Difference between revisions of "Sweetheart (enemy)"
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*Boss Rush: 7600 {{HP}} heart, 3800 {{MP}} juice, 90 attack, 70 defense, 130 speed and 20 luck (does not give rewards). | *Boss Rush: 7600 {{HP}} heart, 3800 {{MP}} juice, 90 attack, 70 defense, 130 speed and 20 luck (does not give rewards). | ||
Like most enemies, | Like most enemies, she will act differently according to her [[Battle system|emotion]]: | ||
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35% chance to 'swing mace', dealing high damage to all party members. {{Observe}} | 35% chance to 'swing mace', dealing high damage to all party members. {{Observe}} | ||
Else, | Else, she will 'brag', turning herself happy. | ||
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Revision as of 04:58, 12 April 2021
This article is about Sweetheart as an enemy, for the character, go to Sweetheart.
Sweetheart is a boss fought at the end of day two, opening the way to the Lost Library afterward, she appear several times during throughout the story after it and drives a big part of the Dream World plot from the prologue to the very end inside Humphrey by being the direct or indirect cause of many of the problems Omori and his friends need to solve, she also has a soft spot for Hero, as stated in her Foe Facts!.
She can be fought twice, one during the story and later during the Boss Rush.
Battle
Like stated before, she can be fought twice, whatever the only difference is her stats and rewards, which are as stated:
- First encounter: 3300 heart, 1650 juice, 30 attack, 25 defense, 40 speed and 10 luck (rewards with 5800 exp and 1376 clams).
- Boss Rush: 7600 heart, 3800 juice, 90 attack, 70 defense, 130 speed and 20 luck (does not give rewards).
Like most enemies, she will act differently according to her emotion:
Emotion | Behaviour |
---|---|
40% chance of doing a normal attack.
30% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. 35% chance to 'swing mace', dealing high damage to all party members. Else, she will 'brag', turning herself happy. | |
35% chance of doing a normal attack.
45% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. Else, she will 'swing mace', dealing high damage to all party members. | |
35% chance of doing a normal attack.
20% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. 30% chance to 'swing mace', dealing high damage to all party members. Else, she will 'brag', turning herself happy. | |
50% chance of doing a normal attack.
30% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. 70% chance to 'swing mace', dealing high damage to all party members. Else, she will 'brag', turning herself happy. | |
45% chance of doing a normal attack.
45% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. Else, she will 'swing mace', dealing high damage to all party members. | |
45% chance of doing a normal attack.
45% chance of telling a 'sharp insult', dealing her attack as damage to all party members and turning them angry. Else, she will 'swing mace', dealing high damage to all party members. |
Additionally, she will lock her emotions three times during the fight:
At 80% she will become happy.
At 50% she will become ecstatic.
At 30% she will become manic.
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def] (default).
Sharp Insult: [a.atk] to all party members, it will never hit right in the heart and its variation is only 10%, it will also advance the party is angry tier by one.
Swing Mace: [2.5 * a.atk - b.def], affects all the party.
Brag: Turn the user happy.
Battle Quotes
Action quotes
* Sweetheart slaps [target]. * Sweetheart insults everyone! * Sweetheart orders a servant to bring her a snack. * Sweetheart swings her mace with fervor! * Sweetheart boasts about one of her many, many talents!
Reacting to player actions
- Hero uses 'charm':
* Sweetheart: OH HERO! MY HERO!! * Sweetheart: YOUR SMILE CHARMS MY HEART! * Sweetheart: I WILL MAKE IT MINE!!
- Player eats a Donut:
* Sweetheart: How dare you eat a donut in my presence!
During battle
- Transition to happy locked:
* Sweetheart: It's pointless, you fools! You cannot dampen my positive energy!
- 65% :
* Sweetheart: You dare raise your fists at me!? * Sweetheart: Fools! You should be grovelling on your knees!
- Transition to ecstatic:
* Sweetheart: Oho! My beauty and grace is boundless and everlasting... * Sweetheart: It's a shame that you won't be able to enjoy it for much longer!
- Transition to manic:
* Sweetheart: I see you are still standing. * Sweetheart: are resilient, I suppose! * Sweetheart: OHOHOH OHOHOHO!
When defeated
* Sweetheart: No... Is this... What they call defeat? * Sweetheart: I cannot accept this... I will not accept this! * Sweetheart: You're all nothing but a bunch of lowly peasants!
When defeating the player
* Sweetheart: OHOHOH OHOHOHO! * Sweetheart: This was child's play! You're all nothing but a bunch of lowly peasants! * Sweetheart: To the dungeon with you!
Gallery
Trivia
Her dropped clams value (1376) seems to mean something, albeit something's yet to be found worth giving credit to.