Difference between revisions of "Kel"

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| desc6    = son
| desc6    = son
| source6  = son
| source6  = son
| name7    = Megaphone
| name7    = son
| desc7    = Makes all party members angry. Costs 45 {{MP}}.
| desc7    = son
| source7  = Level 20
| source7  = son
| name8    = Can't Catch Me
| name8    = son
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.
| desc8    = son
| source8  = Level 21
| source8  = son
| name9    = Rally
| name9    = son
| desc9    = Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 {{MP}}.
| desc9    = son
| source9  = Level 26
| source9  = son
| name10  = Comeback
| name10  = son
| desc10  = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.
| desc10  = son
| source10 = Level 29
| source10 = son
| name11  = Tickle
| name11  = son
| desc11  = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.
| desc11  = son
| source11 = Level 30
| source11 = son
| name12  = Flex
| name12  = son
| desc12  = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.
| desc12  = son
| source12 = [[Pluto]]
| source12 = son
| name13  = Juice Me
| name13  = son
| desc13  = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.
| desc13  = son
| source13 = [[Coconut]]
| source13 = son
| name14  = Snowball
| name14  = son
| desc14  = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.
| desc14  = son.
| source14 = [[Snowball]]
| source14 = son
}}
}}



Revision as of 17:25, 3 September 2022

Kel
DWKELNEUTRAL.png
age Headspace - 12
Real World - 16
birthday November 11
gender male
location Neighbor's Room
role Deuteragonist



Profile

Appearance

The Son is a playable character in Hotline Miami 2: Wrong Number. He is the current leader of the Russian Mafia and took over after his father killed himself during his encounter with Jacket in Hotline Miami.

Personality

The Son is shown to be ambitious and multi-talented, restoring much of the Russian mafia's influence in Miami in just a month. He ultimately worries, however, that his lavish lifestyle and huge amount of notoriety will cause him to meet the same fate as his family in the original game. He's also off put by how easily his men are killed, with the corpse of one surrounded by money in the vault in Blood Money triggering a vision of his dead family. He has a friendship with The Henchman, which he tries to rekindle once things have settled down on December 20th. He detests boring lifestyles, and, after failing to contact the Henchman, takes an unprecedented amount of the new product. The events of Take Over strongly imply he has a death wish, as the plan involves him single-handedly fighting 80 armed gangsters before walking unarmed into a firing squad in the main office, and he outright states that he isn't "Afraid of dying" in The Table Sequence.


"How do you think? They invited me."

His most noticeable physical features are the large scar down the left side of his face, and the golden hammer & sickle earring in his left ear. The source of the scar is never addressed.

His original hideout features Russian military crates (the same seen in the Hawaiian occupation levels and Richter's "Demolition" level), glass cases of expensive swords and guns, and what appears to be a shark tank. He's shown to be very generous when distributing payment money to the Henchman, but not a remotely equal amount, the difference highlighted by the extravagance shown in their cars.

Background

Son hm2

Story

Normal Route

Day 1

hotline miami 2 buy on steam , Also fuck you cp guy.

Skills

Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).
DEF refers to Enemy's DEF unless stated otherwise.

[[File:]] DESCRIPTION SOURCE
son son son
son son son
son son. son
son son son
son son son
son son son
son son son
son son son
son son son
son son son
son son son
son son son
son son son
son son. son


Gallery

In-game

Faces

Headspace
Real World

Battle Faces

Headspace
Real World

Tags

Headspace
Real World

Photo Album

Headspace
Real World

Artwork

Trivia

  • It's entirely possible that Kel's name was going to be different during production, as evidenced by an old development gif[1] where his name is Kelsey.
  • In the real world, Kel is the only character capable of legitimately feeling Happy, Sad, and Angry.
  • He will become Happy if he is given Orange Joe in battle.
  • Several enemies, such as Kim, are capable of making him Sad.
  • He will be locked to Angry throughout the entire battle against Aubrey at the Church, and will not change emotion even if fed Orange Joe.

References