Difference between revisions of "Town Area"

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The '''{{PAGENAME}}''', otherwise known as "Neighborhood", is a room in [[Black Space]]. This room is the fourth room the player will enter in Black Space.
[[File:TownArea.png|thumb|right|The Town Area]]
The '''{{PAGENAME}}''', internally referred to as the "Neighborhood", is a room in [[Black Space]]. It is the fourth room [[Omori]] will explore.


==Overview==
==Overview==
This area resembles a town. There are many houses, neatly aligned. Interacting with the doors of these house will play a bell sound. The door in the fifth row from up and four doors to the left of the middle street triggers a jumpscare.<br>
While initially appearing desolate, the Town Area is in reality one of the most eventful rooms in Black Space. The town itself is implied to be based on the streets of [[Faraway Town]].
There's a bathtub and a fridge in the middle of the street and crudely drawn deer that are running in place.
Going to the bottom of this area will lead you to a small puddle. Above the puddle is [[Stranger]], he can be talked to for some dialogue but that's not strictly required.<br>
Right below the puddle is the key.<br>
Like in the other rooms, collecting the key will spawn red hands that will teleport you back to the Black Space hub.


==Notable Areas==
There are many houses, neatly aligned in rows. Omori can freely solicit the houses by ringing the doorbells, although nothing will usually happen. The door in the fifth row from up and four doors to the left of the middle street triggers an extremely brief [[Jumpscares|jumpscare]] of a mannequin strongly resembling [[Mari]].
=== Mari's House ===
 
Interacting with the door with the clock on it's head, on the fourth house in the fifth row from the top will bring you to mari's house.<br>
A bathtub and fridge can be found in the middle of the streets. Multiple extremely crudely drawn, animated deer are scattered throughout the area. They cannot be interacted with.
In it there's two bookcases, a potted plant, a box, a fridge, a bed, a drawer, a bathtub, a window, a cake, and a painting on the wall.<br>
 
There is only two things that one can interact in here: The cake and the painting.<br>
[[Stranger]] and the key lie at the very bottom of the area. If spoken to, Stranger will talk about the day [[Sunny]] hid the truth, telling him that, when he did so, a part of Stranger himself was sealed with it. He continues to remind Omori that [[Basil|someone]] is still awaiting a savior. He ends the cryptic conversation by mentioning that, when Sunny "became nothing," he also forcibly split Stranger, and rhetorically asks Omori whether Stranger's split or Sunny's "becoming nothing" was more painful.


As usual, collecting the key will prompt red hands to return Omori to Black Space.


If the player interacts with the cake, the game will asks them if they want to eat it. If they say yes, Omori will begin eating the cake.<br>
==Notable Areas==
He will realize that it feels like chewing on bones and that his molars have suddenly gone missing.<br>
=== Window Hallway ===
[[File:Roomwithselfcomplete.png|thumb|right|Room with self, completed with use of noclip.]]
Interacting with the door with the clock on its head, on the fourth house in the fifth row from the top will bring you to Mari's House, as named internally.<br>
This house is notably larger on the inside, and contains minor decorations such as bookshelves, a potted plant, and more disturbingly, figures that strongly resemble someone hanging. The most notable features are a cake on the floor, and a strange painting.<br>
The painting and the cake are the only things that can be interacted with.


If Omori chooses to eat the cake, he will note that it is oddly crunchy while chewing it, before realizing that his molars are missing.<br>


If the player interacts with the painting, they will see a girl, whose body was largely covered with her own hair.<br>
If Omori examines the painting, he will look at it more closely; it features a woman with very long hair that vaguely resembles Mari.<br>
After looking away, the girl will exit the painting and follow you around, leaving her painting empty.
After looking away, the girl will exit the painting and follow Omori around. While she cannot hurt him in any way, she can potentially block his path.


However, there is also a mirror that was supposed to teleport you to ROOM WITH SELF, but due to the code not working, it's impossible to enter without modifying the game. Room is detailed right below this.
While dummied out in the final game, interacting with the mirror would've originally taken Omori to the "Room with Self".


==== Room with self ====
==== Room with self ====
* ''Note: The warp to this area was intentionally left disabled in the final release of OMORI''
* ''Note: The warp to this area was intentionally left disabled in the final release of OMORI''


When entering this room, the player will no longer control Omori, but instead a pair of eyes. You must align the eyes correctly into Hellmori's sockets to get out of the room. A way to tell you aligned them correctly if the eyes no longer move when hitting any directional key. Normally, it's impossible to actually align the pair in the vanilla game, due to there being a invisible hitbox around the nose area, preventing you from actually completing the room.[https://www.youtube.com/watch?v=20sNn4wkZgw]
This strange, unused room depicts a very large, distorted version of Omori's face. The room would've functioned as a puzzle; the player would control a set of eyes instead of Omori. The objective of the puzzle would be to get the eyes into the distorted Omori's eye sockets. However, without further modification, this puzzle is impossible to complete normally, as collision on Omori's nose prevents the player from slotting the eyes. In the event that a noclip cheat is used to complete the puzzle, Omori will simply be returned to Window Hallway. [https://www.youtube.com/watch?v=20sNn4wkZgw]


Hellmori's face is the same as that of Headspace's Floating Mirror jumpscare[https://www.youtube.com/watch?v=XjyIP5g7Qlc], but higher quality.
Omori's distorted face is identical to the one used in the random Headspace mirror jumpscare, but significantly larger, and slightly more detailed.


===Developer Room===
===Developer Room===
If the player interacts with one specific tombstone at the top of the area, they will be teleported to the tombstone room.<br>
If the player interacts with one specific tombstone at the top of the area, they will be teleported to the Developer Room.<br>
This room contains many tombstone with witty text written on them by the developers of [[OMORI (game)|Omori]].
This room contains many tombstones with witty text written on them by the developers of [[OMORI (game)|OMORI]], as well as a lone one located to the north-east, dedicated to a "other guy."


==Quotes==
==Quotes==
Line 67: Line 70:


==Alternate Entrances==
==Alternate Entrances==
* The player can also enter this room by taking a monochrome taxi in the [[Endless Highway]]. The taxi has a 10% chance to spawn after booting up the game.
* On the [[Routes|hikikomori route's]] last day, this room can be revisited by taking a monochrome taxi in the [[Endless Highway]]. The taxi has a 10% chance to spawn every time you enter the Endless Highway; if it's not there, leave the area and return.
* One can enter the developer room by interacting with the left most head in [[Looping_Forest#Heads_Looking_Up|heads looking up]], and walking out of the developer room.
* One can enter the developer room by interacting with the left most head in [[Looping_Forest#Heads_Looking_Up|heads looking up]], and walking out of the developer room.


== Trivia ==
== Trivia ==
* The cut character "[[Meido]]" can be found here if accessed through the [[Looping Forest]] in the Hikikomori route.
* The "cut" beta character "[[Meido]]" can be found here if accessed through the [[Looping Forest]] or through the [[Endless Highway]] while on the last day of the [[Routes|Hikikomori route]].
* This area gets called "Neighborhood of shadows" in one of the language files.<ref>Language File "bs_basil_shadow.yaml"</ref>
* This area is called "Neighborhood of Shadows" in one of the language files.<ref>Language File "bs_basil_shadow.yaml"</ref>
* The trees sprinkled around the map will flip upside down if interacted with.
:* If interacted with again while already flipped, Omori will simply note that they are "Upside down."
* The event names for the tombstones in the dev room are misspellings of the tombstone owner's names.


==Gallery==
==Gallery==
<gallery>
<gallery>
TownArea.png| The room as seen ingame.
Map505.png| This area's full layout
Map505.png| This area's full layout
Map278.png| Mari's house
Map278.png| Mari's house

Latest revision as of 04:38, 25 February 2023

The Town Area

The Town Area, internally referred to as the "Neighborhood", is a room in Black Space. It is the fourth room Omori will explore.

Overview

While initially appearing desolate, the Town Area is in reality one of the most eventful rooms in Black Space. The town itself is implied to be based on the streets of Faraway Town.

There are many houses, neatly aligned in rows. Omori can freely solicit the houses by ringing the doorbells, although nothing will usually happen. The door in the fifth row from up and four doors to the left of the middle street triggers an extremely brief jumpscare of a mannequin strongly resembling Mari.

A bathtub and fridge can be found in the middle of the streets. Multiple extremely crudely drawn, animated deer are scattered throughout the area. They cannot be interacted with.

Stranger and the key lie at the very bottom of the area. If spoken to, Stranger will talk about the day Sunny hid the truth, telling him that, when he did so, a part of Stranger himself was sealed with it. He continues to remind Omori that someone is still awaiting a savior. He ends the cryptic conversation by mentioning that, when Sunny "became nothing," he also forcibly split Stranger, and rhetorically asks Omori whether Stranger's split or Sunny's "becoming nothing" was more painful.

As usual, collecting the key will prompt red hands to return Omori to Black Space.

Notable Areas

Window Hallway

Room with self, completed with use of noclip.

Interacting with the door with the clock on its head, on the fourth house in the fifth row from the top will bring you to Mari's House, as named internally.
This house is notably larger on the inside, and contains minor decorations such as bookshelves, a potted plant, and more disturbingly, figures that strongly resemble someone hanging. The most notable features are a cake on the floor, and a strange painting.
The painting and the cake are the only things that can be interacted with.

If Omori chooses to eat the cake, he will note that it is oddly crunchy while chewing it, before realizing that his molars are missing.

If Omori examines the painting, he will look at it more closely; it features a woman with very long hair that vaguely resembles Mari.
After looking away, the girl will exit the painting and follow Omori around. While she cannot hurt him in any way, she can potentially block his path.

While dummied out in the final game, interacting with the mirror would've originally taken Omori to the "Room with Self".

Room with self

  • Note: The warp to this area was intentionally left disabled in the final release of OMORI

This strange, unused room depicts a very large, distorted version of Omori's face. The room would've functioned as a puzzle; the player would control a set of eyes instead of Omori. The objective of the puzzle would be to get the eyes into the distorted Omori's eye sockets. However, without further modification, this puzzle is impossible to complete normally, as collision on Omori's nose prevents the player from slotting the eyes. In the event that a noclip cheat is used to complete the puzzle, Omori will simply be returned to Window Hallway. [1]

Omori's distorted face is identical to the one used in the random Headspace mirror jumpscare, but significantly larger, and slightly more detailed.

Developer Room

If the player interacts with one specific tombstone at the top of the area, they will be teleported to the Developer Room.
This room contains many tombstones with witty text written on them by the developers of OMORI, as well as a lone one located to the north-east, dedicated to a "other guy."

Quotes

Stranger: "When you hid the truth, you sealed a part of me away with it."
Stranger: "He's been waiting for someone to save him all this time."
Stranger: "On that day... When you became nothing... I was split in half. Which one do you think was more painful?"

Tombstone room, from the top left to right:

"Here lies Andrew Vance A.K.A Sleepykuya. The town drunk. Died fighting actual mole. 1873-1901."
"Here lies Ocean's dream. Died as he lived... covered in cheese."
"Here lies Melonkid. Accidentally walked into a rake."
"Here lies Omocat. It is only when we die that we truly begin to live."
"Here lies Whitney White A.K.A Yin. The demon got it's revenge :(."
"Here lies Minced. Wilted from a lack of water."
"Here lies Rai. Died in a fight... but you should see the other guy."
"Here lies Ems. Food offerings required."
"Here lies Aivi. Poignant, yet ever so fleeting. Truly was the effervesence of life."
"Here lies Rochelle. Death by Caffeine at age 23."
"Here lies Pedro. Destroyed."
"Here lies Batino. No buried treasure here, nope."
"Here lies Archeia. Died swimming with the fishes."
"Here lies Kim Vance A.K.A La Aguacate. Death by involvement in an illegal avocado smuggling accident."
"Here lies TDS. You have to be realistic about these things."
"Here lies Bluemoon. Everyone's favorite senpai. (So long, Fiuto...)."
"Here lies Cachi. Do not open until 20XX."
"Here lies Moogiri. It's dark in here... but I kind of like it."
"Here lies Kairu. Life Jam had no effect!"
"Here lies Pride-kun. Still hasn't found her pen."

There is another tombstone, far off from the rest. It says:
"Here lies other guy."

Alternate Entrances

  • On the hikikomori route's last day, this room can be revisited by taking a monochrome taxi in the Endless Highway. The taxi has a 10% chance to spawn every time you enter the Endless Highway; if it's not there, leave the area and return.
  • One can enter the developer room by interacting with the left most head in heads looking up, and walking out of the developer room.

Trivia

  • The "cut" beta character "Meido" can be found here if accessed through the Looping Forest or through the Endless Highway while on the last day of the Hikikomori route.
  • This area is called "Neighborhood of Shadows" in one of the language files.[1]
  • The trees sprinkled around the map will flip upside down if interacted with.
  • If interacted with again while already flipped, Omori will simply note that they are "Upside down."
  • The event names for the tombstones in the dev room are misspellings of the tombstone owner's names.

Gallery

References

  1. Language File "bs_basil_shadow.yaml"