Difference between revisions of "Snaley (enemy)"

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''This article is about Snaley as a optional enemy, for the character, see [[Snaley]]''.
{{Enemy infobox
| image  = Snaley (Neutral).gif
| size    = 200px
| heart  = 1000/1500/2000
| juice  = 500/750/1000
| attack  = 30/35/40
| defense = 10/25/30
| speed  = 30/35/40
| luck    = 10/10/15
| drops  = [[Coffee]]
}}
{{hatnote|This article is about Snaley as an enemy. For the character, see: [[Snaley]].}}


'''Snaley''' is a recurring character that can be found several times throughout [[Headspace]], but can be fought in the following order in the [[Deep Well]]:
'''Snaley''' is a recurring character that can be found several times throughout [[Headspace]], but can be fought as an [[Enemies|enemy]] on the following order in the [[Deep Well]]:
*On the construction site.
*At the construction site.
*On the broken bridge (where we see [[Sweetheart]] using her umbrella to float).
*At the broken bridge (where we see [[Sweetheart]] using her umbrella to float).
*At the end of the highway.
*At the end of the highway.
== Battle ==
== Battle ==
He has different stats and behaviour according to the encounter, whatever none will give either exp or clams, but will always drop a [[Coffee]].
He has different stats and behavior according to the encounter, however, none will give either exp or clams, but will always drop a [[Coffee|coffee]]<ref>The battle is supposed to be aborted before rewards, but there were reports of him being able to be defeated, which results in receiving the coffee from his reward table</ref>.
=== Construction site ===
=== Construction site ===
Here, he has 1000 {{HP}} heart, 500 {{MP}} juice, 30 attack, 10 defense, 30 speed and 10 luck. He will follow a set behaviour:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      =  
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Snaley (Neutral).gif
|
| descriptionone1 = For the first two turns, he will do a normal attack. {{Observe}}<br><br>For the next two turns, he will do nothing.<br><br> After this, he will always do a normal attack.
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]
}}
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]
|For the '''first two turns''', he will do a normal attack. {{Observe}}


For the '''next two turns''', he will do nothing.
Additionally, he will turn sad by the end of the '''second turn'''. He will also miss more often, as he has a 10% less hit rate than all enemies by default.


After this, he will always do a normal attack.
|}
Additionally, he will turn sad on the end of the '''second turn'''. He will also miss more often, as he has 10% less hit rate than all enemies by default.
=== Broken bridge ===
=== Broken bridge ===
Here, he has 1500 {{HP}} heart, 750 {{MP}} juice, 35 attack, 25 defense, 35 speed and 10 luck. He will follow a set behaviour:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      =
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Snaley (Neutral).gif
|
| descriptionone1 = On the first turn he will do a beatdown to a party member, dealing attack damage three times. {{Observe}}<br><br>On the second turn, he will do an attack with a follow-up on a random target.<br><br>After this, he will always do a normal attack.<br><br>35% chance of doing a normal attack.<br><br>35% chance of doing an attack with a follow-up on a random target.<br><br>25% chance of doing a beatdown to a party member, dealing attack damage three times. {{Observe}}<br><br>Otherwise, he will do nothing.
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]
}}
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]
|On the '''first turn''' he will do a beatdown to a party member, dealing attack damage three times. {{Observe}}


On the '''second turn''', he will do an attack with a follow up on a random target.


After this, he will always do a normal attack.
Additionally, he will turn happy by the end of the '''second turn'''.


35% chance of doing a normal attack.
35% chance of doing an attack with a follow up on a random target.
25% chance of doing a beatdown to a party member, dealing attack damage three times. {{Observe}}
Otherwise, he will do nothing.
|}
Additionally, he will turn happy on the end of the '''second turn'''.
=== End of the highway ===
=== End of the highway ===
Here, he has 2000 {{HP}} heart, 1000 {{MP}} juice, 40 attack, 30 defense, 40 speed and 15 luck. He will follow a set behaviour:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      =  
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Snaley (Neutral).gif
|
| descriptionone1 = On the '''first turn''' he will use a megaphone, turning the entire party angry.<br><br>35% chance of doing a normal attack. {{Observe}}<br><br>35% chance of doing an attack with a follow-up on a random target.<br><br>Otherwise, he will do nothing.
[[File:Snaley (Neutral).gif|90x120px|frameless|center|Neutral Snaley]]
}}
[[File:Snaley Happy.gif|90x120px|frameless|center|Happy Snaley]]
[[File:Snaley (Sad).gif|90x120px|frameless|center|Sad Snaley]]
[[File:Snaley Angry.gif|90x120px|frameless|center|Angry Snaley]]
|On the '''first turn''' he will use a megaphone, turning the entire party angry.  


35% chance of doing a normal attack. {{Observe}}
Additionally, he will turn happy on the end of the '''first turn''', later on, he will release energy once he reaches 30% {{HP}}, hurting 50% of target's maximum {{HP}} to all party members and healing himself by 1 {{HP}}. He will also never miss, as he has a 200% hit rate by default.
 
35% chance of doing an attack with a follow up on a random target.
 
Otherwise, he will do nothing.
|}
Additionally, he will turn happy on the end of the '''first turn''', later on he will release energy once it reaches 30%, dealing 50% maximum {{HP}} damage to all party members {{HP}} and healing 1 {{HP}}. He will also never miss, as he has 200% hit rate by default.


== Formulas ==
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}} on his behaviour table, normally this would also be here, whatever it was removed to avoid confusion, as it acts differently between battles.''
''Skills that can be used when observe is used against the target are marked with {{Observe}} on his behavior table, normally this would also be here, whatever it was removed to avoid confusion, as it acts differently between battles.''


'''Snaley attack''': [2 * a.atk - b.def], with a 10% damage variation.
'''Snaley attack''': [2 * a.atk - b.def], with a 10% damage variation.
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'''Snaley attack''' (follow up): [2 * a.atk - b.def], with a 10% damage variation. Force the use of "snaley follow up" to a random target, usualy the same.
'''Snaley attack''' (follow up): [2 * a.atk - b.def], with a 10% damage variation. Force the use of "snaley follow up" to a random target, usualy the same.


'''Snaleyfollow up''': [2.5 * a.atk - b.def], with a 10% damage variation.
'''Snaley follow up''': [2.5 * a.atk - b.def], with a 10% damage variation.


'''Beatdown''': [2 * a.atk - b.def], three times to the same target.
'''Beatdown''': [2 * a.atk - b.def], three times to the same target.
Line 88: Line 65:
'''Snaley megaphone''': Turns all the party members angry, this is a very slow skill that will often hit last.
'''Snaley megaphone''': Turns all the party members angry, this is a very slow skill that will often hit last.


'''Snaley release energy''': [.5 * b.mhp] (50% target's maximum {{HP}}) to all party, never hits right in the heart.
'''Snaley release energy''': [.5 * b.mhp] (50% target's maximum {{HP}}) to all party members, which ignores any emotional advantage/disadvantage and never hits right in the heart.
 
== Battle Quotes ==
== Battle Quotes ==
=== Action quotes ===
=== Action quotes ===
Line 149: Line 127:


== Trivia ==
== Trivia ==
*He will also give an extra coffee on the first two encounters.
* During his last encounter, he will use [[Rabbit?]]'s normal attack instead, which is almost the same, but with a different battle text and normal damage variation of 20%.
*During his last encounter, it will use [[Rabbit?]] is normal attack instead, which is almost the same, but with a different battle text and normal damage variation of 20%.
* He shares [[Marsha|Marsha's]] "do nothing" skill text. He also shares action texts with [[Omori]] both for his attack and "attack again" tag.
*He Shares [[Marsha|Marsha's]] do nothing skill text. He also shares the battle text with [[Omori]] both for his attack and "attack again" tag.
* Other than [[Space Ex-Husband]], Snaley is the only enemy that can feel all tier 3 emotions, including afraid. This may have been unintended.
* Snaley is among the few ordinary Headspace enemies that does not have a [[Foe Facts!]] entry.
* Snaley was only added as an enemy in the 1.08 update to the game. This is likely why he lacks a Foe Facts! entry.
 
== Footnotes ==
[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 21:54, 12 May 2024

Snaley (enemy)
Snaley (Neutral).gif
HP.png heart 1000/1500/2000
MP.png juice 500/750/1000
attack 30/35/40
defense 10/25/30
speed 30/35/40
luck 10/10/15
drops Coffee
This article is about Snaley as an enemy. For the character, see: Snaley.

Snaley is a recurring character that can be found several times throughout Headspace, but can be fought as an enemy on the following order in the Deep Well:

  • At the construction site.
  • At the broken bridge (where we see Sweetheart using her umbrella to float).
  • At the end of the highway.

Battle

He has different stats and behavior according to the encounter, however, none will give either exp or clams, but will always drop a coffee[1].

Construction site

BEHAVIORS
{{{size1}}} For the first two turns, he will do a normal attack. Observe.png

For the next two turns, he will do nothing.

After this, he will always do a normal attack.


Additionally, he will turn sad by the end of the second turn. He will also miss more often, as he has a 10% less hit rate than all enemies by default.

Broken bridge

BEHAVIORS
{{{size1}}} On the first turn he will do a beatdown to a party member, dealing attack damage three times. Observe.png

On the second turn, he will do an attack with a follow-up on a random target.

After this, he will always do a normal attack.

35% chance of doing a normal attack.

35% chance of doing an attack with a follow-up on a random target.

25% chance of doing a beatdown to a party member, dealing attack damage three times. Observe.png

Otherwise, he will do nothing.


Additionally, he will turn happy by the end of the second turn.

End of the highway

BEHAVIORS
{{{size1}}} On the first turn he will use a megaphone, turning the entire party angry.

35% chance of doing a normal attack. Observe.png

35% chance of doing an attack with a follow-up on a random target.

Otherwise, he will do nothing.


Additionally, he will turn happy on the end of the first turn, later on, he will release energy once he reaches 30% HP.png, hurting 50% of target's maximum HP.png to all party members and healing himself by 1 HP.png. He will also never miss, as he has a 200% hit rate by default.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png on his behavior table, normally this would also be here, whatever it was removed to avoid confusion, as it acts differently between battles.

Snaley attack: [2 * a.atk - b.def], with a 10% damage variation.

Snaley attack (follow up): [2 * a.atk - b.def], with a 10% damage variation. Force the use of "snaley follow up" to a random target, usualy the same.

Snaley follow up: [2.5 * a.atk - b.def], with a 10% damage variation.

Beatdown: [2 * a.atk - b.def], three times to the same target.

Snaley megaphone: Turns all the party members angry, this is a very slow skill that will often hit last.

Snaley release energy: [.5 * b.mhp] (50% target's maximum HP.png) to all party members, which ignores any emotional advantage/disadvantage and never hits right in the heart.

Battle Quotes

Action quotes

* Snaley attacks [target]!
* Snaley attacks again!
* Snaley falls over.
* Snaley furiously attacks!
* Snaley uses an airhorn!

First encounter

Start of battle

* Snaley: Wow! My first battle! Here I come!

During battle

  • End of the first turn:
* Snaley: Battles are harder than they look... I gotta try harder!
  • End of the second turn:
* Snaley: Sigh... I don't know if I'm cut out for this...

When defeated

* Snaley: Okay, please stop! That's enough!

Second encounter

Start of battle

* Snaley: I taught myself some skills since our last battle! You'd better watch out!

During battle

  • End of the first turn:
* Snaley: Wasn't that cool!? I'm awesome!
  • End of the second turn:
* Snaley: I can do follow-up skills too Watch this!
* Snaley: How was that!? One of these days, I'll be as strong as you!

When defeated

* Snaley: Okay, please stop! That's enough!

Third encounter

Start of battle

* Snaley: I'd bet I'm almost as strong as you now! You'd better take this seriously!

During battle

  • End of the first turn:
* Snaley: Heh! You aren't the only ones who can use emotions!
  • 30% HP.png:
* Snaley: And now it's time for my ultimate attack!

Unused

Snaley uses an exclusive text file for his battle and event texts, turning all of the following texts from the battle text folder unused:

* Snaley: My first fight! Here I come!
* Snaley: Wow fighting is hard. Let me try again!
* Snaley: I don't know if I'm cut out for this...
* Snaley: Okay that's enough. Thank you for the lesson.
* Snaley: I've been learning some new skills since last time! You guys better watch out!
* Snaley: Wasn't that cool!
* Snaley: I also learned how to do follow-up skills! Here let me show you!
* Snaley: How was that! I am almost as strong as you guys now!
* Snaley: I am excited to show you how much I've grown! Please don't hold back!
* Snaley: You guys aren't the only ones who can use emotions!
* Snaley: You really are strong but now it's time for me to use my ultimate attack!

Gallery

Trivia

  • During his last encounter, he will use Rabbit?'s normal attack instead, which is almost the same, but with a different battle text and normal damage variation of 20%.
  • He shares Marsha's "do nothing" skill text. He also shares action texts with Omori both for his attack and "attack again" tag.
  • Other than Space Ex-Husband, Snaley is the only enemy that can feel all tier 3 emotions, including afraid. This may have been unintended.
  • Snaley is among the few ordinary Headspace enemies that does not have a Foe Facts! entry.
  • Snaley was only added as an enemy in the 1.08 update to the game. This is likely why he lacks a Foe Facts! entry.

Footnotes

  1. The battle is supposed to be aborted before rewards, but there were reports of him being able to be defeated, which results in receiving the coffee from his reward table