Difference between revisions of "Battle system"

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(mentioned the odd behaviour in follow ups in the trivia; finished emotions, used the party portrait on the boss emotion tables (this is purely aesthetic, and can be removed if it looks odd), now only need to do skills and maybe a full stats table..)
(→‎Skills: added aubrey and omori's skills based on the tables made on their character pages, but smaller.)
Line 27: Line 27:
The default attack option shared with all party members, doing an attack allow the use of follow-ups when pressing the movement keys in direction of a living party member. Attack always have the same formula of doing double the character's attack minus the target's defense.
The default attack option shared with all party members, doing an attack allow the use of follow-ups when pressing the movement keys in direction of a living party member. Attack always have the same formula of doing double the character's attack minus the target's defense.
=== Skills ===
=== Skills ===
Each character have access to a variety of skills that they can use, however only four skills can be used at the same time, including the ability to guard attacks. ''A complete list of each characters' skills can be seen on their character page.''
Each character have access to a variety of skills that they can use, however only four skills can be used at the same time, including the ability to guard attacks, below is an abstract for each character's skills, a more complete list can be seen at the character page. ''A complete list of each characters' skills can be seen on their character page.''
==== Omori ====
 
WIP
{| style="background-color: #ffffff; border: 2px solid #000000;
==== Sunny ====
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|
WIP
[[File:OmoriNeutral.png|frameless|center]]
==== Aubrey ====
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Description
WIP
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Source
|-
| Sad Poem
| Inflicts sad on a friend or foe. Costs 5 {{MP}}.
 
| Basic
|-
| Guard
| Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.
 
| Basic
|-
| Stab
| If Omori is sad, depressed or miserable it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. It always hit right in the heart. Costs 13 {{MP}}.
 
| LEVEL 3
|-
| Bread Slice
| Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread. Costs 10 {{MP}}.
 
| LEVEL 5
|-
| Mock
| Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.
 
| LEVEL 7
|-
| Hack Away
| Deals, three times, 2 * ATK - DEF, whatever, if Omori is in any tier of angry, it will do 2.25 * ATK - DEF instead. Costs 30 {{MP}}.
 
| LEVEL 10
|-
| Observe
| At the end of the turn, apply either a "single target" or a "multi target" state to the target, forcing it to use either a single target attack or a multi target attack for two turns, this can vary from enemy to enemy, and can be seen better at the enemy articles. No {{MP}} cost.
 
| [[Shawn]]
|-
| Lucky Slice
| If Omori is in any tier of happy, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF. Costs 15 {{MP}}.
 
| LEVEL 12
|-
| Trick
| Deals 3 * ATK - DEF damage, if target is on any tier of happy, it decrease its speed by 3 tiers. Costs 20 {{MP}}.
 
| LEVEL 15
|-
| Painful Truth
| Deals 2 * ATK - DEF damage, and inflicts sad to Omori and his target. Costs 10 {{MP}}.
 
| LEVEL 19
|-
| Shun
| Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.
 
| LEVEL 20
|-
| Stare
| Reduce the target is speed, attack and defense by one tier. Costs  45 {{MP}}.
 
| LEVEL 25
|-
| Exploit
| Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF. Costs 30 {{MP}}.
 
| LEVEL 30
|-
| Final Strike
| If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF. Costs 50 {{MP}}.
 
| LEVEL 35
|-
| Red Hands
| Deals 3 * ATK - DEF 4 times to a target. Costs 75 {{MP}}.
 
| Hikikomori Route
|-
| Vertigo
| Deals 3 * AGI - DEF to the all enemies, and decrease their attack by 3 tiers. Costs 45 {{MP}}.
 
| Defeating [[Heights]] in the Hikikomori Route.
|-
| Cripple
| Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers. Costs 45 {{MP}}.
 
| Defeating [[Spiders]] in the Hikikomori Route.
|-
| Suffocate
| Deals 400 damage to all enemies, and decrease their defense by 3 tiers. Costs 45 {{MP}}.
 
| Defeating [[Drowning]] in the Hikikomori Route.
|}
 
 
{| class="article-table" style="background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; "
! colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF" |[[File:DWAUBREYNEUTRAL.png|frameless]]
! colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF" |Description
! colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF" |Source
|-
|Pep Talk
|Turn a friend or foe happy. Costs 5 {{MP}}.
 
|Basic
|-
|Guard
|Act first, decrease damage taken by 50%. No {{MP}} cost.
 
|Basic
|-
|Counter
|Taunts all target, if hit by a single target skill, she will retaliate with a normal attack. Costs 5 {{MP}}.
 
|Level 6
|-
|Twirl
|Deals 2 * ATK + LCK - DEF to a target and turns Aubrey happy. Costs 10 {{MP}}.
 
|Level 10
|-
|Team Spirit
|Turns Aubrey and her target happy. Costs 10 {{MP}}.
 
|Level 11
|-
|Power Hit
|Deals 2 * ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.
 
|Level 14
|-
|Mood Wrecker
|Deals 3 * ATK - DEF if the target is happy, ecstasic or manic. Does 2.25 * ATK - DEF otherwise. Costs 10 {{MP}}.
 
|Level 17
|-
|Wind-up Throw
|Deals 3 * ATK - DEF if there is one enemy, 2.5 * ATK - DEF if there are two enemies alive, other will do 2 * ATK - DEF damage. Costs 20 {{MP}}.
 
|Level 20
|-
|Mash
|Deals 2.5 * ATK - DEF damage, if it's a killing blow, restore 100% of Aubrey's juice. Costs 15 {{MP}}.
 
|Level 23
|-
|Beatdown
|Deals 2 * ATK - DEF as damage to a single target 3 times. Costs 30 {{MP}}.
 
|Level 27
|-
|Last Resort
|Deals 4 * HP (Current HP, not max HP) as damage to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.
 
|Level 30
|-
|Headbutt
|Deals 3 * ATK - DEF if Aubrey is angry or enraged, otherwise does 2.5 * ATK - DEF, damaging at up to 20% of her heart. Costs 5 {{MP}}.
 
|[[Berly]]
|}
==== Kel ====
==== Kel ====
WIP
WIP
==== Hero ====
==== Hero ====
WIP
WIP
=== Snacks ===
=== Snacks ===
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are Toast, or applying some buffs.
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are Toast, or applying some buffs.

Revision as of 23:13, 20 May 2021

The battle system in OMORI is similar to the combat of the traditional turn-based JRPGs which the game takes inspiration from, with the use of plugins to create additional mechanics to control the flow of the battle, like emotions and follow-ups.

Stats

Most stats remains unchanged compared to the expected behaviour, save from some renames and small differences, as seen below:

  • HP.png Heart: It's the normal "HP" or "health points" value we see in other JRPGs, it's the amount of health the character have, the character becomes "toast" (the game equivalent of an "unconscious" state) if it reaches 0, except Omori, who if ever reaches 0 heart it will bring up the "game over" screen.
  • MP.png Juice: It's the normal "MP" or "mana points" value we see in other JRPGs, it's the amount of mana the character have, most skills costs juice to use, the character is unable to use skills that uses more mana than it have. Only the party members use juice for their skills, enemies uses their juice solely as shields when sad, more on that later.
  • Attack: Attack works as predicted, it decides the amount of damage most attacks does, with very few exceptions, like Kel's "run'n gun" or Aubrey's "last resort".
  • Defense: Defense works as predicted, decreasing damage taken by attacks and skills, note that there are skills that bypass defense.
  • Speed: Speed substitute the usual "agility" value we have in other games, however in OMORI it only affects three things: who will act first, some skills formulas and the chances of running away from battle.
  • Luck: Luck controls the critical hit rate, each point in luck is 1% critical rate, however, luck does not increase when levelling up.
  • Hit rate: Hit rate dictates how often a attack hits or miss, with the exception of Sunny with 75% hit rate, the default hit rate for the party characters' 0%, enemies mostly have 95% hit rate.
  • Critical hit: The chance to "hit right in the heart" as the game puts, as stated before, it's a % chance based on flat luck, each point in luck increase critical hit rate by 1%. Hitting right in the heart increase the base damage dealt by the attack by a value between 50% and 100%, if the base damage's lower than 0, hitting right in the heart will always deal two damage instead.

Equipment

Weapons

Weapons are the characters is main form of attacking, granting the hit rate needed so the characters can hit something, the player is only able to change the weapon of the dream world cast, excluding Omori. Each characters use different types of weapons, as seen below:

  • Omori uses knives to attack, while Sunny uses the Steak Knife, his own hands or the Violin.
  • Aubrey, while in Headspace, uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the real world, she wields her Nail Bat.
  • Kel, while in Headspace, uses various types of balls as weapons. In the real world, he uses his Basketball.
  • Hero, while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his fist.

Charms

Charms are equippable itens shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.

Battle actions

During battle, there is a set of actions the player can take at the beggining of the turn, these are:

Attack

The default attack option shared with all party members, doing an attack allow the use of follow-ups when pressing the movement keys in direction of a living party member. Attack always have the same formula of doing double the character's attack minus the target's defense.

Skills

Each character have access to a variety of skills that they can use, however only four skills can be used at the same time, including the ability to guard attacks, below is an abstract for each character's skills, a more complete list can be seen at the character page. A complete list of each characters' skills can be seen on their character page.

OmoriNeutral.png
Description Source
Sad Poem Inflicts sad on a friend or foe. Costs 5 MP.png. Basic
Guard Acts first, reducing damage taken by 50% for 1 turn. No MP.png Cost. Basic
Stab If Omori is sad, depressed or miserable it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. It always hit right in the heart. Costs 13 MP.png. LEVEL 3
Bread Slice Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread. Costs 10 MP.png. LEVEL 5
Mock Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers. Costs 20 MP.png. LEVEL 7
Hack Away Deals, three times, 2 * ATK - DEF, whatever, if Omori is in any tier of angry, it will do 2.25 * ATK - DEF instead. Costs 30 MP.png. LEVEL 10
Observe At the end of the turn, apply either a "single target" or a "multi target" state to the target, forcing it to use either a single target attack or a multi target attack for two turns, this can vary from enemy to enemy, and can be seen better at the enemy articles. No MP.png cost. Shawn
Lucky Slice If Omori is in any tier of happy, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF. Costs 15 MP.png. LEVEL 12
Trick Deals 3 * ATK - DEF damage, if target is on any tier of happy, it decrease its speed by 3 tiers. Costs 20 MP.png. LEVEL 15
Painful Truth Deals 2 * ATK - DEF damage, and inflicts sad to Omori and his target. Costs 10 MP.png. LEVEL 19
Shun Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers. Costs 20 MP.png. LEVEL 20
Stare Reduce the target is speed, attack and defense by one tier. Costs 45 MP.png. LEVEL 25
Exploit Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF. Costs 30 MP.png. LEVEL 30
Final Strike If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF. Costs 50 MP.png. LEVEL 35
Red Hands Deals 3 * ATK - DEF 4 times to a target. Costs 75 MP.png. Hikikomori Route
Vertigo Deals 3 * AGI - DEF to the all enemies, and decrease their attack by 3 tiers. Costs 45 MP.png. Defeating Heights in the Hikikomori Route.
Cripple Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers. Costs 45 MP.png. Defeating Spiders in the Hikikomori Route.
Suffocate Deals 400 damage to all enemies, and decrease their defense by 3 tiers. Costs 45 MP.png. Defeating Drowning in the Hikikomori Route.


DWAUBREYNEUTRAL.png Description Source
Pep Talk Turn a friend or foe happy. Costs 5 MP.png. Basic
Guard Act first, decrease damage taken by 50%. No MP.png cost. Basic
Counter Taunts all target, if hit by a single target skill, she will retaliate with a normal attack. Costs 5 MP.png. Level 6
Twirl Deals 2 * ATK + LCK - DEF to a target and turns Aubrey happy. Costs 10 MP.png. Level 10
Team Spirit Turns Aubrey and her target happy. Costs 10 MP.png. Level 11
Power Hit Deals 2 * ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 MP.png. Level 14
Mood Wrecker Deals 3 * ATK - DEF if the target is happy, ecstasic or manic. Does 2.25 * ATK - DEF otherwise. Costs 10 MP.png. Level 17
Wind-up Throw Deals 3 * ATK - DEF if there is one enemy, 2.5 * ATK - DEF if there are two enemies alive, other will do 2 * ATK - DEF damage. Costs 20 MP.png. Level 20
Mash Deals 2.5 * ATK - DEF damage, if it's a killing blow, restore 100% of Aubrey's juice. Costs 15 MP.png. Level 23
Beatdown Deals 2 * ATK - DEF as damage to a single target 3 times. Costs 30 MP.png. Level 27
Last Resort Deals 4 * HP (Current HP, not max HP) as damage to an enemy, but turns Aubrey into Toast. Costs 50 MP.png. Level 30
Headbutt Deals 3 * ATK - DEF if Aubrey is angry or enraged, otherwise does 2.5 * ATK - DEF, damaging at up to 20% of her heart. Costs 5 MP.png. Berly

Kel

WIP

Hero

WIP

Snacks

Snacks can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are Toast, or applying some buffs.

Toys

Toys are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.

Run away

As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: [0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.

Battle mechanics

Energy

Energy is a resource gained whenever one of the party members are hit by any attack, the party starts with 4 energy with an maximum of 10 energy, and consume 3 energy to use follow-ups and 10 energy for using the ultimate "release energy" follow-up.

Follow-ups

As stated before, follow-ups can be used after an attack's made and each party member have a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:

Omori Description Level one Level two Level three
File:Balloon attack twice.png Omori walks forward reading his blade to strike the enemy again. [2 * a.atk - b.def]. [(2 * a.atk + a.luck) - b.def]. [(2 * a.atk + a.luck) - b.def], twice.
File:Balloon trip.png Omori walks forward and trips the target. [a.atk + a.luck - b.def], decrease speed by one tier. [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad. [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.
File:Balloon release energy.png Omori and his friends launch their ultimate attack, needs the entire party alive. [300], unable to hit right in the heart, also increase everyone's stats by 25%. [600], unable to hit right in the heart, also increase everyone's stats by 25%. [1000], unable to hit right in the heart, also increase everyone's stats by 25%.
Aubrey Description Level one Level two Level three
File:Balloon look Omori.png Aubrey look at Omori to grab his attention... [(2 * a.atk + a.luck) - b.def]. [(3 * a.atk + a.luck) - b.def]. [3 * a.atk + a.luck].
File:Balloon look Kel.png Aubrey look at Kel, who eggs her back. Turn Aubrey angry. Turn Aubrey and Kel angry and increase Aubrey's attack by one tier. Turn Aubrey and Kel furious, and increase Aubrey's attack by one tier.
File:Balloon look Hero.png Aubrey looks at hero, who tells her to focus and cheer up! Turn Aubrey happy and increase her defense by one tier. Heals 25% HP.png, turn Aubrey happy and increase her defense by one tier. Heals 75% HP.png and 50 MP.png, turn Aubrey ecstatic and increase her defense by three tiers.
Kel Description Level one Level two Level three
File:Balloon pass Omori.png Kel passes his ball for Omori to catch... [1] damage to Omori... also turns him sad. [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy. [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic.
File:Balloon pass Aubrey.png Kel passes his ball to Aubrey and she knock it out of the park! [Aubrey.atk + kel.atk - b.def]. [(2 * Aubrey.atk) + kel.atk - b.def]. [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].
File:Balloon pass Hero.png Kel passes his ball to Hero to dunk on the foes! [Aubrey.atk + kel.atk) - b.def], to all enemies. [Aubrey.atk + (1.5 * kel.atk) - b.def], to all enemies. [(1.5 * Aubrey.atk) + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.
Hero Description Level one Level two Level three
File:Balloon call Omori.png Hero signal Omori to do an attack! Heals Omori by 15% HP.png and force him to do a normal attack. Heals Omori by 25% HP.png and 10% MP.png and force him to do a normal attack. Heals Omori by 40% HP.png and 20% MP.png and force him to do a normal attack.
File:Balloon call Aubrey.png Hero encourages Aubrey to do an attack! Heals Aubrey by 15% HP.png and force her to do a normal attack. Heals Aubrey by 25% HP.png and 10% MP.png and force her to do a normal attack. Heals Aubrey by 40% HP.png and 20% MP.png and force her to do a normal attack.
File:Balloon call Kel.png Hero psyches up Kel! Heals Kel by 15% HP.png and force him to do a normal attack. Heals Kel by 25% HP.png and 10% MP.png and force him to do a normal attack. Heals Kel by 40% HP.png and 20% MP.png and force him to do a normal attack.

Buffs & debuffs

Buffs and debuffs works similar to what is expected in other JRPG, the most common buffs/debuffs, speed, attack and defense lasts for six turns and stacks up to three times, while the uncommon ones, like sno-cone and the release energy buff, does not stack and last till the end of the battle. In order to keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using "Gator aid" will give everyone a "defense up 1", buffing again will remove "defense up 1" and apply "defense up 2", and so on, if a buff is already at max tier it will instead just reapply itself.

Below is a list of all major buffs and debuffs.

There are more buffs used by bosses, these are a lot and may be added later on.

Buff Tier one Tier two Tier three
Attack up Increase attack by 10%. Increase attack by 25%. Increase attack by 50%.
Defense up Increase defense by 15%. Increase defense by 30%. Increase defense by 50%.
Speed up Increase Speed by 50%. Increase Speed by 100%. Increase Speed by 400%.
Sno-cone Increase speed, attack, luck and defense by 20%.
Release energy Increase speed, attack, luck and defense by 25%.
Debuff Tier one Tier two Tier three
Attack down Decrease attack by 10%. Decrease attack by 20%. Decrease attack by 30%.
Defense down Decrease defense by 25%. Decrease defense by 50%. Decrease defense by 75%.
Speed down Decrease speed by 20%. Decrease speed by 50%. Decrease speed by 75%.

Emotions

Hero's emotion guide.

Emotions is a type of state that gives the character some buffs and debuffs, they also give an "element" to their attack that makes it stronger or weaker to other emotions states, with three tiers for each emotion. It follows the following rules:

  • Party characters can only have up to tier 2 emotion.
  • Normal enemies and most bosses can only have tier 1 emotion.
  • Only Omori and some bosses can have tier 3 emotions.

While under the effect of an emotion, the character does more damage to one emotion and take more damage from another, following the pattern that can be seen in Hero's Emotion chart at the side, being angry stronger than sad, which is stronger than happy which is stronger than angry.

* Emotion Resistance: Takes 20% / 35% / 50% less damage.
* Emotion Weakness: Deals 50% / 100% / 150% more damage.

For example, an attack done to a ecstatic foe from a angry source will deal 65% damage, while an attack done to the angry foe from an ecstatic source will deal 200% damage instead of 100%.

Emotion tiers

Happy Ecstatic Manic

Happy

  • Increase luck by 100%.
  • Increase speed by 25%.
  • Decrease hit rate by 10%.

Ecstatic

  • Increase luck by 200%.
  • Increase speed by 50%.
  • Decrease hit rate by 20%.

Manic

  • Increase luck by 300%.
  • Increase speed by 100%.
  • Decrease hit rate by 30%.
Angry Enraged Furious

Angry

  • Increase attack by 30%.
  • Decrease defense by 50%.

Enraged

  • Increase attack by 50%.
  • Decrease defense by 70%.

Furious

  • Increase attack by 100%.
  • Decrease defense by 85%.
Sad Depressed Miserable

Sad

  • Increase defense by 25%.
  • Decrease speed by 20%
  • 30% of the HP.png damage taken is done to MP.png instead.

Depressed

  • Increase defense by 35%.
  • Decrease speed by 35%.
  • 50% of the HP.png damage taken is done to MP.png instead.

Miserable

  • Increase defense by 50%.
  • Decrease speed by 50%.
  • 100% of the HP.png damage taken is done to MP.png instead.
Afraid Stressed out

Afraid

  • Increase damage taken from all emotions by 50%, including afraid.
  • Does not apply emotion damage like other emotions.
  • Blocks the use of skills and follow-ups.

Stressed out

  • Blocks the use of skills.
  • Does not apply emotion damage like other emotions.
  • Increase attack by 20%.
  • decrease defense by 10%.

Boss specific emotions

Bosses that have advanced tiers of emotion, those being Sweetheart, captain Space Ex-Boyfriend and the Unbread Twins, use different emotion trees compared to the player once they become emotion locked:

Sweetheart
Happy Ecstatic Manic
Happy
  • Increase luck by 100%.
  • Increase speed by 25%.
  • Decrease hit rate by 10%
Ecstatic
  • Increase luck by 200%.
  • Increase speed by 50%.
  • Decrease hit rate by 20%.
  • Emotion resistance/weakness remain the same as happy.
Manic
  • Increase luck by 300%.
  • Increase speed by 100%
  • Decrease hit rate by 30%.
  • Emotion resistance/weakness remain the same as happy.
Captain Space Ex-Boyfriend
Angry Enraged Furious
Angry
  • Increase attack by 20%.
  • Decrease defense by 10%.
Enraged
  • Increase attack by 50%.
  • Decrease defense by 50%.
  • Emotion resistance/weakness remain the same as angry.
Furious
  • Increase attack by 100%.
  • Decrease defense by 70%.
  • Emotion resistance/weakness remain the same as angry.
Unbread Twins
Sad Depressed Miserable
Sad
  • Increase defense by 25%.
  • Decrease speed by 20%.
  • 30% of all damage taken is done to MP.png instead.
Depressed
  • Increase defense by 35%.
  • Decrease speed by 35%.
  • 50% of all damage taken is done to MP.png instead.
  • Emotion resistance/weakness remain the same as sad.
Miserable
  • Increase defense by 50%.
  • Decrease speed by 50%.
  • 100% of all damage taken is done to MP.png instead.
  • Emotion resistance/weakness remain the same as sad.

Plot armor

When taking a "killing blow".
After triggering plot armor.

Plot armor is the mechanism that forbids Omori from dying when being victim of a killing blow once per battle, which gives the message “Omori did not succumb” instead, it’s a simple “immortal” state that’s given to Omori, once a damage that would take him below 1 HP.png is done, the immortal state’s set to be removed in the end of the turn, meaning that all damage taken till the end of the turn will still not kill him.

Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor, if Omori had more than 5% HP.png by the end of the turn (for example, by the use of a healing item after the “killing blow” was taken), it was possible to keep the immortal state indefinitively, as long as Omori never ended a turn with less than 5% HP.png.


Trivia

  • As seen during the Follow-up section, Kel and Hero’s interaction makes use of Aubrey’s attack instead of Hero’s, this is likely unintentional, on the same topic, Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation showing on both.