Difference between revisions of "Omori"

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*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].
*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
**This was not the case in the Kickstarter demos, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
**This was not the case in the Kickstarter demo, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.



Revision as of 23:35, 26 January 2023

This article is about the playable character Omori. For the enemy, see: Omori (enemy). For the game, see: OMORI (game).
See also: Sunny
Omori
OmoriNeutral.png
age 12 (Approx.)
gender Male
location White Space
role playable character


Omori is the titular deuteragonist in OMORI. Omori is controlled by the player at night, while exploring Headspace.

When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.

Profile

HP.png ***
MP.png ****
Attack ****
Defense ***
Speed ****
Luck ***

Birthday: ???
Likes: Aubrey, Kel, Hero, Mari, Basil, Grape Soda
Dislikes: Heights, Spiders, Deep Water, Cherry Soda, Tofu

"This is Omori. He's been living in White Space for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything."

Appearance

Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.

His hair style is practically identical to Sunny's.

Personality

As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the Foe Facts! journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.

He is notably never seen emoting outside of battle.

Story


At some point following Mari's death, Sunny presumably began visiting Headspace as Omori. The origins of Omori are not fully clarified, although it is heavily implied through the cutscene that plays at the beginning of the Two Days Left dream[1] that Sunny originally manifested as himself in White Space, but eventually manifested Omori, and was no longer able/willing to enter White Space as himself. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'

Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.

Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of Black Space and Deeper Well suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as Something, back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the Sunny route.

Normal route

As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter attempts to take over his mind and body in a final effort to 'save' Sunny from the truth.

Hikikomori route


The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.

From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the Church Of Something. Omori and Basil leave Black Space and return to Neighbor's Bedroom, where their friends are sleeping in their beds.

Once Omori and Basil fall asleep, as instructed by the Big Yellow Cat, Headspace is reset. This leads to the first few minutes of the game to be somewhat repeated with few changes: Basil appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for Omori and friends.

Sunny eventually wakes up, only to find Something following him at every step of his house. He is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him, taking over both his mind and body, sending Sunny into an endless loop of repression and discovery, embracing a world where he dreams forever, unable to discover the truth.

After waking up once more, there are two possible endings that can be achieved. If Sunny sleeps until moving day, he will wake up and leave the house with Something following him, ending with the credits rolling and the sound of sirens, implying that Basil's suicide still happened in this route. Another option is for the player to go into the menu and use the stab function, prompting Sunny to kill himself.

Skills

Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's Defense unless stated otherwise.

OmoriNeutral.png DESCRIPTION SOURCE
Sad Poem Inflicts sadness on a friend or foe. Costs 5 MP.png. Default
Guard Acts first, reducing damage taken by 50% for 1 turn. No MP.png Cost. Default
Stab Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 MP.png. Level 3
Bread Slice Deals 2.5 x ATK - DEF. If it's a killing blow, gain bread. Costs 10 MP.png. Level 5
Mock Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 MP.png. Level 7
Hack Away Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 MP.png. Level 10
Observe At the end of the turn, applies either a "single-target" or a "multi-target" state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective enemy pages. No MP.png cost. Shawn
Lucky Slice Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 MP.png. Level 12
Trick Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 MP.png. Level 15
Painful Truth Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 MP.png. Level 19
Shun Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 MP.png. Level 20
Stare Reduces the target's speed, attack, and defense by one tier. Costs 45 MP.png. Level 25
Exploit Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 MP.png. Level 30
Final Strike If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 MP.png. Level 35
Red Hands Deals 3 x ATK - DEF four times to a target. Costs 75 MP.png. Hikikomori Route
Vertigo Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 MP.png. Defeating Heights in the Hikikomori Route
Cripple Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 MP.png. Defeating Spiders in the Hikikomori Route
Suffocate Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 MP.png. Defeating Drowning in the Hikikomori Route


Gallery

In-game

Faces

Tags

Photo Album

Boss

Artwork

Omoriboy

Trivia

  • Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.
    • His Happy portrait also notably lacks blush on one frame.
  • A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the Mystery Potion.
  • Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.
    • This was not the case in the Kickstarter demo, however; while similarly unused there, Omori did have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the Faces of Omori part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.
    • On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a completely different portrait that instead depicts Sunny.

References

  1. The cutscene is called omori_origin.webm within the game files.