Kid's Kite

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Revision as of 21:58, 3 March 2024 by Azsrs (talk | contribs) (removed info that is already displayed in infobox)
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Kid's Kite
Kid's Kite (neutral).gif
HP.png heart 175/3000
MP.png juice 90/1500
attack 26/100
defense 10/35
speed 40/100
luck 10/10

For a better understanding of the battle-specific mechanics, see also Kite Kid (enemy).

Kid's Kite is an enemy that can be found in Pinwheel Forest, it's Kite Kid's precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.

Battle

There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:

Like most enemies, it will behave differently according to its emotion:

EMOTION BEHAVIORS
{{{size1}}} 25% chance to fly, dealing attack damage to all party members.

45% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size2}}} 30% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size3}}} 20% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size4}}} 50% chance to fly, dealing attack damage to all party members.

50% chance of doing a normal attack. Observe.png

Else, it will do nothing.


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Fly 2: [2 * a.atk - b.def] to all party.

Battle quotes

Action quotes

* Kid's Kite dives at [Target]!
* Kid's Kite swoops down!
* Kid's Kite puffs its chest proudly!

Unused

* Kid's Kite flies up really high! [1]

Gallery

Trivia

  • The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 HP.png even without hitting right in the heart.
  1. The unused "fly" skill would use this action text, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.