Difference between revisions of "Omori (enemy)"

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{{Spoiler}}
{{Spoiler}}
{{hatnote|This article is about Omori as an enemy character. For the playable character, see [[Omori]]. For the game, see: ''[[Omori (game)|OMORI]]''.}}
{{hatnote|This article is about Omori as an enemy character. For the playable character, see [[Omori]]. For the game, see: ''[[Omori (game)|OMORI]]''.}}
{{Enemy infobox
| image  = OMORIENEMY.gif
| size    = 200px
| heart  = 255
| juice  = --
| attack  = 54
| defense = 52
| speed  = 256
| luck    = 10
}}
The titular Omori serves as the final boss [[Enemies|enemy]] in ''[[Omori (game)|Omori]]'' for the '''[[Endings|Sunny Route]]''', in which [[Sunny]] finally decides to face his guilt over [[Mari|Mari's]] death and try to move on from the past.


'''Omori''' serves as the final boss [[Enemies|enemy]] in ''[[Omori (game)|Omori]]'' for the '''[[Endings|Sunny Route]]''', in which [[Sunny]] finally decides to face his guilt over [[Mari|Mari's]] death and move on from the past.
== Story ==
After a [[Basil (enemy)|disastrous encounter with Basil,]] Sunny finds himself in [[Headspace]] once more, where he navigates [[Memory Lane]], remembering the context behind many of Basil's photos. Each memory repairs his shattered violin: After it is fully repaired, Sunny finds himself backstage, where his friends offer final words of encouragement before fading, leaving Sunny alone to play his part of the Duet. Shortly after he finishes it, he breaks down in tears, overwhelmed by memories and grief, and suddenly wakes up in [[White Space]], as himself.


== Story ==
Sunny explores White Space, and quickly finds Omori waiting for him. The two promptly begin battling for the fate of Sunny's mind.
During the Final Night, after fighting Basil and Sunny playing his violin on a concert stage, presumably in Headspace, he breaks down crying and wakes up in [[White Space]] as himself. Upon exploring White Space further, Omori can be seen slightly below the location of the black lightbulb was before it was broken. Besides Omori, the line leading up to the ceiling from the lightbulb, and the rectangle, White Space appears to be empty. Upon Sunny confronting Omori, the battle begins, with the stakes presumably being Sunny's mind.  


The battle consists of six phases, with progressively increasing difficulty, with the background changing to increasingly disturbing images as well as music and sounds. The player only needs to reach the fourth phase to progress. If the player dies past this point, there are two possible endings, depending on what they choose:
The battle consists of six phases, each phase ending after Omori's health is depleted. Omori will grow stronger with each phase, and the background and music will slowly distort into more disturbing forms. Omori cannot be defeated by conventional means and will eventually triumph over Sunny. However, after the very first time Sunny is made Afraid during the battle - the earliest being the beginning of the fifth phase - dying will instead prompt Sunny on whether or not he wants to Continue, instead of Retrying the battle. His decision will directly affect the game's ending:


* '''Good Ending''': If the player chooses to continue, Sunny stands back up, and begins to play a duet with Mari, giving the player a cutscene showing parts of Sunny's childhood. After this, another cutscene plays. wherein Omori hugs Sunny and drops his knife, before disappearing. After this, the player wakes up in a hospital, and meets all his friends in Basil's own hospital room, and presumably confesses about Mari's death.
* '''Good Ending''': If the player chooses to continue, Sunny stands back up, and begins to play his Duet with Mari, as Sunny remembers the many childhood memories he shared with Mari and his friends before her accidental homicide. After the Duet concludes, Omori embraces Sunny, before dropping his knife and disappearing, seemingly absorbed into Sunny. Sunny will awake in his hospital bed, in tears as he finally comes to terms with Mari's death. He then seeks out Basil's room, where his friends are tending to a hospitalized Basil, and prepares to tell them the truth behind Mari's death and alleged suicide.


* '''Bad Ending''': If the player chooses not to continue, the cutscene in which Omori hugs Sunny plays, except that this time Sunny drops his violin and disappears instead of Omori. This results in Omori waking up in White Space again. When they enter the Neighbour's Room, all of his friends are unusually quiet and simply run up to him. When they exit the room, Sunny appears on what appears to be the Hospital's balcony, alone, with his eye bandaged. Following this, he jumps off the building, and the credits play.
* '''Bad Ending''': If the player chooses not to continue, Omori and Sunny will embrace; although this time, Sunny will instead drop his violin and disappear, as Omori presumably completely takes over his mind and body. Omori will reappear in White Space and will prepare to go on another adventure with his friends in [[Neighbor's Room]], although his friends are eerily silent. As soon as Omori and his friends depart to Headspace, Sunny will appear on the hospital's balcony. He ultimately decides to commit suicide by throwing himself off the hospital roof.


== Battle ==
== Battle ==
Omori serves as the final boss of the Sunny Route, serving as the final obstacle Sunny must face to be willing to face the truth regarding Mari's death and face his friends. The battle is divided into six phases, and he has the following stats: 125 {{HP}} heart, 56 attack, 55 defense, 256 speed and 10 luck.
Omori serves as the final boss of the Sunny Route, serving as the final obstacle Sunny must face before he is willing to face the truth of the circumstances regarding Mari's death and face his friends. The battle is divided into six phases, and he behaves as follows:
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Phase
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
|-
|
[[File:OMORIENEMY.gif|135x180px|frameless|center|Phase 1]]
|'''First turn''': Omori will do an attack.
 
'''Second turn''': Omori will perform a stab, hitting right in the heart.
 
'''Third/fourth turn''': Omori will hack away, dealing attack damage 3 times.
 
'''Fifth turn''': Omori will perform a stab.
 
35% chance of performing a stab.
 
20% chance of hacking away.
 
If all else fails, he will just do an attack.
|-
|
[[File:OMORIENEMY2.gif|135x180px|frameless|center|Phase 2]]
|If above 50% {{HP}}, he will have a 65% chance of summoning red hands to attack, doing attack damage 4 times, he will also always do this on the first turn of the phase.
 
35% chance of performing a stab.
 
20% chance of hacking away.
 
Else, he will just do an attack.
|-
|
[[File:OMORIENEMY3.gif|135x180px|frameless|center|Phase 3]]
|If above 50% {{HP}}, he will have a 65% chance of summoning a red hand attack, dealing damage, and decreasing defense, he will also always do this on the first turn of the phase.
 
40% chance of performing a stab.
 
Else, he will do an attack.
|-
|
[[File:OMORIENEMY4.gif|135x180px|frameless|center|Phase 4]]
|If above 60% {{HP}}, he will have a 55% chance of doing a hair attack, dealing heavy damage, and decreasing stats, he will also always do this on the first turn of the phase.
 
35% chance of performing a stab.
 
20% chance of hacking away.
 
Else, he will just do an attack.
|-
|
[[File:OMORIENEMY5.gif|135x180px|frameless|center|Phase 5]]
|If above 65% {{HP}}, he will have a 50% chance of doing a Mari attack, dealing heavy damage, and applying afraid, he will also always do this on the first turn of the phase.
 
35% chance of performing a stab.


20% chance of hacking away.
{{Battle infobox
| imagetitle      = PHASE
| title1          = BEHAVIORS
| image1          = OMORIENEMY.gif
| descriptionone1 = On the first turn, he will do a normal attack.<br><br>On the second turn, he will Stab, always hitting right in the heart.<br><br>On the third and fourth turn, he will Hack Away, dealing damage three times.<br><br>On the fifth turn, he will Stab, always hitting right in the heart.<br><br>From the sixth turn on:<br>35% chance to Stab, always hitting right in the heart.<br>20% chance to Hack Away, dealing damage three times.<br>Otherwise, he will do a normal attack.
| image2          = OMORIENEMY2.gif
| descriptionone2 = On the first turn, he will always use Red Hands, dealing large damage four times.<br><br>Afterwards, if above 50% {{HP}}, 65% chance of using Red Hands, dealing large damage four times.<br><br>35% chance to Stab, always hitting right in the heart.<br>20% chance to Hack Away, dealing damage three times.<br>Otherwise, he will do a normal attack.
| image3          = OMORIENEMY3.gif
| descriptionone3 = On the first turn, he will always "erase the enemy" using red hands, dealing damage and debuffing defense.<br><br>Afterwards, if above 50% {{HP}}, 65% chance to "erase the enemy" using red hands, dealing damage and debuffing defense.<br><br>40% chance to Stab, always hitting right in the heart.<br>Otherwise, he will do a normal attack.
| image4          = OMORIENEMY4.gif
| descriptionone4 = On the first turn, he will always "erase the enemy" using hair, dealing damage and debuffing all stats.<br><br>Afterwards, if above 60% {{HP}}, 55% chance to "erase the enemy" using hair, dealing damage and debuffing all stats.<br><br>35% chance to Stab, always hitting right in the heart.<br>20% chance to Hack Away, dealing damage three times.<br>Otherwise, he will do a normal attack.
| image5          = OMORIENEMY5.gif
| descriptionone5 = On the first turn, he will always "erase the enemy" using [[Hellmari]], dealing heavy damage, and making Sunny Afraid.<br><br>Afterwards, if above 50% {{HP}}, 65% chance to "erase the enemy" using Hellmari, dealing heavy damage, and making Sunny Afraid.<br><br>35% chance to Stab, always hitting right in the heart.<br>20% chance to Hack Away, dealing damage three times.<br>Otherwise, he will do a normal attack.
| image6          = OMORIENEMY6.gif
| descriptionone6 = He will always "erase the enemy" using his final attack, dealing heavy damage, debuffing defense, and turning Sunny Afraid.
}}


Else, he will just do an attack.
Sunny will have a unique set of skills during the battle to help withstand Omori's assault: Calm Down to heal 50% {{HP}}, Allegro to attack three times, Encore to reduce {{MP}} costs to 0 for three turns, and Cherish, which will fully restore Sunny's {{HP}} and {{MP}}, and buff all of his stats by one level, but can only be used once per phase.
|-
|
[[File:OMORIENEMY6.gif|135x180px|frameless|center|Final phase]]
|He will always do his final attack, dealing heavy damage, decreasing defense, and turning Sunny afraid.
|}
Additionally, Sunny will have a unique set of skills during the battle to help take down Omori, however, as the fight progress, Omori will block the use of the skills, with cherish being only usable once per phase.  


With each subsequent phase, Omori's attack and defense will grow by 10.  
With each subsequent phase, Omori will slowly grow stronger; his attacks will gain higher attack multipliers, increasing his damage output.


This battle cannot be won, but Sunny must at least reach phase 5 to proceed with the game.
This battle cannot be won: Eventually, Omori will begin making Sunny Afraid repeatedly to limit his offensive options and force him on the defensive. At the end of the fifth phase, after he mocks Sunny with the line "You loved her and you killed her," he will also disable Cherish and Calm Down, preventing Sunny from removing Afraid or healing at all. If Sunny nonetheless manages to endure the onslaught and continues fighting Omori, he will drop all pretense of the battle being winnable on the sixth phase, repeatedly spamming his final attack until Sunny inevitably goes down. The real goal of the fight is to at least survive until the fifth phase, which triggers the ending choice upon Sunny's inevitable defeat.


Lastly, he will never miss, and none of his attacks will hit right in the heart besides stab.
Omori's attacks will never miss, nor will they ever hit right in the heart; the sole exceptions are Stab, which will always hit in the heart, and the second phase's "erases the enemy" attack, which has a 10% chance to per hit.


== Formulas ==
== Formulas ==
Line 179: Line 146:
OMORIENEMY6.png|Final phase.
OMORIENEMY6.png|Final phase.
Omori succumb closed.png|Omori did not succumb.
Omori succumb closed.png|Omori did not succumb.
Omori succumb.png|Omori will not succumb.
Omori succumb.png|Omori '''will''' not succumb.
background_Omori_back.png|Background, it remains till the end of the fight.
background_Omori_back.png|Background used starting on the third phase, depicting Red Space.
background_Omori_second.png|Second background.
background_Omori_second.png|Red Hands are prominently featured on the third phase background. All further phases build on this image.
background_Omori_third.png|Third background, overlaps the first background.
background_Omori_third.png|Fourth phase background: [[Hellmari]]'s visage appears behind Omori.
background_Omori_fourth.png|Fourth background, overlaps the first background.
background_Omori_fourth.png|Fifth phase background: Blurry mannequins resembling Mari are overlaid.
background_Omori_final.png|Final background, overlaps the first background.
background_Omori_final.png|Sixth phase background, depicting Sunny's friends hanging.
</gallery>
</gallery>


== Trivia ==
== Trivia ==
*The player has a natural 75% chance of hitting right in the heart, while Omori as an enemy is only able to hit right in the heart when using his stab.
*Even if cheats are used to defeat Omori's sixth phase, the sixth phase will simply repeat indefinitely until Sunny falls.
*As seen by the attack names, some of Omori's skills are slightly altered versions of the skills used during the adventures in the Dream World.
*The player has a natural 75% chance of hitting right in the heart, while Omori can only hit in the heart under two circumstances: Using Stab for a guaranteed one, or the [[Red Hands]] he uses on the second phase, which have a 10% chance of hitting in the heart per hit.
*His real stats are: 80 {{HP}} heart, 4 attack, 2 defense, 6 speed, and 10 luck; however, right after the battle start the event that increases his stats will immediately add some values in his heart, attack, defense, and speed.
*Stab and Hack Away are modified versions of the attacks he used on his Headspace adventures. He also notably uses Red Hands, an attack that can only be obtained on the [[Routes|Omori route]].
*His real stats are 80 {{HP}}, 4 attack, 2 defense, 6 speed, and 10 luck; however, right after the battle begins, an event is called that will significantly raise his stats.
**Interestingly, derelict code relating to the Omori fight suggests that Omori's strength in the battle would've been directly affected by the level he was at while the player was controlling him. In practice, this code never executes.
*Contrary to popular belief, Omori's raw stats '''do not''' increase as the fight goes on. Rather, his attacks gain higher damage multipliers, giving the illusion that his Attack stat is raising.
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 03:25, 2 March 2023


This article is about Omori as an enemy character. For the playable character, see Omori. For the game, see: OMORI.
Omori (enemy)
OMORIENEMY.gif
HP.png heart 255
MP.png juice --
attack 54
defense 52
speed 256
luck 10

The titular Omori serves as the final boss enemy in Omori for the Sunny Route, in which Sunny finally decides to face his guilt over Mari's death and try to move on from the past.

Story

After a disastrous encounter with Basil, Sunny finds himself in Headspace once more, where he navigates Memory Lane, remembering the context behind many of Basil's photos. Each memory repairs his shattered violin: After it is fully repaired, Sunny finds himself backstage, where his friends offer final words of encouragement before fading, leaving Sunny alone to play his part of the Duet. Shortly after he finishes it, he breaks down in tears, overwhelmed by memories and grief, and suddenly wakes up in White Space, as himself.

Sunny explores White Space, and quickly finds Omori waiting for him. The two promptly begin battling for the fate of Sunny's mind.

The battle consists of six phases, each phase ending after Omori's health is depleted. Omori will grow stronger with each phase, and the background and music will slowly distort into more disturbing forms. Omori cannot be defeated by conventional means and will eventually triumph over Sunny. However, after the very first time Sunny is made Afraid during the battle - the earliest being the beginning of the fifth phase - dying will instead prompt Sunny on whether or not he wants to Continue, instead of Retrying the battle. His decision will directly affect the game's ending:

  • Good Ending: If the player chooses to continue, Sunny stands back up, and begins to play his Duet with Mari, as Sunny remembers the many childhood memories he shared with Mari and his friends before her accidental homicide. After the Duet concludes, Omori embraces Sunny, before dropping his knife and disappearing, seemingly absorbed into Sunny. Sunny will awake in his hospital bed, in tears as he finally comes to terms with Mari's death. He then seeks out Basil's room, where his friends are tending to a hospitalized Basil, and prepares to tell them the truth behind Mari's death and alleged suicide.
  • Bad Ending: If the player chooses not to continue, Omori and Sunny will embrace; although this time, Sunny will instead drop his violin and disappear, as Omori presumably completely takes over his mind and body. Omori will reappear in White Space and will prepare to go on another adventure with his friends in Neighbor's Room, although his friends are eerily silent. As soon as Omori and his friends depart to Headspace, Sunny will appear on the hospital's balcony. He ultimately decides to commit suicide by throwing himself off the hospital roof.

Battle

Omori serves as the final boss of the Sunny Route, serving as the final obstacle Sunny must face before he is willing to face the truth of the circumstances regarding Mari's death and face his friends. The battle is divided into six phases, and he behaves as follows:

PHASE BEHAVIORS
{{{size1}}} On the first turn, he will do a normal attack.

On the second turn, he will Stab, always hitting right in the heart.

On the third and fourth turn, he will Hack Away, dealing damage three times.

On the fifth turn, he will Stab, always hitting right in the heart.

From the sixth turn on:
35% chance to Stab, always hitting right in the heart.
20% chance to Hack Away, dealing damage three times.
Otherwise, he will do a normal attack.
{{{size2}}} On the first turn, he will always use Red Hands, dealing large damage four times.

Afterwards, if above 50% HP.png, 65% chance of using Red Hands, dealing large damage four times.

35% chance to Stab, always hitting right in the heart.
20% chance to Hack Away, dealing damage three times.
Otherwise, he will do a normal attack.
{{{size3}}} On the first turn, he will always "erase the enemy" using red hands, dealing damage and debuffing defense.

Afterwards, if above 50% HP.png, 65% chance to "erase the enemy" using red hands, dealing damage and debuffing defense.

40% chance to Stab, always hitting right in the heart.
Otherwise, he will do a normal attack.
{{{size4}}} On the first turn, he will always "erase the enemy" using hair, dealing damage and debuffing all stats.

Afterwards, if above 60% HP.png, 55% chance to "erase the enemy" using hair, dealing damage and debuffing all stats.

35% chance to Stab, always hitting right in the heart.
20% chance to Hack Away, dealing damage three times.
Otherwise, he will do a normal attack.
{{{size5}}} On the first turn, he will always "erase the enemy" using Hellmari, dealing heavy damage, and making Sunny Afraid.

Afterwards, if above 50% HP.png, 65% chance to "erase the enemy" using Hellmari, dealing heavy damage, and making Sunny Afraid.

35% chance to Stab, always hitting right in the heart.
20% chance to Hack Away, dealing damage three times.
Otherwise, he will do a normal attack.
{{{size6}}} He will always "erase the enemy" using his final attack, dealing heavy damage, debuffing defense, and turning Sunny Afraid.


Sunny will have a unique set of skills during the battle to help withstand Omori's assault: Calm Down to heal 50% HP.png, Allegro to attack three times, Encore to reduce MP.png costs to 0 for three turns, and Cherish, which will fully restore Sunny's HP.png and MP.png, and buff all of his stats by one level, but can only be used once per phase.

With each subsequent phase, Omori will slowly grow stronger; his attacks will gain higher attack multipliers, increasing his damage output.

This battle cannot be won: Eventually, Omori will begin making Sunny Afraid repeatedly to limit his offensive options and force him on the defensive. At the end of the fifth phase, after he mocks Sunny with the line "You loved her and you killed her," he will also disable Cherish and Calm Down, preventing Sunny from removing Afraid or healing at all. If Sunny nonetheless manages to endure the onslaught and continues fighting Omori, he will drop all pretense of the battle being winnable on the sixth phase, repeatedly spamming his final attack until Sunny inevitably goes down. The real goal of the fight is to at least survive until the fifth phase, which triggers the ending choice upon Sunny's inevitable defeat.

Omori's attacks will never miss, nor will they ever hit right in the heart; the sole exceptions are Stab, which will always hit in the heart, and the second phase's "erases the enemy" attack, which has a 10% chance to per hit.

Formulas

Omori

Attack: [(2 * a.atk - b.def) + 4].

Stab: [2 * a.atk - b.def], this attack will always hit right in the heart.

Hack away: [(2 * a.atk - b.def) + 4], three times.

Red hands: [2 * a.atk - b.def], four times.

Red hand attack: [4 * a.atk - b.def], also decrease the target's defense by one tier.

Hair attack: [4 * a.atk - b.def], also decrease the target's attack, defense and speed by one tier.

Mari attack: [4 * a.atk - b.def], also turns the target afraid.

Final attack: [5 * a.atk - b.def], also turns the target afraid and decrease his defense by one tier.

Sunny

Calm down: Removes emotions and restores 50% HP.png.

Allegro: [.15 * b.mhp + a.atk - b.def] three times, costs 19 MP.png.

Cherish: Increase attack, defense and speed by one tier, also fully heals HP.png and MP.png.

Encore: Removes MP.png costs of skills for 3 turns.

Battle Quotes

Action quotes

  • Omori's skills:
* Omori will not succumb.
* Omori did not succumb.
* Omori attacks [Player].
* Omori stabs [Player]!
* Omori slashes wildly!
* Omori erases the enemy.
  • Player's skills:
* You tried to calm down... but your lungs fought to breathe.
* [Player] strikes three times.
* [Player] steadies his breathing.
* [Player] gathered himself...
* You remembered Kel's words.
* You remembered Aubrey's wish.
* You remembered Hero's promise.
* You remembered Basil's hope.
* You remembered Mari's request.

During Battle

Phase 2

* Omori: You've caused so much suffering... yet you do nothing. And so you've earned nothing in return.
* Omori: Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve.

Phase 3

* Omori: You tell yourself you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you.
* Omori: When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless. You're sick.
* Omori: People like you don't deserve to live.

Phase 4

* Omori: Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself.
* Omori: You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself.
* Omori: If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die.
* Omori: It would be better to just die.

Phase 5

* Omori: You killed Mari. She loved you and you killed her.
* Omori: Hero loved her and you killed her.
* Omori: Aubrey loved her and you killed her.
* Omori: Kel loved her and you killed her.
* Omori: Basil loved her and you killed her.
* Omori: You loved her and you killed her.

Phase 6

* Omori: You should just die.

Cherish

  • Kel's words:
* Kel: Friends... Friends are supposed to be there for each other.
  • Aubrey's wish:
* Aubrey: I hope you can find some peace... or you know... some happiness.
  • Hero's promise:
* Hero: Last time...
* Hero: We made the mistake of leaving each other when we needed each other the most.
* Hero: This time... we'll stay together.
  • Basil's hope:
* Basil: Maybe one day... things can go back to the way they were before.
  • Mari's request:
* Mari: You'll forgive yourself... Won't you... Sunny?

Player defeated

* Omori: You should just die.

Gallery

Trivia

  • Even if cheats are used to defeat Omori's sixth phase, the sixth phase will simply repeat indefinitely until Sunny falls.
  • The player has a natural 75% chance of hitting right in the heart, while Omori can only hit in the heart under two circumstances: Using Stab for a guaranteed one, or the Red Hands he uses on the second phase, which have a 10% chance of hitting in the heart per hit.
  • Stab and Hack Away are modified versions of the attacks he used on his Headspace adventures. He also notably uses Red Hands, an attack that can only be obtained on the Omori route.
  • His real stats are 80 HP.png, 4 attack, 2 defense, 6 speed, and 10 luck; however, right after the battle begins, an event is called that will significantly raise his stats.
    • Interestingly, derelict code relating to the Omori fight suggests that Omori's strength in the battle would've been directly affected by the level he was at while the player was controlling him. In practice, this code never executes.
  • Contrary to popular belief, Omori's raw stats do not increase as the fight goes on. Rather, his attacks gain higher damage multipliers, giving the illusion that his Attack stat is raising.