Difference between revisions of "Gator Guy (enemy)"

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m (fixed it from "bride" to "bribe")
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''This article is about Gator Guy as an enemy, for the characters, go to [[Gator Guy]].''
{{hatnote|This article is about Gator Guy as an enemy. For the character, see: [[Gator Guy]].}}


'''Gator Guy''' is a creature that can be fought in the [[Last Resort]], it will also be summoned by [[Mr. Jawsum (enemy)|Mr. Jawsum]] to back him up, it can only be fought before saving [[Hero]], after it, it will have some dialogues when interacted with instead.  
'''Gator Guy''' is an [[Enemies|enemy]] that can be found at several locations around [[Headspace]], being fought in the [[Last Resort]], it will also be summoned by [[Mr. Jawsum (enemy)|Mr. Jawsum]] to back him up, they can only be fought before saving [[Hero]], after it, it will have some dialogues when interacted with instead.  


It will only chase the player when it "sees" him, and then will relentlessly chase the player, but won't go up or down stairs.
It will only chase the player when it "sees" the party, and then will relentlessly chase them, but without going up or down the stairs.


== Battle ==
== Battle ==
There exists three variants that can be fought in the game:
There exist three variants that can be fought in the game:
=== Last Resort ===
=== Last Resort ===
In this case, it has 500 {{HP}} heart, 150 {{MP}} juice, 30 attack, 13 defense, 20 speed and 10 luck. Like most enemies, It will behave as stated below:
In this case, it has 500 {{HP}} heart, 150 {{MP}} juice, 30 attack, 13 defense, 20 speed and 10 luck. Like most enemies, It will behave as stated below:
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==== Casino ====
==== Casino ====
When fought inside the casino (and [[Kel]] is not toast), kel will occasionally play the slots, with a 50% chance of winning or losing up to 200 clams. They will also have several dialogues about either Kel or [[Aubrey]].  
When fought inside the casino (and [[Kel]] is not toast), Kel will occasionally play the slots, with a 50% chance of winning or losing up to 200 clams. They will also have several dialogues about either Kel or [[Aubrey]].  
==== Construction area ====
==== Construction area ====
When fought in the construction area, the party won't be able to run away and once returning to the area after defeating them, they will have unique dialogues instead of battle.
When fought in the construction area, the party won't be able to run away, and once returning to the area after defeating them, they will have unique dialogues instead of battle.
=== Mr. Jawsum boss fight ===
=== Mr. Jawsum boss fight ===
Mr. Jawsum will constantly summon one Gator Guy, up to two at the same time, that will take all damage done to him. For both the first encounter and the fight during [[Boss Rush]], its behaviour will be the same, with only different stats:
Mr. Jawsum will constantly summon one Gator Guy, up to two at the same time, that will take all damage done to him. For both the first encounter and the fight during [[Boss Rush]], its behavior will be the same, with only different stats:
*First encounter: 300 {{HP}} heart, 150 {{MP}} juice, 40 attack, 10 defense, 30 speed and 10 luck.
*First encounter: 300 {{HP}} heart, 150 {{MP}} juice, 40 attack, 10 defense, 30 speed and 10 luck.
*Boss Rush: 2200 {{HP}} heart, 85 {{MP}} juice, 100 attack, 60 defense, 70 speed and 10 luck.
*Boss Rush: 2200 {{HP}} heart, 85 {{MP}} juice, 100 attack, 60 defense, 70 speed and 10 luck.
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=== Unused ===
=== Unused ===
  * Gator Guy roughs up [target]! (variant for the "rough up" skill)
  * Gator Guy roughs up [target]!<ref>An variation for the "rough up" skill action text.</ref>
  * Gator Guy calls for backup! (for an unexisting "back up" skill)
  * Gator Guy calls for backup!<ref>Would be used for the "backup" skill that only exists on the text files, it seems it would be a "call for a friend" type of skill.</ref>
  * Gator Guy: ''You know the drill, boys. Eighty-six 'em.'' (unique to two Gator Guys encounter)
  * Gator Guy: ''You know the drill, boys. Eighty-six 'em.''<ref>Battle text exclusive to the double Gator Guy encounter.</ref>
  * Gator Guy: ''Hey, kid! Fork over [variable] clams and we'll let you off easy this time.'' (same as above, with the outcomes below)
  * Gator Guy: ''Hey, kid! Fork over [variable] clams and we'll let you off easy this time.''<ref name="bribe">Used on the interaction bribe interaction found on the double Gator Guy encounter, the first refers to the bribe text, the second if the player accepts the offer, the third if they decline it, and the latter if there are not enough clams.</ref>
  * Gator Guy: ''Nice doin' business with ya.'' (if agreeing with the offer)
  * Gator Guy: ''Nice doin' business with ya.''<ref name="bribe" /ref>
  * Gator Guy: ''Tsk, tsk... What a shame!'' (if declining the offer)
  * Gator Guy: ''Tsk, tsk... What a shame!''<ref name="bribe" /ref>
  * Gator Guy: ''Tsk, tsk... Sorry, bud. You ain't got enough!'' (if with not enough clams)
  * Gator Guy: ''Tsk, tsk... Sorry, bud. You ain't got enough!''<ref name="bribe" /ref>
== Gallery ==
== Gallery ==
<gallery>
<gallery>
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</gallery>
</gallery>
== Trivia ==
== Trivia ==
*Its referred as "Mafia Alligator" in some files.
*They are referred to as "Mafia Alligator" in some files.
*There are unique interactions when encountering more than one Gator Guy inside the casino, they would have a 1/9 chances of asking for a bribe between 25 and 125 clams, with two outcomes:
*There are unique interactions when encountering more than one Gator Guy inside the casino, they would have a 1/9 chance of asking for a bribe between 25 and 125 clams, with two outcomes:
*If the party accepts it: They would grab the clams and run away from combat, ending the battle.
*If the party accepts it: They would grab the clams and run away from combat, ending the battle.
*If the player declines or don't have enough clams: They would become enraged.
*If the player declines or don't have enough clams: They would become enraged.
However, since it's impossible to encounter more than one in the Casino area, such interaction is impossible to occur.
However, since it's impossible to encounter more than one in the Casino area, such interaction is impossible to occur.
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 18:42, 18 August 2021

This article is about Gator Guy as an enemy. For the character, see: Gator Guy.

Gator Guy is an enemy that can be found at several locations around Headspace, being fought in the Last Resort, it will also be summoned by Mr. Jawsum to back him up, they can only be fought before saving Hero, after it, it will have some dialogues when interacted with instead.

It will only chase the player when it "sees" the party, and then will relentlessly chase them, but without going up or down the stairs.

Battle

There exist three variants that can be fought in the game:

Last Resort

In this case, it has 500 HP.png heart, 150 MP.png juice, 30 attack, 13 defense, 20 speed and 10 luck. Like most enemies, It will behave as stated below:

Emotion Behaviour Rewards
Neutral Gator Guy
65% chance of doing a normal attack. Observe.png

25% chance of doing nothing.

Else, it will rough up, dealing damage twice.

600 exp.

400 Clams.png clams.

Happy Gator Guy
60% chance of doing a normal attack. Observe.png

30% chance of doing nothing.

Else, it will rough up, dealing damage twice.

600 exp.

600 Clams.png clams.

Sad Gator Guy
35% chance of doing a normal attack. Observe.png

50% chance of doing nothing.

Else, it will rough up, dealing damage twice.

450 exp.

300 Clams.png clams.

Angry Gator Guy
45% chance of doing a normal attack. Observe.png

15% chance of doing nothing.

Else, it will rough up, dealing damage twice.

900 exp.

400 Clams.png clams.

Casino

When fought inside the casino (and Kel is not toast), Kel will occasionally play the slots, with a 50% chance of winning or losing up to 200 clams. They will also have several dialogues about either Kel or Aubrey.

Construction area

When fought in the construction area, the party won't be able to run away, and once returning to the area after defeating them, they will have unique dialogues instead of battle.

Mr. Jawsum boss fight

Mr. Jawsum will constantly summon one Gator Guy, up to two at the same time, that will take all damage done to him. For both the first encounter and the fight during Boss Rush, its behavior will be the same, with only different stats:

  • First encounter: 300 HP.png heart, 150 MP.png juice, 40 attack, 10 defense, 30 speed and 10 luck.
  • Boss Rush: 2200 HP.png heart, 85 MP.png juice, 100 attack, 60 defense, 70 speed and 10 luck.
Emotion Behaviour
Neutral Gator Guy
35% chance of doing a normal attack.

25% chance of doing nothing.

Else, it will rough up, dealing damage twice.

Happy Gator Guy
30% chance of doing a normal attack.

30% chance of doing nothing.

Else, it will rough up, dealing damage twice.

Sad Gator Guy
25% chance of doing a normal attack.

40% chance of doing nothing.

Else, it will rough up, dealing damage twice.

Angry Gator Guy
45% chance of doing a normal attack.

25% chance of doing nothing.

Else, it will rough up, dealing damage twice.

Additionally, it will ignore the effects of Observe.png during this battle.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Rough up: [1.5 * a.atk - b.def], this attack will never hit right in the heart.

Battle Quotes

Action quotes

* Gator Guy karate chomps [target]!
* Gator Guy cracks his knuckles.
* Gator Guy gets rough.

Last Resort

  • With Kel in the party:
* Gator Guy: Who said you could leave your post? Get back to work!
* Gator Guy: Alright pal... You're not making it past me this time.
* Gator Guy: This is as far as you go! Mr. Jawsum is not gonna be happy to see you again.
* Gator Guy: You little troublemaker... What are you up to now?
* Gator Guy: What are you doing in here!? You're in breach of contract!
* Gator Guy: Abandoning your post again? You're in real trouble now, keh heh...
* Gator Guy: Aren't you tired of getting thrown out, kid!?
  • With Kel and Aubrey in the party:
* Gator Guy: There's three of you now!? Wait 'til the boss gets a load of this!
* Gator Guy: There's two of you now!? Wait 'til the boss gets a load of this!

Unused

* Gator Guy roughs up [target]![1]
* Gator Guy calls for backup![2]
* Gator Guy: You know the drill, boys. Eighty-six 'em.[3]
* Gator Guy: Hey, kid! Fork over [variable] clams and we'll let you off easy this time.[4]
* Gator Guy: Nice doin' business with ya.<ref name="bribe" /ref>
* Gator Guy: Tsk, tsk... What a shame!<ref name="bribe" /ref>
* Gator Guy: Tsk, tsk... Sorry, bud. You ain't got enough!<ref name="bribe" /ref>

Gallery

Trivia

  • They are referred to as "Mafia Alligator" in some files.
  • There are unique interactions when encountering more than one Gator Guy inside the casino, they would have a 1/9 chance of asking for a bribe between 25 and 125 clams, with two outcomes:
  • If the party accepts it: They would grab the clams and run away from combat, ending the battle.
  • If the player declines or don't have enough clams: They would become enraged.

However, since it's impossible to encounter more than one in the Casino area, such interaction is impossible to occur.

  1. An variation for the "rough up" skill action text.
  2. Would be used for the "backup" skill that only exists on the text files, it seems it would be a "call for a friend" type of skill.
  3. Battle text exclusive to the double Gator Guy encounter.
  4. Used on the interaction bribe interaction found on the double Gator Guy encounter, the first refers to the bribe text, the second if the player accepts the offer, the third if they decline it, and the latter if there are not enough clams.