Difference between revisions of "Unbread Twins"

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This article reffers to the Unbread Twins as an enemy, for the characters, go to [[Biscuit]] and [[Doughie]].
{{Enemy infobox
 
| image  = Unbread_Twins_(neutral).gif
'''Unbread Twins''' is an optional boss that can be fought in [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to [[Last Resort]].
| size    = 200px
| heart  = 7500/10000
| juice  = 5000/5000
| attack  = 65/90
| defense = 1/1
| speed  = 57/80
| luck    = 10/10
}}
{{hatnote|This article is about the Unbread Twins as an enemy. For the characters, see: [[Biscuit]] and [[Doughie]].}}
The '''Unbread Twins''' is an optional boss [[Enemies|enemy]] that can be fought in the [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the [[Last Resort]].
== Battle ==
== Battle ==
Albeit only fought once, their stats changes depending on how much the player progress before fighting them:
If the player waits to fight them until the [[Routes|Hikikomori Route]]'s epilogue, the Unbread Twins will be noticeably buffed.
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck.  
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck.  
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck.  
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck.  
They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to their [[Battle system|emotion]]:


They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to its [[Battle system|emotion]]:
{{Battle infobox
 
| imagetitle      = EMOTION
{| style="background-color: #ffffff; border: 2px solid #000000;
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| image1          = Unbread_Twins_(neutral).gif
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
|-
| image2          = Unbread_Twins_(happy).gif
|
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
[[File:Unbread_Twins_(neutral).gif|frameless|center|Neutral Unbread Twins]]
| image3          = Unbread_Twins_(angry).gif
|50% chance of doing a normal attack. {{Observe}}
| descriptionone3 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
 
| image4          = Unbread_Twins_(sad).gif
Else, if there is not three enemies in battle, they will 'bake bread', calling up to two enemies into battle.
| descriptionone4 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, they will cheer up, removing their emotion
 
| image5          = Unbread_Twins_(depressed).gif
Otherwise, they will just do nothing.
| descriptionone5 = 40% chance of doing a normal attack {{Observe}}<br><br> 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
|-
| image6          = Unbread_Twins_(miserable).gif
|
| descriptionone6 = 50% chance of doing a normal attack {{Observe}}<br><br> 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
[[File:Unbread_Twins_(happy).gif|frameless|center|Happy Unbread Twins]]
}}
|50% chance of doing a normal attack. {{Observe}}
 
Else, if there is not three enemies in battle, they will 'bake bread', calling up to two enemies into battle.
 
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(sad).gif|frameless|center|Sad Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
 
Else, they will 'cheer up', removing their emotion.
|-
|
[[File:Unbread_Twins_(angry).gif|frameless|center|Angry Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
 
Else, if there is not three enemies in battle, they will 'bake bread', calling up to two enemies into battle.
 
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(depressed).gif|frameless|center|Depressed Unbread Twins]]
|40% chance of doing a normal attack. {{Observe}}
 
35% chance to 'cook' something, healing an ally or themselves based on their remaining {{MP}}.
 
Else, if there is not three enemies in battle, they will 'bake bread', calling up to two enemies into battle.
 
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(miserable).gif|frameless|center|Miserable Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
 
35% chance to 'cook' something, healing an ally or themselves based on their remaining {{MP}}.
 
Else, if there is not three enemies in battle, they will 'bake bread', calling up to two enemies into battle.
 
Otherwise, they will just do nothing.
|}
Additionaly, they will lock their emotion three times during the battle:
*At 80% {{HP}} they will become '''sad''', this follow a different rule of the normal sad<ref>All enemy advanced emotion follow a different rule than the player ones, like with [[Sweetheart (enemy)|Sweetheart]] and [[Space Ex-Boyfriend]].</ref>, and '''they will behave like if it was depressed/miserable'''.


Additionally, they will lock their emotion three times during the battle:
*At 80% {{HP}} they will become '''sad'''. While in this special sad state, '''they will behave as if they were depressed/miserable'''.
*At 50% {{HP}} they will become '''depressed'''.
*At 50% {{HP}} they will become '''depressed'''.
*At 25% {{HP}} they will become '''miserable'''.
*At 25% {{HP}} they will become '''miserable'''.


==== Formulas ====
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}
'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}


'''Cheer Up''': Cleanse emotions of the user.
'''Cheer up''': Cleans the emotions of the user.


'''Bake Bread''': Summon up to two enemies, so it have three enemies in the battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] and [[Living Bread]].
'''Bake bread''': Summon a friend to assist in battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] or [[Living Bread]].


'''Bake Bread''' (epilogue): Summon up to two enemies, so it have three enemies in the battle, these can be [[Slice]], [[Sourdough]] and [[Sesame]].
'''Bake bread''' (epilogue): Summon a friend to assist in battle, these can be [[Slice]], [[Sourdough]] or [[Sesame]].


'''Cook''': Heals an ally, it have a different formula based on the user's remaining {{MP}}:
'''Cook''': Heals an ally, it will have a different formula based on the user's remaining {{MP}}:
*{{MP}} bigger than 1: [4 * a.juice].
*{{MP}} bigger than 1: [.4 * a.juice] (40% of the user's current {{MP}}).
*{{MP}} equal to 0: 1.
*{{MP}} equal to 0: 1.


== Battle Quotes ==
== Battle Quotes ==
Line 112: Line 81:
  * Biscuit: ''Ohooooo!''
  * Biscuit: ''Ohooooo!''
  * Doughie: ''Now I guess it's back to making... fresh bread... fresh bread... fresh bread...''
  * Doughie: ''Now I guess it's back to making... fresh bread... fresh bread... fresh bread...''
  * Biscuit: ''Ohoo...
  * Biscuit: ''Ohoo...''
=== Unused ===
* Unbread Twins stress-eats some food.<ref>The "stress eat" skill Action text, this skill would heal 10% of their {{HP}}.</ref>


== Gallery ==
== Gallery ==
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== Trivia ==
== Trivia ==
*This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the "game over" screen.
*This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the "game over" screen.
 
:*If they are 'defeated' in this manner, the [[Achievements|achievement]] for defeating them will not be obtained; rendering the achievement missable if the player saves after.
== References ==
*Their unique depressed and miserable states follow slightly different rules compared to [[Omori|Omori's]] emotions.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 19:48, 6 September 2024

Unbread Twins
Unbread Twins (neutral).gif
HP.png heart 7500/10000
MP.png juice 5000/5000
attack 65/90
defense 1/1
speed 57/80
luck 10/10
This article is about the Unbread Twins as an enemy. For the characters, see: Biscuit and Doughie.

The Unbread Twins is an optional boss enemy that can be fought in the Orange Oasis, consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the Last Resort.

Battle

If the player waits to fight them until the Hikikomori Route's epilogue, the Unbread Twins will be noticeably buffed.

  • Before epilogue: 7500 HP.png heart, 5000 MP.png juice, 65 attack, 1 defense, 57 speed and 10 luck.
  • During epilogue: 10000 HP.png heart, 5000 MP.png juice, 90 attack, 1 defense, 80 speed and 10 luck.

They will always reward with 18000 exp and 10000 Clams.png clams, and like most enemies, they will act differently according to their emotion:

EMOTION BEHAVIORS
{{{size1}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size2}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size3}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size4}}} 50% chance of doing a normal attack Observe.png

Else, they will cheer up, removing their emotion
{{{size5}}} 40% chance of doing a normal attack Observe.png

35% chance to cook something, healing an ally or themselves based on their remaining MP.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size6}}} 50% chance of doing a normal attack Observe.png

35% chance to cook something, healing an ally or themselves based on their remaining MP.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing


Additionally, they will lock their emotion three times during the battle:

  • At 80% HP.png they will become sad. While in this special sad state, they will behave as if they were depressed/miserable.
  • At 50% HP.png they will become depressed.
  • At 25% HP.png they will become miserable.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], hits two times. Observe.png

Cheer up: Cleans the emotions of the user.

Bake bread: Summon a friend to assist in battle, these can be Bun Bunny, Creepypasta, Slice, Sourdough, Sesame or Living Bread.

Bake bread (epilogue): Summon a friend to assist in battle, these can be Slice, Sourdough or Sesame.

Cook: Heals an ally, it will have a different formula based on the user's remaining MP.png:

  • MP.png bigger than 1: [.4 * a.juice] (40% of the user's current MP.png).
  • MP.png equal to 0: 1.

Battle Quotes

Action quotes

* Unbread Twins attack together!
* Unbread Twins forget something in the oven!
* Unbread Twins pulls out some bread from the oven!
* Unbread Twins makes a cookie!
* Unbread Twins do their best to not be sad!

During battle

  • Transition to sad locked:
* Doughie: Fresh bread... Fresh bread... Every day, it's fresh bread...
* Biscuit: Ohooooooooo...
  • 65% HP.png:
* Doughie: We're doomed to bake bread for all eternity... aren't we, Biscuit?
* Biscuit: Ohooo...
  • Transition to depressed:
* Doughie: We're running out of supplies! What do we do, Biscuit!?
* Biscuit: Ohooooooo!
  • Transition to miserable:
* Doughie: We're running low on everything! We have almost nothing left...
* Biscuit: Ohooo...

When defeated

* Doughie: Our resources have been depleted... What will we do without ingredients?
* Biscuit: Ohooooo...

When defeating the player

* Doughie: Biscuit! It's a miracle! We've been saved by the gods!
* Biscuit: Ohooooo!
* Doughie: Now I guess it's back to making... fresh bread... fresh bread... fresh bread...
* Biscuit: Ohoo...

Unused

* Unbread Twins stress-eats some food.[1]

Gallery

Trivia

  • This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the "game over" screen.
  • If they are 'defeated' in this manner, the achievement for defeating them will not be obtained; rendering the achievement missable if the player saves after.
  • Their unique depressed and miserable states follow slightly different rules compared to Omori's emotions.
  1. The "stress eat" skill Action text, this skill would heal 10% of their HP.png.