Story & Plot

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This page details the story and the plot of Omori.


OMORI is a psychological horror RPG about a boy named Sunny who overcomes the death (and his involvement in it) of his older sister, Mari.
At night, Sunny enters Headspace, a fantasy like dream world that was created to repress the death of his sister as much as possible. When Sunny is asleep, he takes the form of Omori, an alter ago of Sunny.

Prior to the events of the game, Sunny and Mari grew up in Faraway Town with their next door neighbors, Kel and Hero. The four of them meet Aubrey on the side of the road after she loses her shoe. Aubrey then introduces Basil to the group.

At the start of the game, one of his former friends Basil, goes missing in Head Space and so Omori, an alter ego of Sunny of some sorts, and his former, now imaginary friends, Kel, Hero and Aubrey, go out to find him.
Every night ends with Omori being forcefully thrown into White Space by Something, the major antagonistic force in the game.

At day, Sunny moves around in Faraway Town. At the beginning of the game it is revealed that he will move in about 4 days. Kel, one of his former friends, reached out to him and spends his last few days in Faraway Town with him.
In tandem with both the night and day segments, the player must find out what has happened to Sunny, his older sister, and his friends.


OMORI follows Omori, the alter ego of Sunny, and his friends through a vast dream world on a quest to find their friend Basil, who has gone missing. When Sunny wakes up in the morning, the game follows him instead in Faraway Town. The game is paced by a day and night system, taking place over the course of three days. The game is divided into four main parts.
The game begins at the Prologue, introducing Omori in White Space. The player can only enter headspace once Omori has his Knife.


At the beginning of the game, the player is shown a short cutscene. Afterwards, Omori is introduced in White Space. The player can explore White Space, but can only enter Headspace once Omori has his Knife.
Omori walks through the white door into Neighbor's Room, the first room in Headspace. Here, his friends Aubrey, Kel, and Hero greet him and invite him to meet Mari and Basil at the playground. Basil disappears, Sunny wakes up and eats something, overcomes fear of heights, visits otherworld, gets woken up.

Three days left (day)

Sunny wakes up to Kel knocking on his door. The game's route diverges from here depending on whether or not Sunny answers Kel.

Hikikomori Route (Omori Route)

If the player chooses to ignore Kel, the Hikikomori route begins, and the Sunny route becomes inaccessible. Sunny sleeps a bit, sweeps the floor, sunny passes out and wakes up in a house full of spiders.

True Route (Sunny Route)

Both Routes

He goes up the stairs, completely surrounded by spiders, on the last steps is something, it turns into mari. then a giant spider swoops down and attacks Sunny. After this, he goes back to sleep.

Three days left night

Two days left day

Two days left night

One day left

The truth