Difference between revisions of "Something in the Water"

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'''Something in the Water''' is the last phobia [[Sunny]] overcomes during the game, representing his fear of drowning. It is fought when Sunny falls into in a lake, during the third day. Thanks to an unknown person's words of encouragement, the Sunny learns the skill Persist, allowing him to overcome his fear.
{{Enemy infobox
| image  = Spr somethingwater3.gif
| size    = 200px
| heart  = 9000 (Two Days Left) <br> 10300 (Lost Library)
| juice  = 4500 (Two Days Left) <br> 0 (Lost Library)
| attack  = 10 (Two Days Left) <br> 84 (Lost Library)
| defense = 10 (Two Days Left) <br> 84 (Lost Library)
| speed  = 900 (Two Days Left) <br> 70 (Lost Library)
| luck    = 10
}}
''This article is about Something in the Water as a boss in the real world, for the headspace counterpart, go to [[Drowning]].''
 
'''Something in the Water''' is the third Something variant, representing [[Sunny]]'s fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants


== Battle ==
== Battle ==
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 900 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:
The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = ???
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Spr somethingwatersmall.gif
|
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. <br><br>Then, till the fifth turn, it will always do nothing.<br><br>from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage.
[[File:Something_Drowning_Shallow.png|180x240px|frameless|center|???]]
}}
[[File:Something_Drowning_Deep.png|180x240px|frameless|center|???]]
[[File:Something_Drowning_Deeper.png|180x240px|frameless|center|???]]
|For the first '''two turns''', it will 'drag down' the player, dealing 50% {{HP}} damage and forcing him deeper into the water.


Then, till the '''fifth turn''', it will always do nothing.
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn "Persist" on turn four, and using said skill three times will end the battle.


from the '''sixth''' turn and forward, it will always attack, dealing 10% {{HP}} damage.
== Formulas ==
|}
Additionally, as the Sunny goes deeper, Something's appearance will change to the images shown on the table, the player will then learn to 'persist' on turn four, using said skill three times will end the battle.
 
==== Formulas ====
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target).  
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target).  


'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).  
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).


== Battle Quotes ==
== Battle Quotes ==
Line 45: Line 50:
  * You push through the darkness and swim higher...
  * You push through the darkness and swim higher...
  * You feel a chill run down your spine...
  * You feel a chill run down your spine...
=== Unused? ===
=== Unused ===
  * ???: ''... Sometimes it's okay to be afraid.''
  * ???: ''... Sometimes it's okay to be afraid.''<ref name="calm down">Seems it was supposed to be used when the player "refuses" to calm down during the battle, but it lacks any trigger to it.</ref>
  * ???: ''I'm right here with you. Take a deep breath and open your eyes.''
  * ???: ''I'm right here with you. Take a deep breath and open your eyes.''<ref name="calm down" />


== Gallery ==
== Gallery ==
WIP
<gallery>
Spr somethingwater3.gif| First phase in [[Faraway Town]] battle. Last phase in [[Headspace]] battle.
Spr somethingwater2.gif| Second phase.
Spr somethingwater1.gif| Last phase in [[Faraway Town]] battle. First phase in [[Headspace]] battle.
Something Drowning Shallow.png| This is unused version of last phase/first phase.
Something Drowning Deep.png| This is unused second phase.
Something Drowning Deeper.png| This is unused first phase/last phase.
</gallery>
 
== Trivia ==
== Trivia ==
* Something has 999 magical attack, despite being an unused stat.
* This Something has a 999 magical attack, despite being an unused stat.
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 18:24, 13 June 2024

Something in the Water
Spr somethingwater3.gif
HP.png heart 9000 (Two Days Left)
10300 (Lost Library)
MP.png juice 4500 (Two Days Left)
0 (Lost Library)
attack 10 (Two Days Left)
84 (Lost Library)
defense 10 (Two Days Left)
84 (Lost Library)
speed 900 (Two Days Left)
70 (Lost Library)
luck 10

This article is about Something in the Water as a boss in the real world, for the headspace counterpart, go to Drowning.

Something in the Water is the third Something variant, representing Sunny's fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants

Battle

The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:

??? BEHAVIORS
{{{size1}}} For the first two turns, it will drag down the player, dealing 50% HP.png damage and forcing him deeper into the water.

Then, till the fifth turn, it will always do nothing.

from the sixth turn and forward, it will always attack, dealing 10% HP.png damage.


Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn "Persist" on turn four, and using said skill three times will end the battle.

Formulas

Drag Down: [.50 * b.mhp] (50% maximum HP.png of the target).

Attack: [.10 * b.mhp] (10% maximum HP.png of the target).

Battle Quotes

Action quotes

* Water pulls [target] in different directions.
* Something listen to [target]'s struggle.
* Something grab [target]'s leg and drags him down!

During battle

Sunny Route

* Something drags you down...
* You feel Basil thrashing in the water... You can't move!
* ???: Steady your heartbeat... Don't be afraid. It's not as scary as you think.
* ???: You have to keep going. Don't give up. No matter how impossible it seems...
* You reach out to the voice... and remember how to Persist.
* Basil stopped moving.

Omori Route

* ???: Steady your heartbeat... Don't be afraid. It's not as scary as you think.
* ???: You have to keep going. Don't give up. No matter how impossible it seems...
* You reach out to the voice... and remember how to Persist.
* You push through the darkness and swim higher...
* You feel a chill run down your spine...

Unused

* ???: ... Sometimes it's okay to be afraid.[1]
* ???: I'm right here with you. Take a deep breath and open your eyes.[1]

Gallery

Trivia

  • This Something has a 999 magical attack, despite being an unused stat.
  • The latter forms of the enemy resemble someone hanging from a tree by a noose.
  1. 1.0 1.1 Seems it was supposed to be used when the player "refuses" to calm down during the battle, but it lacks any trigger to it.