Difference between revisions of "Kite Kid (enemy)"

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m (→‎Battle quotes: small fixed.)
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''This article refer to Kite Kid as an enemy, for character, go to [[Kite Kid]].''
''This article refers to Kite Kid as an enemy, for the character, go to [[Kite Kid]].''


'''Kite Kid''' is an optional mini-boss that can be engaged at the top of the [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], he will always be accompanied with his trusty [[Kid's Kite]].
'''Kite Kid''' is an [[Enemies|enemy]] and an optional mini-boss that can be engaged at the top of the [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], he will always be accompanied with his trusty [[Kid's Kite]].
== Battle ==
== Battle ==
There are two variants that can be fough depending of how much the player progress before fighting him.
There are two variants that can be fought depending on how much the player progress before fighting him.


=== Before epilogue ===  
=== Before epilogue ===  
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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|1000 exp.
|1000 exp.


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|
|
[[File:KITEKIDHAPPY.gif|90x120px|frameless|center|Happy Kite Kid]]
[[File:KITEKIDHAPPY.gif|90x120px|frameless|center|Happy Kite Kid]]
|It will always do a normal attack. {{Observe}}
|He will always do a normal attack. {{Observe}}
|1000 exp.
|1000 exp.


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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|750 exp.
|750 exp.


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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|1500 exp.
|1500 exp.


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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|12000 exp.
|12000 exp.


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|
|
[[File:KITEKIDHAPPY.gif|90x120px|frameless|center|Happy Kite Kid]]
[[File:KITEKIDHAPPY.gif|90x120px|frameless|center|Happy Kite Kid]]
|It will always do a normal attack. {{Observe}}
|He will always do a normal attack. {{Observe}}
|12000 exp.
|12000 exp.


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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|10000 exp.
|10000 exp.


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|75% chance of doing a normal attack. {{Observe}}
|75% chance of doing a normal attack. {{Observe}}


Else, it will brag, turning himself happy.  
Else, he will brag, turning himself happy.  
|14000 exp.
|14000 exp.


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Additionally, every turn the wind will change, affecting all the enemy troops in the following ways:
Additionally, every turn the wind will change, affecting all the enemy troops in the following ways:
* If the wind becomes '''weaker''', it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.
* If the wind becomes '''weaker''', it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.
* If the wind becomes '''steady''', it will it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.
* If the wind becomes '''steady''', it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.
* If the wind becomes '''raging''', it will buff attack, defense and speed by 3 tiers.
* If the wind becomes '''raging''', it will buff attack, defense and speed by 3 tiers.
Lastly, whenever a new "wind state" is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.
Lastly, whenever a new "wind state" is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.
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  * Kite Kid: ''Haha! As the wind predicted! Me and my kite are unbeatable.''
  * Kite Kid: ''Haha! As the wind predicted! Me and my kite are unbeatable.''
=== Unused ===
=== Unused ===
  * Kite Kid repairs his kite. (scrapped, when fixing the kite)
  * Kite Kid repairs his kite. <ref name="repair">Unused action texts for his "repair" skill, as well as another battle text related to it.</ref>
  * Kite Kid: ''You think you can defeat us?'' (same as above)
  * Kite Kid: ''You think you can defeat us?'' <ref name="repair" />
  * Kite Kid: ''Think again!'' (same as above)
  * Kite Kid: ''Think again!'' <ref name="repair" />
  * Kite Kid: ''Let me show you the true power of me and my kite!'' (when the Kid's Kite swoops after flying)
  * Kite Kid: ''Let me show you the true power of me and my kite!'' <ref>Supposedly, it would be used on the first time his kite used "fly 2".</ref>


== Gallery ==
== Gallery ==
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== Trivia ==
== Trivia ==
*The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.
*The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.
*There are different dialogues after defeat if the player fixed the pinwhell near the entrance or not.
*There are different dialogues after defeat if the player fixed the pinwheel near the entrance or not.
:*If the pinwheel is not fixed:
:*If the pinwheel is not fixed:
::*Kite Kid: ''Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.''
::*Kite Kid: ''Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.''

Revision as of 20:59, 12 August 2021

This article refers to Kite Kid as an enemy, for the character, go to Kite Kid.

Kite Kid is an enemy and an optional mini-boss that can be engaged at the top of the Pinwheel Forest, he will always be accompanied with his trusty Kid's Kite.

Battle

There are two variants that can be fought depending on how much the player progress before fighting him.

Before epilogue

If fought before the epilogue, he has 750 HP.png heart, 375 MP.png juice, 24 attack, 15 defense, 25 speed and 10 luck. He will behave as stated below:

Emotion Behaviour Rewards
Neutral Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

1000 exp.

350 Clams.png clams.

Happy Kite Kid
He will always do a normal attack. Observe.png 1000 exp.

525 Clams.png clams.

Sad Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

750 exp.

263 Clams.png clams.

Angry Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

1500 exp.

350 Clams.png clams.

Additionally, If his kite is ever defeated, he will repair it after some turns, bringing it back to the field, this is an extra action, and will be done at the end of the turn.

During epilogue

If fought during the epilogue, he has 8000 HP.png heart, 4000 MP.png juice, 84 attack, 68 defense, 70 speed and 10 luck. He will behave as stated:

Emotion Behaviour Rewards
Neutral Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

12000 exp.

3000 Clams.png clams.

Happy Kite Kid
He will always do a normal attack. Observe.png 12000 exp.

3500 Clams.png clams.

Sad Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

10000 exp.

2500 Clams.png clams.

Angry Kite Kid
75% chance of doing a normal attack. Observe.png

Else, he will brag, turning himself happy.

14000 exp.

3000 Clams.png clams.

Additionally, every turn the wind will change, affecting all the enemy troops in the following ways:

  • If the wind becomes weaker, it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.
  • If the wind becomes steady, it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.
  • If the wind becomes raging, it will buff attack, defense and speed by 3 tiers.

Lastly, whenever a new "wind state" is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Brag: Turn himself happy.

Repair: Bring his kite back to the battle.

Battle quotes

Action quotes

* Kite Kid throws jacks at [Target]!
* Kite Kid brags about Kid's Kite!
* Kite Kid Tapes up Kid's kite!
* Kid's Kite feels good as new!

Start of battle

  • During epilogue:
* Kite Kid: We are one with the wind!
* Kite Kid: As long as it blows, we are unbeatable!

During battle

  • 25% HP.png:
* Kite Kid: No... This can't be...
* Kite Kid: The wind... It's getting weaker!
  • Before epilogue:
* Kite Kid repairs his Kid's Kite.
  • During epilogue:
* The wind is weak. 
* The wind is steady. 
* The wind is raging. 

When defeated

* Kite Kid: But me and my kite have an unbreakable bond...
* Kite Kid: How could we lose?

When defeating the player

* Kite Kid: Haha! As the wind predicted! Me and my kite are unbeatable.

Unused

* Kite Kid repairs his kite. [1]
* Kite Kid: You think you can defeat us? [1]
* Kite Kid: Think again! [1]
* Kite Kid: Let me show you the true power of me and my kite! [2]

Gallery

Trivia

  • The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.
  • There are different dialogues after defeat if the player fixed the pinwheel near the entrance or not.
  • If the pinwheel is not fixed:
  • Kite Kid: Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.
  • Kite kid: The wind feels weaker today... Maybe there's something wrong with one of the pinwheels.
  • If the pinwheel is fixed:
  • Kite Kid: Maybe me and my kite should try to fly somewhere else...
  1. 1.0 1.1 1.2 Unused action texts for his "repair" skill, as well as another battle text related to it.
  2. Supposedly, it would be used on the first time his kite used "fly 2".