Difference between revisions of "Kel"

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m (→‎Tags: Preparing to add Solar's tags.)
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Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br>
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).<br>
DEF refers to Enemy's DEF unless stated otherwise.
DEF refers to Enemy's DEF unless stated otherwise.
{| class="article-table" style="background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; "
{{Skill infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Skill
| image    = DWKELNEUTRAL.png
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Description
| name1    = Annoy
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Detailed Description
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Source
| source1  = Default
|-
| name2    = Guard
|Annoy
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.
|Makes a friend or foe angry.<br>Costs 5 {{MP}} juice.
| source2  = Default
|Inflicts increasing tier of angry to friend or foe, according to the tier it's already afflicted.
| name3    = Rebound
|basic
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.
|-
| source3  = Level 4
|Attack
| name4    = Run 'n Gun
|Kel's basic attack.
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.
|Deals 2 * ATK - DEF damage.
| source4  = Level 9
|Basic
| name5    = Curveball
|-
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.
|Guard
| source5  = Level 10
|Acts first, reducing damage taken for 1 turn.<br>Costs 0 {{MP}} juice.
| name6    = Ricochet
|Default Guard skill shared with all party members, decrease damage taken by 50%.
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.
|basic
| source6  = Level 16
|-
| name7    = Megaphone
|Rebound
| desc7    = Makes all party members angry. Costs 45 {{MP}}.
|Deals damage to all foes.<br>Costs 15 {{MP}} juice.
| source7  = Level 20
|Deals 2.5 * ATK - DEF damage to all enemies.
| name8    = Can't Catch Me
|Level 4
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.
|-
| source8  = Level 21
|Run 'n Gun
| name9    = Rally
|Kel does an attack based on his speed instead of his attack.<br>Costs 15 {{MP}} juice.
| desc9    = Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 {{MP}}.
|Deals 1.5 * AGI - DEF damage to a single target.
| source9  = Level 26
|level 9
| name10  = Comeback
|-
| desc10  = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.
|Curveball
| source10 = Level 29
|Makes a foe feel a random emotion. Deals extra damage to foes with emotion.<br>Costs 20 {{MP}} juice.
| name11  = Tickle
|If the target currently have an emotion, it will do 3 * ATK - DEF as damage, else 2 * ATK - DEF. Regardless of emotion, it will randomly apply another or the same emotion.
| desc11  = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.
|Level 10
| source11 = Level 30
|-
| name12  = Flex
|Ricochet
| desc12  = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.
|Deals damage to a foe 3 times.<br>Costs 30 {{MP}} juice.
| source12 = [[Pluto]]
|Deals 3 * ATK - DEF 3 times to a foe.
| name13  = Juice Me
|Level 16
| desc13  = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.
|-
| source13 = [[Coconut]]
|Megaphone
| name14  = Snowball
|Makes all friends angry.<br>Costs 45 {{MP}} juice.
| desc14  = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.
|turns all party members angry, advancing their angry tier according to their emotion state.
| source14 = [[Snowball]]
|Level 20
}}
|-
|Can't Catch Me
|Attracts attention and reduces all foes' Hit rate for the turn.<br>Costs 50 {{MP}} juice.
|Multi target taunt for one turn, Decrease all foes' hit rate by 55% for two turns.
|Level 21
|-
|Rally
|Kel becomes happy. Kel's friends recover some energy and juice.<br>Costs 50 {{MP}} juice.
|Restore 4 energy to the party and 30% juice to each party member besides himself, also turns himself happy/ecstatic.  
|Level 26
|-
|Comeback
|Makes Kel happy. If sad was removed, Kel gains Flex.<br>Costs 25 {{MP}} juice.
|Does exactly what the description says.
|Level 29
|-
|Tickle
|All attacks on a foe will hit right in the heart next turn.<br>Costs 55 {{MP}} juice.
|All attacks done to the target will be critical hits.
|Level 30
|-
|Flex
|Kel deals more damage next turn and increases Hit rate for his next attack.<br>Costs 10 {{MP}} juice.
|Increase Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack (including Juice Me) by 2.5 times.
|[[Pluto]]
|-
|Juice Me
|Heals a lot of juice to a friend, but also hurts the friend.<br>Costs 10 {{MP}} juice.
|Deals 25% of the friend is heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained.
|[[Coconut]]
|-
|Snowball
|Makes a foe sad. Also deals big damage to sad foes.<br>Costs 20 {{MP}} juice.
|If target is sad, it will do 3 * ATK - DEF damage, else it will do 2.5 * ATK - DEF and turn the target sad.
|[[Snowball]]
|}


==Gallery==
==Gallery==

Revision as of 15:50, 18 March 2022

Kel is one of the main three deuteragonists that join Omori's party in OMORI. When, tagging Kel as the leader, he gains the ability to throw his ball from certain platforms to hit objects otherwise inaccessible to the party.

Profile

Appearance

In Headspace, Kel wears a colorful tank top covered in multicolored squares. Like the other Headspace party members, he does not wear socks or shoes and his hair and eyes are purple.

In the real world, Kel appears to be older and taller than his younger Headspace counterpart. He has brown hair and olive skin. He also wears an orange basketball shirt with white lines.

Personality

Kel is very competitive by nature, always wanting to win games or races. He regularly argues with Aubrey. Even though he is loud and likes to annoy his friends, he genuinely cares about and protects them.

Background

Kel was born on November 11th[1] to his unnamed parents. He has an older brother named Hero and a younger sister named Sally.

Since they were children, Kel and his family lived directly besides Sunny's House. He, Sunny, Mari, Hero, Aubrey, and Basil were close friends and spent much of their time together. After the death of Mari, the group drifted apart and his brother left for college.

Story

Normal Route

Day 1

Kel is the one to initially coax Sunny out of leaving his house, possibly for the first time in four years. Him and Sunny explore Faraway Town, eventually becoming motivated to help Basil, who seems to be bullied by Aubrey and The Hooligans, the former of which has stolen Basil's Photo Album. They confront Aubrey at the Church and are able to retrieve the Photo Album after they see her throwing it away. They return the album to Basil and have dinner with him before returning home that night.

Day 2

The second day is spent with Kel and Sunny preparing for Hero's return home from college, gathering up various items and returning them to Kel's Mom. Afterward, Kel and Sunny are approached by Polly who tells them that Basil has gone missing and asking them to find him for her. They go to the park, where they can hear Basil yelling for help from their secret hideout area that they used to visit before Mari's death. They enter the area to find Basil seemingly being tormented by Aubrey and The Hooligans.

The Hooligans fight Kel and Sunny, and regardless of the outcome decide to leave. Kel berates Aubrey for bullying Basil and an enraged Aubrey pushes Basil into the lake. Sunny dives in to save Basil, but is unable to swim, being saved by Hero, who came after Kel's mom told him what happened. Kel, Sunny, and Hero take Basil back to his house. Afterwards, the trio heads over to Kel's House for dinner. Kel and Hero then decide to spend the night at Sunny's House to make sure Sunny doesn't feel lonely during his final day at Faraway Town.

Day 3

On Day 3, Kel and Hero wake up before Sunny and do all of his chores for him. The three eat breakfast, and Kel answers a knock at the door, furious to see that it is Kim, one of the Hooligans. Kim states that she is worried because Aubrey won't leave her house, so the three head into Aubrey's House to see what is wrong. They go to Aubrey's room, where Kel and Aubrey argue until Hero intervenes. The two apologize to each other, and Aubrey adds the missing photos of Mari back into the Photo Album. Aubrey joins the party and the group heads to Basil's house, where Polly tells them he is visiting his grandmother at the hospital. The group visits their old treehouse and reminiscence the happier days of their childhood. Later that evening, they eventually return to Basil's house, only to find out that Basil has locked himself in his room. They decide to have a sleepover, planning to talk to him in the morning.

Skills

Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's DEF unless stated otherwise.

DWKELNEUTRAL.png DESCRIPTION SOURCE
Annoy Turns a friend or foe Angry. Costs 5 MP.png. Default
Guard Acts first, reducing damage taken by 50% for 1 turn. No MP.png Cost. Default
Rebound Deals 2.5 x ATK - DEF to all enemies. Costs 15 MP.png. Level 4
Run 'n Gun Deals 1.5 x AGI - DEF to a single target. Costs 15 MP.png. Level 9
Curveball If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 MP.png. Level 10
Ricochet Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 MP.png. Level 16
Megaphone Makes all party members angry. Costs 45 MP.png. Level 20
Can't Catch Me Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 MP.png. Level 21
Rally Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 MP.png. Level 26
Comeback Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 MP.png. Level 29
Tickle until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 MP.png juice. Level 30
Flex Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 MP.png. Pluto
Juice Me Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 MP.png. This skill does not have damage variation and will never hit right in the heart. Coconut
Snowball If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 MP.png. Snowball


Gallery

In-game

Faces

Headspace
Real World

Battle Faces

Headspace
Real World

Tags

Headspace
Real World

Photo Album

Headspace
Real World

Artwork

Trivia

  • It's entirely possible that Kel's name was going to be different during production, as evidenced by an old development gif[2] where his name is Kelsey.

References