Difference between revisions of "Basil (enemy)"

From OMORI Wiki
Jump to navigation Jump to search
(→‎Gallery: Hope I typed it correctly.)
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Spoiler}}
{{Spoiler}}
Basil is a boss in ''OMORI'', being one of the last bosses of the true route.
{{Enemy infobox
| image  = Basil Enemy (Neutral).gif
| size    = 250px
| heart  = 150
| juice  = 30
| attack  = 4
| defense = 2
| speed  = 6
| luck    = 10
}}
{{hatnote|This article is about Basil as an enemy character. For the non-playable character, see [[Basil]].}}
Towards the end of ''[[OMORI_(game)|OMORI]]'''s [[Routes|True Route]], [[Sunny]] confronts a hysterical Basil in his room over their past and his part in Mari's alleged suicide, which rapidly escalates into conflict.


== Story ==
== Story ==
"''After all this time... you've finally come back for me. But... tomorrow... you're going away. H-HOW COULD YOU DO THAT!?!?''" -Basil, before his boss fight
{{quote|"''Don't worry, Sunny... I'll save you again. Something behind you... I'll get rid of it once and for all. Sunny... Don't be scared. I'm scared too, but this is for the best. Everything is going to be okay. Everything... is going to be... okay...''"|Basil, seconds before attacking Sunny}}


When you wake up in [[Basil|Basil's]] house during the last day, you can choose to go back to sleep, or you can go upstairs to Basil's room to save him. Basil is standing there, armed with garden shears. He starts crying and begs Sunny not to leave him. When Sunny tries to, his [[Something]] is at the door and prevents him from leaving. Basil's Something manifests as well, and they push the two boys into a fight.
After Sunny reunites his friends, they attempt to check in on Basil. However, [[Polly]] tells them that, following a visit to the hospital to see his grandmother, he has locked himself in his room and is completely unresponsive. [[Hero]] suggests they wait for him and asks Sunny to show them the treehouse in his backyard. Following this, they return to Basil's house that evening, only for Basil to still refuse all attempts to reach out. Hero suggests a sleepover, both to celebrate Sunny's last day in [[Faraway Town]], and so they'd be there for Basil.
 
After Sunny falls asleep, he pieces together the truth behind the accidental death of [[Mari]], and Basil's role in covering it as a suicide. Afterward, he suddenly wakes up in the middle of the night. His friends still asleep, he heads to Basil's room and, finding the door unlocked, enters.
 
Confronting Basil in his room, Sunny finds him in the middle of what seems to be a psychotic episode. He begins talking to Sunny about the day Mari died; more specifically, how he chose to blame "[[Something]] behind him" for her death, in complete denial over Sunny's involvement in her death and refusing to believe he could've killed his own sister, even by accident. While initially showing gratitude that Sunny has "finally come back" for him, he suddenly begins screaming at him, calling Sunny "mean" for abandoning him after Mari's accidental death, only getting reinvolved with his life when he was imminently about to move away.
 
Sunny attempts to leave his room, only to find Something blocking the door. Closing the distance between them, Basil further breaks down as he begs Sunny not to leave him alone again, blaming "Something behind [him]" for his desire to do so. He reveals that Sunny was the one who vandalized the photo album,<ref>Basil: "When something killed Mari... When something ruined all my photos... I didn't say anything... I didn't want people to think it was you, Sunny."</ref> another act he blamed on Something, before attacking him in a delusional frenzy, aiming to kill the "Something behind him" once and for all.
 
Their fight ends when Basil stabs Sunny in his right eye with gardening shears, blinding him and causing them both to black out from their injuries.


== Battle ==
== Battle ==
Basil has 150 {{HP}} heart, 30 {{MP}} juice, 4 attack, 2 defense, 6 speed and 10 luck, he will follow an scripted behaviour till the end of the battle:
Basil's behavior in battle is completely scripted and he will never deviate from it:
{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Basil
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Basil Enemy (Neutral).gif
|
| size1          = 400px
[[File:Basil Enemy (Neutral).gif|frameless|center|Basil]]
| descriptionone1 = On the first turn, he will do nothing.<br><br>From the second turn on, he will always attack, until either Sunny or Basil reach 2% {{HP}}, at which point he will stab Sunny, ending the battle.
|on the '''first turn''', Basil will do nothing.
}}


For the next turns up to the '''tenth turn''', Basil will always attack, dealing damage.
Sunny starts the battle Afraid. Basil's attacks will never miss, and if Sunny tries to use any of his skills, he will be interrupted by Something and will be unable to use it again.<br>A cutscene will play when Sunny's "Stress Meter" reaches 10 after he is hit seven times, at which point Sunny will become Stressed Out, an emotion unique to this battle.
|}
Sunny starts the battle afraid, Basil will never miss, if Sunny ever tries to use any of his skills, Something will disturb him and delete the skill.<br>A cutscene will play when Sunny's "Stress meter" reaches 10, working similar to the normal energy bar, but increasing the stress by one every turn instead of the usual, Sunny will then become stressed out.


While stressed out, the screen will be grayed, the music will change, and the bar's numbers will keep changing, the bar itself will show the message "everything is going to be okay". The attack will also flash the screen red and make a "stab" sound.
While Stressed Out, the screen will take on a grayscale tone, the music will change, the number on the side of the Stress Meter will rapidly cycle, and the bar itself will spell out "Everything is going to be okay." Both Sunny and Basil's attacks will also cause the screen to glow red, and play a stabbing sound.
 
Finally, once Sunny or Basil reaches 2% {{HP}}, Basil will stab Sunny in his right eye. Sunny's portrait will reflect the wound, and the left side of the screen will be completely blacked out. Following this, the battle will end as both boys collapse from their injuries.


finally, once Sunny or Basil reaches 2% heart, Basil will damage Sunny's right eye (causing the side of the screen to become dark and Sunny's portrait to change) and abort the battle, as both of them feint.
== Formulas ==
== Formulas ==
'''Attack''': [5 * a.atk - b.def], also increasing stress by one and increase the user's hit rate by a 1000%. This attack will never hit right in the heart.
'''Attack''': [5 * a.atk - b.def], also increasing stress by one and increase the user's hit rate by a 1000%. This attack will never hit right in the heart.<br>
'''Stab''': [100], cannot kill the target. Ends the battle. Only used when either the user or the target are at 2% {{HP}}.


== Battle quotes ==
== Battle quotes ==
Line 39: Line 58:
  * Basil: ''Do you hate me?''
  * Basil: ''Do you hate me?''
  * Basil: ''Please... stop it...''
  * Basil: ''Please... stop it...''
  * Basil: ''Stop struggling Sunny.''
  * Basil: ''Stop struggling, Sunny.''
  * Basil: ''I'm... I'm so tired...''
  * Basil: ''I'm... I'm so tired...''
*every turn before 9 stress:
*every turn before 9 stress:
Line 46: Line 65:
  * Basil: ''Why!? Why won't you stop!?''
  * Basil: ''Why!? Why won't you stop!?''
=== Unused ===
=== Unused ===
  * Basil slices [target]'s arm. (for the unused "preemptive strike" skill)
  * Basil slices [target]'s arm.<ref>His unused "preemptive strike" skill uses this action text, this skill would've dealt 50% {{HP}} to Sunny, and likely would've been used right at the start of the battle.</ref>
 
== Gallery ==
== Gallery ==
<gallery widths="150" captionalign="center" bordersize="none" hideaddbutton="true">
<gallery widths="150" captionalign="center" bordersize="none" hideaddbutton="true">
Line 57: Line 77:


== Trivia ==
== Trivia ==
*After the 99° turn, Basil will start attacking again.
*If cheats are used to stall the end of the fight, Basil will begin attacking again after the 99th turn.
*The shears Basil wields are usually blocked by the combat interface, although glimpses can be seen on occasion through it with a keen eye.
 
== References ==


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 19:34, 28 February 2023


Basil (enemy)
Basil Enemy (Neutral).gif
HP.png heart 150
MP.png juice 30
attack 4
defense 2
speed 6
luck 10
This article is about Basil as an enemy character. For the non-playable character, see Basil.

Towards the end of OMORI's True Route, Sunny confronts a hysterical Basil in his room over their past and his part in Mari's alleged suicide, which rapidly escalates into conflict.

Story

"Don't worry, Sunny... I'll save you again. Something behind you... I'll get rid of it once and for all. Sunny... Don't be scared. I'm scared too, but this is for the best. Everything is going to be okay. Everything... is going to be... okay..."
—Basil, seconds before attacking Sunny

After Sunny reunites his friends, they attempt to check in on Basil. However, Polly tells them that, following a visit to the hospital to see his grandmother, he has locked himself in his room and is completely unresponsive. Hero suggests they wait for him and asks Sunny to show them the treehouse in his backyard. Following this, they return to Basil's house that evening, only for Basil to still refuse all attempts to reach out. Hero suggests a sleepover, both to celebrate Sunny's last day in Faraway Town, and so they'd be there for Basil.

After Sunny falls asleep, he pieces together the truth behind the accidental death of Mari, and Basil's role in covering it as a suicide. Afterward, he suddenly wakes up in the middle of the night. His friends still asleep, he heads to Basil's room and, finding the door unlocked, enters.

Confronting Basil in his room, Sunny finds him in the middle of what seems to be a psychotic episode. He begins talking to Sunny about the day Mari died; more specifically, how he chose to blame "Something behind him" for her death, in complete denial over Sunny's involvement in her death and refusing to believe he could've killed his own sister, even by accident. While initially showing gratitude that Sunny has "finally come back" for him, he suddenly begins screaming at him, calling Sunny "mean" for abandoning him after Mari's accidental death, only getting reinvolved with his life when he was imminently about to move away.

Sunny attempts to leave his room, only to find Something blocking the door. Closing the distance between them, Basil further breaks down as he begs Sunny not to leave him alone again, blaming "Something behind [him]" for his desire to do so. He reveals that Sunny was the one who vandalized the photo album,[1] another act he blamed on Something, before attacking him in a delusional frenzy, aiming to kill the "Something behind him" once and for all.

Their fight ends when Basil stabs Sunny in his right eye with gardening shears, blinding him and causing them both to black out from their injuries.

Battle

Basil's behavior in battle is completely scripted and he will never deviate from it:

EMOTION BEHAVIORS
Basil Enemy (Neutral).gif On the first turn, he will do nothing.

From the second turn on, he will always attack, until either Sunny or Basil reach 2% HP.png, at which point he will stab Sunny, ending the battle.


Sunny starts the battle Afraid. Basil's attacks will never miss, and if Sunny tries to use any of his skills, he will be interrupted by Something and will be unable to use it again.
A cutscene will play when Sunny's "Stress Meter" reaches 10 after he is hit seven times, at which point Sunny will become Stressed Out, an emotion unique to this battle.

While Stressed Out, the screen will take on a grayscale tone, the music will change, the number on the side of the Stress Meter will rapidly cycle, and the bar itself will spell out "Everything is going to be okay." Both Sunny and Basil's attacks will also cause the screen to glow red, and play a stabbing sound.

Finally, once Sunny or Basil reaches 2% HP.png, Basil will stab Sunny in his right eye. Sunny's portrait will reflect the wound, and the left side of the screen will be completely blacked out. Following this, the battle will end as both boys collapse from their injuries.

Formulas

Attack: [5 * a.atk - b.def], also increasing stress by one and increase the user's hit rate by a 1000%. This attack will never hit right in the heart.
Stab: [100], cannot kill the target. Ends the battle. Only used when either the user or the target are at 2% HP.png.

Battle quotes

Action quotes

* Basil reaches inside [target].
* Basil's eyes are red from crying.

During battle

* Basil: Sunny...
* Basil: There's no way out of this, is there?
* Basil: Tell me, Sunny...
* Basil: Am I selfish for doing this?
* Basil: Sunny...
* Basil: Do you hate me?
* Basil: Please... stop it...
* Basil: Stop struggling, Sunny.
* Basil: I'm... I'm so tired...
  • every turn before 9 stress:
*You want to run.

Sunny/Basil low on heart

* Basil: Why!? Why won't you stop!?

Unused

* Basil slices [target]'s arm.[2]

Gallery

Trivia

  • If cheats are used to stall the end of the fight, Basil will begin attacking again after the 99th turn.
  • The shears Basil wields are usually blocked by the combat interface, although glimpses can be seen on occasion through it with a keen eye.

References

  1. Basil: "When something killed Mari... When something ruined all my photos... I didn't say anything... I didn't want people to think it was you, Sunny."
  2. His unused "preemptive strike" skill uses this action text, this skill would've dealt 50% HP.png to Sunny, and likely would've been used right at the start of the battle.