove victorious in the battle for Sunny's psyche, and will instead absorb him, hijacking his mind and body completely. Afterwards, Omori will suddenly return to White Space, and will eventually leave to visit Headspace as always with his friends.

In reality, Sunny will step out onto the balcony of the Hospital, and ultimately decides to, like Omori suggested, kill himself by jumping to his death.

Hikikomori route


The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism, and outright forces Sunny out of Omori in order to make him face the devastation his actions caused the day Mari fell. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.

From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the Church Of Something. Omori and Basil leave Black Space and return to Neighbor's Bedroom, where their friends are sleeping in their beds. Once Omori and Basil fall asleep, as instructed by the Big Yellow Cat, Headspace is reset.

Sunny wakes up following this, only to find Something following him at every step of his house. Notably, at this point, if he checks the mirror in the bathroom, he will only see Omori reflected back, confirming the almost complete control he has already given him. Sunny is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him. This hijacking of both his mind and body sends Sunny into an endless loop of repression and discovery as he embraces a world where he dreams forever, unable to discover the truth.

When Sunny falls asleep and becomes Omori again, he finds that the reset has changed Headspace in a variety of ways: For instance, Basil appears to have never discovered the truth, more areas are accessible, and more optional sidequests are available for Omori and friends to pursue.

Notably, as soon as Sunny wakes up following the confrontation with Stranger in Black Space, the Stab option will appear in the menu, allowing him, already heavily affected by Omori, to commit suicide.

Skills

Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's Defense unless stated otherwise.

OmoriNeutral.png DESCRIPTION SOURCE
Sad Poem Inflicts sadness on a friend or foe. Costs 5 MP.png. Default
Guard Acts first, reducing damage taken by 50% for 1 turn. No MP.png Cost. Default
Stab Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 MP.png. Level 3
Bread Slice Deals 2.5 x ATK - DEF. If it's a killing blow, gain bread. Costs 10 MP.png. Level 5
Mock Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 MP.png. Level 7
Hack Away Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 MP.png. Level 10
Observe At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective enemy pages. No MP.png cost. Shawn
Lucky Slice Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 MP.png. Level 12
Trick Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 MP.png. Level 15
Painful Truth Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 MP.png. Level 19
Shun Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 MP.png. Level 20
Stare Reduces the target's speed, attack, and defense by one tier. Costs 45 MP.png. Level 25
Exploit Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 MP.png. Level 30
Final Strike If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 MP.png. Level 35
Red Hands Deals 3 x ATK - DEF four times to a target. Costs 75 MP.png. Hikikomori Route
Vertigo Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 MP.png. Defeating Heights in the Hikikomori Route
Cripple Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 MP.png. Defeating Spiders in the Hikikomori Route
Suffocate Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 MP.png. Defeating Drowning in the Hikikomori Route


Gallery

In-game

Faces

Tags

Photo Album

Boss

Artwork

Omoriboy

Trivia

  • Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.
    • His Happy portrait also notably lacks blush on one frame.
  • A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the Mystery Potion.
  • Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
    • This was not the case in the Kickstarter demo, however; while similarly unused there, Omori did have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the Faces of Omori part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
    • On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a completely different portrait that instead depicts Sunny.

References

  1. The cutscene is called omori_origin.webm within the game files.
  2. Photo of Hopelessness - [...] Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.