Difference between revisions of "Mari is home"

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(rewrote quite a bit, most notably the fact that it can be accessed on omori route)
(made the trivia section for organization)
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:* Something appears in the kitchen.
:* Something appears in the kitchen.
::* This seems to be broken as Something's animation doesn't play out properly, and the typical laughter plays at 1% volume.
::* This seems to be broken as Something's animation doesn't play out properly, and the typical laughter plays at 1% volume.
:* Mari appears in Sunny's room between the lamp and the telephone. She refuses to face Omori, seemingly shunning him.
:* Mari appears in Sunny's room. She refuses to face Omori, seemingly shunning him.
:* Kel, Aubrey and Hero will no longer be in the piano room. The trapdoor will also be covered by the grand piano that typically occupies the room. This notably means that the Red Room cannot be revisited, and cannot be visited at all should Omori ignore the door.
:* Kel, Aubrey and Hero will no longer be in the piano room. The trapdoor will also be covered by the grand piano that typically occupies the room. This notably means that the Red Room cannot be revisited, and cannot be visited at all should Omori ignore the door.
:* All the doors in the hallway leading to Sunny's room, the bathroom and his mother's bedroom will be hanging open.
:* All the doors in the hallway leading to Sunny's room, the bathroom and his mother's bedroom will be hanging open.
==Trivia==
* When Mari speaks to Omori in the Corridor, her dialogue is internally stored as multiple RPGMaker 'empty' characters.
* The sprites for Kel, Aubrey and Hero change depending on what route the player is on. On a Sunny route, they will be their Faraway selves, while on an Omori route, they will be the dream selves.
* The sprites for Kel, Aubrey and Hero change depending on what route the player is on. On a Sunny route, they will be their Faraway selves, while on an Omori route, they will be the dream selves.
:* The only way to access this event on an Omori route is if the Sunny route was abandoned by ignoring Kel on Two Days Left.
:* The only way to access this event on an Omori route is if the Sunny route was abandoned by ignoring Kel on Two Days Left.
* The Red Room bares striking similarity to [[Red Space]], down to having the same background, and the same ominous drone as music.
* The Red Room bares striking similarity to [[Red Space]], down to sharing the same background and strange, droning ambience.


==Gallery==
==Gallery==

Revision as of 23:25, 17 September 2021

Mari is home

Mari is home is an area found in Black Space. It can be accessed in Water Walkway while on the true route.

Overview

Mari is home, and by extension, Red Room, can normally only be accessed through a secret in the Backyard Area.
Mari is home closely resembles Sunny's home, but with minor changes, most drastically to the piano room.

How to enter

  1. Make sure that you are on the true route. Alternatively, the area can still be accessed if you have 'abandoned' the true route by ignoring Kel on Two Days Left and going back to bed.
  2. Progress normally up until to the Backyard area.
  3. There, collect the key, wait 143 seconds and jump off the missing tiles.
  4. After you fall into a black sea, swim, and then walk up until you see an object in the void and interact with it.
  5. Afteward, head south from the door that leads to the corrupted junkyard to find a set of swings with a door near it. This door leads to the event.
  6. If on an abandoned true route, the event can be accessed from the Water Walkway normally after defeating the Lost Library phobias and gaining access to Black Space 2. The door will exist so long as you went outside at least once.

Notable maps

Mari is home

Sunny's living room is notably barren and derelict; the walls are scratched, and much of the furniture is missing. The stairwell room is notably missing the closet door.

Sunny's bedroom

An enormous Stranger towers over the room, leering in. Omori's sketchbook can be found in the lower left corner, but it cannot be interacted with. Otherwise, the room looks the same as Sunny's normal bedroom.

Bathroom

The bathroom is a lot smaller, featuring only a bathtub and a noose.

Piano Room

The piano room has no window. Kel, Aubrey and Hero can be found here, cryptically talking about Mari's arrival back home, and their belief that she is shunning them. Near them, in place of the grand piano, is a trapdoor that leads into the Corridor.

Corridor

A small hallway underneath the Piano Room. There is a door at the bottom; interaacting with it will reveal that Mari is behind the door. After a bit of empty dialogue, the game will give Omori a choice to open the door or to ignore her.

If the door is ignored and Omori walks away, Mari will break in as Hellmari and chase Omori. If she catches him, she will throw him out of the house altogether, putting him back at the Water Walkway. He can immediately reenter the door to revisit the event, but there will be multiple changes.

If the door is opened then it will play a short animation, akin to the Mari jumpscare in the first night, and grant you access to Red Room.

Please note that Mari will still come out and chase Omori if he simply walks away.

Red Room

Quotes

Aubrey: "Hey, Omori... I think your sister is ignoring us. Maybe you should go talk to her."

Kel: "We can't have a picnic without Mari!"

Hero: "Mari hasn't been home in a long time... She just needs some room to adjust."

Notes

  • Several things happen if one would open the door for Mari but then go back up to the house or get caught by her.[1]
  • Something appears in the kitchen.
  • This seems to be broken as Something's animation doesn't play out properly, and the typical laughter plays at 1% volume.
  • Mari appears in Sunny's room. She refuses to face Omori, seemingly shunning him.
  • Kel, Aubrey and Hero will no longer be in the piano room. The trapdoor will also be covered by the grand piano that typically occupies the room. This notably means that the Red Room cannot be revisited, and cannot be visited at all should Omori ignore the door.
  • All the doors in the hallway leading to Sunny's room, the bathroom and his mother's bedroom will be hanging open.

Trivia

  • When Mari speaks to Omori in the Corridor, her dialogue is internally stored as multiple RPGMaker 'empty' characters.
  • The sprites for Kel, Aubrey and Hero change depending on what route the player is on. On a Sunny route, they will be their Faraway selves, while on an Omori route, they will be the dream selves.
  • The only way to access this event on an Omori route is if the Sunny route was abandoned by ignoring Kel on Two Days Left.
  • The Red Room bares striking similarity to Red Space, down to sharing the same background and strange, droning ambience.

Gallery

References