Difference between revisions of "Items"

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(A stub, but should now serves as a guide so people can reach charms etc...however they still need to be listed, a good example is the current "category:Weapons" list.)
 
(rephrasing/grammar)
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'''items''' are a important part of ''[[OMORI (Game)|OMORI]]'' both during encounters and outside of it. In game, they can be found under the "equips" and "pocket" tab in the menu, it's separated on the following categories:
'''Items''' are a important part of ''[[OMORI (Game)|OMORI]]'' both inside and outside of combat. In-game, they can be found under the "equips" and "pocket" tabs in the menu. Items are separated into the following categories:
*[[Charms]]: Charms are equippable itens that any party member can equip, it can boosts stats and/or apply states or emotions to the user that changes the flow of the battle or its rewards.
*[[Charms]]: Charms are equippable items that any party member can equip, boosts stats and/or apply emotions to the user at the start of a battle.
*[[Weapons]]: Weapons are equippable itens which [[Omori]] and his friends uses to attack, unless they are using specific charms that boosts hit rating, it's impossible to hit any target without the use of weapons, each character can only equip weapons asigned to them, being knives for Omori, Toys for [[Aubrey]], balls for [[Kel]] and kitchen ware for [Hero].
*[[Weapons]]: Weapons are equippable items that [[Omori]] and his friends use to attack. Unless they are using specific charms that boost hit rating, it's impossible to hit any target without the use of weapons. Each character can only equip weapons assigned to them, being knives for Omori, toys for [[Aubrey]], balls for [[Kel]], and kitchenware for [Hero].
*[[Toys]]: Toys are consumable itens that can be used in combat, causing a variety of effects to both the party and the enemy, like dealing, changing emotions or applying debuffs.
*[[Toys]]: Toys are consumable items that can be used in combat, causing a variety of effects to either the party or the enemy. These effects may include dealing damage, changing emotions, or applying debuffs.
*[[Snacks]]: Snacks are consumable itens that can be used both in combat or outside of it, applying buffs to the party or healing its {{HP}} and {{MP}}, which can also be done outside of combat.
*[[Snacks]]: Snacks are consumable items, applying buffs to the party or healing {{HP}} or {{MP}}. Snacks can be used outside of combat.
*[[Important Items]]: Important itens, or just "Important" as seen in game, are itens that serves as key item for [[Quests|quests]] and others interactions with specific events, some important items are also usable outside of combat, like Hero's [[Foe Facts!]] and the [[Emotion Chart]].
*[[Important items]]: Important items, or just "Important" as seen in game, are key items for [[Quests|quests]] or other items that don't fall into the above categories. Some important items are also usable outside of combat, like Hero's [[Foe Facts!]] and the [[Emotion Chart]].

Revision as of 18:41, 5 May 2021

Items are a important part of OMORI both inside and outside of combat. In-game, they can be found under the "equips" and "pocket" tabs in the menu. Items are separated into the following categories:

  • Charms: Charms are equippable items that any party member can equip, boosts stats and/or apply emotions to the user at the start of a battle.
  • Weapons: Weapons are equippable items that Omori and his friends use to attack. Unless they are using specific charms that boost hit rating, it's impossible to hit any target without the use of weapons. Each character can only equip weapons assigned to them, being knives for Omori, toys for Aubrey, balls for Kel, and kitchenware for [Hero].
  • Toys: Toys are consumable items that can be used in combat, causing a variety of effects to either the party or the enemy. These effects may include dealing damage, changing emotions, or applying debuffs.
  • Snacks: Snacks are consumable items, applying buffs to the party or healing HP.png or MP.png. Snacks can be used outside of combat.
  • Important items: Important items, or just "Important" as seen in game, are key items for quests or other items that don't fall into the above categories. Some important items are also usable outside of combat, like Hero's Foe Facts! and the Emotion Chart.