Kid's Kite

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For a better understanding of the battle-specific mechanics, see also Kite Kid (enemy).

Kid's Kite is an enemy that can be found in Pinwheel Forest, it's Kite Kid's precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.

Battle

There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:

  • Before epilogue: 175 HP.png heart, 90 MP.png juice, 26 attack, 10 defense, 40 speed and 10 luck.
  • During epilogue: 3000 HP.png heart, 1500 MP.png juice, 100 attack, 35 defense, 100 speed and 10 luck.

Like most enemies, it will behave differently according to its emotion:

Emotion Behaviour
Neutral Kid's Kite
25% chance to fly, dealing attack damage to all party members.

45% chance of doing a normal attack. Observe.png

Else, it will do nothing.

Happy Kid's Kite
30% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.

Sad Kid's Kite
20% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.

Angry Kid's Kite
50% chance to fly, dealing attack damage to all party members.

50% chance of doing a normal attack. Observe.png

Else, it will do nothing.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Fly 2: [2 * a.atk - b.def] to all party.

Battle quotes

Action quotes

* Kid's Kite dives at [Target]!
* Kid's Kite swoops down!
* Kid's Kite puffs its chest proudly!

Unused

* Kid's Kite flies up really high! [1]

Gallery

Trivia

  • The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 HP.png even without hitting right in the heart.
  1. For the unused "fly" skill, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.