Difference between revisions of "Unbread Twins"

From OMORI Wiki
Jump to navigation Jump to search
m
m (fixed a misspelled word)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Enemy infobox
| image  = Unbread_Twins_(neutral).gif
| size    = 200px
| heart  = 7500/10000
| juice  = 5000/5000
| attack  = 65/90
| defense = 1/1
| speed  = 57/80
| luck    = 10/10
}}
{{hatnote|This article is about the Unbread Twins as an enemy. For the characters, see: [[Biscuit]] and [[Doughie]].}}
{{hatnote|This article is about the Unbread Twins as an enemy. For the characters, see: [[Biscuit]] and [[Doughie]].}}
The '''Unbread Twins''' is an optional boss [[Enemies|enemy]] that can be fought in the [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the [[Last Resort]].
The '''Unbread Twins''' is an optional boss [[Enemies|enemy]] that can be fought in the [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the [[Last Resort]].
Line 5: Line 15:
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck.  
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck.  
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck.  
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck.  
They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to its [[Battle system|emotion]]:
They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to their [[Battle system|emotion]]:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Unbread_Twins_(neutral).gif
|  
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
[[File:Unbread_Twins_(neutral).gif|135x180px|frameless|center|Neutral Unbread Twins]]
| image2          = Unbread_Twins_(happy).gif
|50% chance of doing a normal attack. {{Observe}}
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
| image3          = Unbread_Twins_(angry).gif
| descriptionone3 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
| image4          = Unbread_Twins_(sad).gif
| descriptionone4 = 50% chance of doing a normal attack {{Observe}}<br><br> Else, they will cheer up, removing their emotion
| image5          = Unbread_Twins_(depressed).gif
| descriptionone5 = 40% chance of doing a normal attack {{Observe}}<br><br> 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
| image6          = Unbread_Twins_(miserable).gif
| descriptionone6 = 50% chance of doing a normal attack {{Observe}}<br><br> 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}<br><br> Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle<br><br> Else, they will do nothing
}}


Else, if there are not three enemies in battle, they will bake bread, calling a friend to the battle.
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(happy).gif|135x180px|frameless|center|Happy Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
Else, if there are not three enemies in battle, they will bake bread, calling a friend to the battle.
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(sad).gif|135x180px|frameless|center|Sad Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
Else, they will cheer up, removing their emotion.
|-
|
[[File:Unbread_Twins_(angry).gif|135x180px|frameless|center|Angry Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
Else, if there are not three enemies in battle, they will bake bread, calling a friend to the battle.
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(depressed).gif|135x180px|frameless|center|Depressed Unbread Twins]]
|40% chance of doing a normal attack. {{Observe}}
35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}.
Else, if there are not three enemies in battle, they will bake bread, calling a friend to the battle.
Otherwise, they will just do nothing.
|-
|
[[File:Unbread_Twins_(miserable).gif|135x180px|frameless|center|Miserable Unbread Twins]]
|50% chance of doing a normal attack. {{Observe}}
35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}.
Else, if there are not three enemies in battle, they will bake bread, calling a friend to the battle.
Otherwise, they will just do nothing.
|}
Additionally, they will lock their emotion three times during the battle:
Additionally, they will lock their emotion three times during the battle:
*At 80% {{HP}} they will become '''sad''', while in this special sad state, '''they will behave as if they were depressed/miserable'''.
*At 80% {{HP}} they will become '''sad'''. While in this special sad state, '''they will behave as if they were depressed/miserable'''.
*At 50% {{HP}} they will become '''depressed'''.
*At 50% {{HP}} they will become '''depressed'''.
*At 25% {{HP}} they will become '''miserable'''.
*At 25% {{HP}} they will become '''miserable'''.
Line 71: Line 44:
'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}
'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}


'''Cheer up''': Cleanse the emotions of the user.
'''Cheer up''': Cleans the emotions of the user.


'''Bake bread''': Summon a friend to assist in battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] or [[Living Bread]].
'''Bake bread''': Summon a friend to assist in battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] or [[Living Bread]].
Line 77: Line 50:
'''Bake bread''' (epilogue): Summon a friend to assist in battle, these can be [[Slice]], [[Sourdough]] or [[Sesame]].
'''Bake bread''' (epilogue): Summon a friend to assist in battle, these can be [[Slice]], [[Sourdough]] or [[Sesame]].


'''Cook''': Heals an ally, it have a different formula based on the user's remaining {{MP}}:
'''Cook''': Heals an ally, it will have a different formula based on the user's remaining {{MP}}:
*{{MP}} bigger than 1: [.4 * a.juice] (40% of the user's current {{MP}}).
*{{MP}} bigger than 1: [.4 * a.juice] (40% of the user's current {{MP}}).
*{{MP}} equal to 0: 1.
*{{MP}} equal to 0: 1.

Latest revision as of 19:48, 6 September 2024

Unbread Twins
Unbread Twins (neutral).gif
HP.png heart 7500/10000
MP.png juice 5000/5000
attack 65/90
defense 1/1
speed 57/80
luck 10/10
This article is about the Unbread Twins as an enemy. For the characters, see: Biscuit and Doughie.

The Unbread Twins is an optional boss enemy that can be fought in the Orange Oasis, consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the Last Resort.

Battle

If the player waits to fight them until the Hikikomori Route's epilogue, the Unbread Twins will be noticeably buffed.

  • Before epilogue: 7500 HP.png heart, 5000 MP.png juice, 65 attack, 1 defense, 57 speed and 10 luck.
  • During epilogue: 10000 HP.png heart, 5000 MP.png juice, 90 attack, 1 defense, 80 speed and 10 luck.

They will always reward with 18000 exp and 10000 Clams.png clams, and like most enemies, they will act differently according to their emotion:

EMOTION BEHAVIORS
{{{size1}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size2}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size3}}} 50% chance of doing a normal attack Observe.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size4}}} 50% chance of doing a normal attack Observe.png

Else, they will cheer up, removing their emotion
{{{size5}}} 40% chance of doing a normal attack Observe.png

35% chance to cook something, healing an ally or themselves based on their remaining MP.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing
{{{size6}}} 50% chance of doing a normal attack Observe.png

35% chance to cook something, healing an ally or themselves based on their remaining MP.png

Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle

Else, they will do nothing


Additionally, they will lock their emotion three times during the battle:

  • At 80% HP.png they will become sad. While in this special sad state, they will behave as if they were depressed/miserable.
  • At 50% HP.png they will become depressed.
  • At 25% HP.png they will become miserable.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], hits two times. Observe.png

Cheer up: Cleans the emotions of the user.

Bake bread: Summon a friend to assist in battle, these can be Bun Bunny, Creepypasta, Slice, Sourdough, Sesame or Living Bread.

Bake bread (epilogue): Summon a friend to assist in battle, these can be Slice, Sourdough or Sesame.

Cook: Heals an ally, it will have a different formula based on the user's remaining MP.png:

  • MP.png bigger than 1: [.4 * a.juice] (40% of the user's current MP.png).
  • MP.png equal to 0: 1.

Battle Quotes

Action quotes

* Unbread Twins attack together!
* Unbread Twins forget something in the oven!
* Unbread Twins pulls out some bread from the oven!
* Unbread Twins makes a cookie!
* Unbread Twins do their best to not be sad!

During battle

  • Transition to sad locked:
* Doughie: Fresh bread... Fresh bread... Every day, it's fresh bread...
* Biscuit: Ohooooooooo...
  • 65% HP.png:
* Doughie: We're doomed to bake bread for all eternity... aren't we, Biscuit?
* Biscuit: Ohooo...
  • Transition to depressed:
* Doughie: We're running out of supplies! What do we do, Biscuit!?
* Biscuit: Ohooooooo!
  • Transition to miserable:
* Doughie: We're running low on everything! We have almost nothing left...
* Biscuit: Ohooo...

When defeated

* Doughie: Our resources have been depleted... What will we do without ingredients?
* Biscuit: Ohooooo...

When defeating the player

* Doughie: Biscuit! It's a miracle! We've been saved by the gods!
* Biscuit: Ohooooo!
* Doughie: Now I guess it's back to making... fresh bread... fresh bread... fresh bread...
* Biscuit: Ohoo...

Unused

* Unbread Twins stress-eats some food.[1]

Gallery

Trivia

  • This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the "game over" screen.
  • If they are 'defeated' in this manner, the achievement for defeating them will not be obtained; rendering the achievement missable if the player saves after.
  • Their unique depressed and miserable states follow slightly different rules compared to Omori's emotions.
  1. The "stress eat" skill Action text, this skill would heal 10% of their HP.png.