Difference between revisions of "White Space"

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{{Spoiler}}
{{Spoiler}}
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the area in which [[Omori]] primarily exists. White Space is the opposite of [[Black Space]].
{{Location infobox
|image=White_Space.png
|size=250px
|role=suppresses the [[Sunny#Background|truth]]
|route=Both
|characters=<gallery widths="50" heights="50" mode="nolines">
Omori_Sprite_(Idle).png|link=Omori
MEWO.png|link=Mewo
</gallery>
}}
 
{{quote|''"Welcome to White Space. You have been living here for as long as you can remember."''|The player's first introduction to White Space}}
 
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is [[Omori]]'s home, and the place he almost always begins in whenever [[Sunny]] falls asleep. White Space is the opposite of [[Black Space]].


Omori starts off inside White Space. There are several things in the main area of White Space, namely: A lightbulb, a laptop, a sketchbook, Mari's cat named "Mewo" and a door to [[Headspace]].
As the name implies, White Space is primarily a void of white with very few notable features. The main area of White Space is Omori's blanket, which has a laptop, a box of tissues, Omori's sketchbook, and [[Mewo]], Omori's pet kitten. A black lightbulb hangs just above Omori's blanket, dangling from a wire that seemingly connects to nothing.


Red Hands roam outside of White Space's main area, and bumping into them results in Omori being teleported back to the main area.
Red Hands roam outside of White Space's main area and will chase Omori on sight. If they catch him, they will teleport him back to his blanket.


==Story==
==Story==
After the death of [[Mari]] four years ago, [[Sunny]]'s repression of the truth began with the creation of White Space, as well as his alter ego Omori. The one constant of Head Space, White Space serves as a safe-if-sad place for Sunny to escape from harsh reality and responsibility. The only thing that ever changes is the lightbulb, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents "the birth of an idea", then a black lightbulb is "the repression of an idea" -- it serves as a visual metaphor of Sunny's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out in the Headspace, often in the form of [[Something]].
After the death of [[Mari]] four years ago, Sunny's repression of the truth began with the creation of White Space, as well as his alter ego Omori. The one constant of Headspace, White Space serves as a safe, if dreary, place for Sunny to escape from reality. The only thing that ever changes is the lightbulb, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents "the birth of an idea", then a black lightbulb is "the repression of an idea" it serves as a visual metaphor of Sunny's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out into the world of Headspace, often in the form of [[Something]].


White Space is where Sunny takes on the form of Omori to explore Headspace, and for much of the game, this and its nature as a safe place are the only purposes White Space serve for the plot. But as the game nears its end, White Space gains more significance.
White Space is where Sunny almost always begins every new dream segment, taking on the form of Omori to explore Headspace with his friends. For much of the game, this and its nature as a way for Sunny to escape from reality remain White Space's only purpose. However, near the end of the game, White Space takes on a more significant role.


===Sunny Route===
===Sunny Route===
In most cases upon Sunny entering White Space, he immediately fuses with Omori in a cutscene -- but after Sunny has reconnected with all of his friends in [[Faraway]] and found the strength to face his fears, the player is suddenly controlling Sunny within White Space while a separate Omori watches and shows no apparent desire to fuse with Sunny this time. With no door to Headspace present in this case, the only option is to inspect the Lightbulb. Feeling ready to confront the truth, Sunny smashes the lightbulb on the floor and ends his repression, to the shock of Omori -- Sunny is then expelled from White Space into Black Space and thrown straight into his final confrontation with Something.
In most cases, when Sunny falls asleep and enters White Space, he immediately fuses with Omori in a cutscene, but after Sunny has reconnected with all of his friends in [[Faraway Town|Faraway]] and found the strength to face his fears, Sunny will materialize in White Space that night and will remain himself. Omori will remain on his blanket and will simply watch Sunny, showing no desire to fuse. With the door to Headspace missing, Sunny's only option is to examine the lightbulb. Ready to confront the truth, Sunny smashes it, ending his repression once and for all, much to Omori's shock. Sunny is promptly expelled from White Space, and finds himself in Black Space, where he [[Something (enemy)|battles Something for the last time]] and prepares to remember the truth.


Following this and his ill-fated meeting with in reality, Sunny finds himself within White Space again. What few objects were within White Space before are gone, leaving only the border of the room, the cord that used to hold the lightbulb, and Omori himself who stares at were it used to be. As Omori turns to face Sunny, the border and cord vanish, leaving only Sunny and Omori in an empty white void as the two begin to fight for control over Sunny's mind.
After learning the truth behind Mari's death, and a [[Basil (enemy)|disastrous encounter with Basil]], Sunny finds himself within White Space again for the last time. In this instance, almost everything in the room is gone, except Omori's blanket and the wire the lightbulb used to hang on. Omori himself stands on his blanket, staring at the bare wire. When he notices Sunny, he immediately attacks him; White Space will serve as the game's final battleground as the two fight to determine Sunny's ultimate fate.


===Omori Route===
===Omori Route===
Should Sunny completely ignore the real world outside of his house on all three days, he will have no desire to find the truth, and thus Omori will have no reason to be hostile. Sunny is accosted by Something as he sleeps, but Omori saves him and they fuse -- this time permanently as Omori takes full control of Sunny's mind.
{{spoiler|section|alt}}
Should Sunny completely ignore the real world outside of his house on all three days, he will have no desire to find the truth, and thus Omori will have no reason to be hostile. After completing the last of his chores on One Day Left, Sunny attempts to fall asleep, but succumbs to his self-hatred and guilt as Something appears to consume him, before Omori "saves" him by fusing with him this time permanently as he assumes complete control over his mind and body.


White Space in this case has a couple of subtle changes. The laptop will now serve as a portal to an altered Black Space, and the lightbulb will continue to pulse erratically with darkness -- but if Omori and his friends defeat the forms of Something in the [[Lost library]], the lightbulb's pulsing will cease. Notably, [[Mewo]] will be missing entirely if the player chose to cut her open in the [[Punishment Area]].
White Space will have multiple subtle changes after this event. The lightbulb will continue to pulse erratically with darkness; it will return to normal once Omori defeats and represses the Lost Library phobias. Defeating them will also cause Omori's laptop to, upon interaction, return him to an altered Black Space. Most notably, if Omori chose to cut open and kill Mewo in the [[Punishment Area]], she will be completely absent, and will remain so for the rest of the game.


== Creation ==
== Creation ==
White Space was the first thing Sunny's mind created after Mari's death, it is described as "an emptiness, a home without warmth. A place to survive, but not to live." from the [[Branch Coral]] found in [[Deeper Well]].<br>
White Space was the first thing Sunny's mind created after Mari's death. It is described as "an emptiness, a home without warmth. A place to survive, but not to live." by the [[Branch Coral]] found in [[Deeper Well]].<br>
[[Daddy Longlegs]] explains in the Lost Forest that Sunny's desire to explore his mind became strong enough to create a world for himself, so he created [[Headspace]], an idealized world of his own.
[[Daddy Longlegs]] explains in the Lost Forest that Sunny's desire to explore his mind became strong enough to create a world for himself, so he created [[Headspace]], an idealized world of his own.


There he found short lived peace and escapism from the truth. He started shutting himself in start to live within his own world where nothing went wrong. Even though he got accustomed to Headspace after a while, his mind still found ways to confront him. <br>
There he found short lived peace and escapism from the truth. He started shutting himself in start to live within his own world where nothing went wrong, his friends were still together, and Mari was still alive. Even though he got accustomed to Headspace after a while, his mind still found ways to confront and remind him of the truth. <br>
To deal with this he created [[Omori]], an alter ego. At night, he assumes his identity and leaves Sunny behind.
To deal with this he created [[Omori]], an alter ego. At night, he assumes his identity and leaves Sunny behind.


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* At the beginning of the ''Two Days Left'' dream, Omori will instead wake up in Neighbor's Room. Attempting to reenter White Space will result in him seeing [[Something]] through the door hole, before noting that the door is locked.
* At the beginning of the ''Two Days Left'' dream, Omori will instead wake up in Neighbor's Room. Attempting to reenter White Space will result in him seeing [[Something]] through the door hole, before noting that the door is locked.
* If Omori stays in one place for a certain amount of time, he will sit down.
* If Omori stays in one place for a certain amount of time, he will sit down.
 
* The knife's spawn location at the beginning of the game is always random except if the player interacts with Mewo last, then it will always spawn south.
==Characters==
:* The headspace map will always spawn south if the action prior was done at the start of the game.
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true>
:* There are 12 spots where the knife can spawn into.
OMORI Sprite run.png|[[OMORI]]
* According to the Omoriboy comics, the floor to White Space is always cold, explaining why Omori sits on a blanket and why the heat from his laptop "feels nice."
MEWO.png|[[Mewo]]
</gallery>
 
 
==Gallery==
==Gallery==
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true>
<gallery widths="90" captionalign="center" bordersize="medium" navigation="true" hideaddbutton=true>

Latest revision as of 16:41, 26 December 2023


White Space
White Space.png
role suppresses the truth
route Both
characters
"Welcome to White Space. You have been living here for as long as you can remember."
—The player's first introduction to White Space

White Space is a location in OMORI. It is Omori's home, and the place he almost always begins in whenever Sunny falls asleep. White Space is the opposite of Black Space.

As the name implies, White Space is primarily a void of white with very few notable features. The main area of White Space is Omori's blanket, which has a laptop, a box of tissues, Omori's sketchbook, and Mewo, Omori's pet kitten. A black lightbulb hangs just above Omori's blanket, dangling from a wire that seemingly connects to nothing.

Red Hands roam outside of White Space's main area and will chase Omori on sight. If they catch him, they will teleport him back to his blanket.

Story

After the death of Mari four years ago, Sunny's repression of the truth began with the creation of White Space, as well as his alter ego Omori. The one constant of Headspace, White Space serves as a safe, if dreary, place for Sunny to escape from reality. The only thing that ever changes is the lightbulb, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents "the birth of an idea", then a black lightbulb is "the repression of an idea" — it serves as a visual metaphor of Sunny's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out into the world of Headspace, often in the form of Something.

White Space is where Sunny almost always begins every new dream segment, taking on the form of Omori to explore Headspace with his friends. For much of the game, this and its nature as a way for Sunny to escape from reality remain White Space's only purpose. However, near the end of the game, White Space takes on a more significant role.

Sunny Route

In most cases, when Sunny falls asleep and enters White Space, he immediately fuses with Omori in a cutscene, but after Sunny has reconnected with all of his friends in Faraway and found the strength to face his fears, Sunny will materialize in White Space that night and will remain himself. Omori will remain on his blanket and will simply watch Sunny, showing no desire to fuse. With the door to Headspace missing, Sunny's only option is to examine the lightbulb. Ready to confront the truth, Sunny smashes it, ending his repression once and for all, much to Omori's shock. Sunny is promptly expelled from White Space, and finds himself in Black Space, where he battles Something for the last time and prepares to remember the truth.

After learning the truth behind Mari's death, and a disastrous encounter with Basil, Sunny finds himself within White Space again for the last time. In this instance, almost everything in the room is gone, except Omori's blanket and the wire the lightbulb used to hang on. Omori himself stands on his blanket, staring at the bare wire. When he notices Sunny, he immediately attacks him; White Space will serve as the game's final battleground as the two fight to determine Sunny's ultimate fate.

Omori Route


Should Sunny completely ignore the real world outside of his house on all three days, he will have no desire to find the truth, and thus Omori will have no reason to be hostile. After completing the last of his chores on One Day Left, Sunny attempts to fall asleep, but succumbs to his self-hatred and guilt as Something appears to consume him, before Omori "saves" him by fusing with him — this time permanently as he assumes complete control over his mind and body.

White Space will have multiple subtle changes after this event. The lightbulb will continue to pulse erratically with darkness; it will return to normal once Omori defeats and represses the Lost Library phobias. Defeating them will also cause Omori's laptop to, upon interaction, return him to an altered Black Space. Most notably, if Omori chose to cut open and kill Mewo in the Punishment Area, she will be completely absent, and will remain so for the rest of the game.

Creation

White Space was the first thing Sunny's mind created after Mari's death. It is described as "an emptiness, a home without warmth. A place to survive, but not to live." by the Branch Coral found in Deeper Well.
Daddy Longlegs explains in the Lost Forest that Sunny's desire to explore his mind became strong enough to create a world for himself, so he created Headspace, an idealized world of his own.

There he found short lived peace and escapism from the truth. He started shutting himself in start to live within his own world where nothing went wrong, his friends were still together, and Mari was still alive. Even though he got accustomed to Headspace after a while, his mind still found ways to confront and remind him of the truth.
To deal with this he created Omori, an alter ego. At night, he assumes his identity and leaves Sunny behind.

Trivia

  • White Space's main area is laid out exactly the same as Mari's picnics.
  • At the beginning of the Two Days Left dream, Omori will instead wake up in Neighbor's Room. Attempting to reenter White Space will result in him seeing Something through the door hole, before noting that the door is locked.
  • If Omori stays in one place for a certain amount of time, he will sit down.
  • The knife's spawn location at the beginning of the game is always random except if the player interacts with Mewo last, then it will always spawn south.
  • The headspace map will always spawn south if the action prior was done at the start of the game.
  • There are 12 spots where the knife can spawn into.
  • According to the Omoriboy comics, the floor to White Space is always cold, explaining why Omori sits on a blanket and why the heat from his laptop "feels nice."

Gallery