Difference between revisions of "Kid's Kite"

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Kid's Kite is a "creature" that can be found in [[Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight along side him if the player decides to battle with him, as the name suggests, it's a living kite.
{{Enemy infobox
| image  = Kid's Kite (neutral).gif
| size    = 200px
| heart  = 175 (before epilogue) <br> 3000 (during epilogue)
| juice  = 90 (before epilogue) <br> 1500 (during epilogue)
| attack  = 26 (before epilogue) <br> 100 (during epilogue)
| defense = 10 (before epilogue) <br> 35 (during epilogue)
| speed  = 40 (before epilogue) <br> 100 (during epilogue)
| luck    = 10 (before epilogue) <br> 10 (during epilogue)
}}
''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''


== Battle<ref>For a better understanding of the battle specific mechanics, see [[Kite Kid (enemy)]].</ref> ==
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.
There are two variants that can be fough depending of how much the player progress before fighting Kite Kid. Whatever, both have no reward upon being defeated, and the only difference is its stats:
 
*Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck.
== Battle ==
*During epilogue: 3000 {{HP}} heart, 1500 {{MP}} juice, 100 attack, 35 defense, 100 speed and 10 luck.
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:


Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
|-
| image1          = Kid's Kite (neutral).gif
|
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.<br><br> 45% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing.  
[[File:Kid's Kite (neutral).png|90x120px|frameless|center|Neutral Kid's Kite]]
| image2          = Kid's Kite (happy).gif
|25% chance to 'fly', dealing attack damage to all party members.
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.<br><br> 30% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing.  
 
| image3          = Kid's Kite (sad).gif
45% chance of doing a normal attack.  
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.<br><br> 30% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing.
 
| image4          = Kid's Kite (angry).gif
Else, it will do nothing.  
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.<br><br> 50% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing.
|-
}}
|
[[File:Kid's Kite (happy).png|90x120px|frameless|center|Happy Kid's Kite]]
|30% chance to 'fly', dealing attack damage to all party members.
 
30% chance of doing a normal attack.
 
Else, it will do nothing .
|-
|
[[File:Kid's Kite (sad).png|90x120px|frameless|center|Sad Kid's Kite]]
|20% chance to 'fly', dealing attack damage to all party members.
 
30% chance of doing a normal attack.


Else, it will do nothing.
== Formulas ==
|-
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
|
[[File:Kid's Kite (angry).png|90x120px|frameless|center|Angry Kid's Kite]]
|50% chance to 'fly', dealing attack damage to all party members.


50% chance of doing a normal attack.
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


Else, it will do nothing.
'''Fly 2''': [2 * a.atk - b.def] to all party.
|}
== Battle quotes ==
== Battle quotes ==
=== Actions ===
=== Action quotes ===
  * Kid's Kite dives at [Target]!
  * Kid's Kite dives at [Target]!
  * Kid's Kite swoops down!
  * Kid's Kite swoops down!
  * Kid's Kite puffs its chest proudly!
  * Kid's Kite puffs its chest proudly!
=== Unused ===
* Kid's Kite flies up really high! <ref>The unused "fly" skill would use this action text, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.</ref>
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Kid's_Kite_(neutral).png
Kid's_Kite_(happy).png
Kid's_Kite_(sad).png
Kid's_Kite_(angry).png
Kid's_Kite_(damaged).png
Kid's_Kite_(damaged).png
Kid's_Kite_(dying).png
Kid's_Kite_(dying).png
</gallery>
</gallery>
== Trivia ==
== Trivia ==
Its 'Fly' skill, combined to the fight's mechanics during the epilogue, can deal extreme damage if left without debuffs, as it will is capable of doing [300 heart - defense], besides the default 20% variation and critical chance.
* The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.
 
Its 'Fly' skill seems to be supposed to work as a two turns move (like in "Pokemon"), it would first use a skill named "Fly" that would act as a setup to apply a jump state on the user, and then on the next turn use 'Fly 2', which is the skill we know in battle. it's unknown why it was scrapped.


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 15:28, 14 March 2024

Kid's Kite
Kid's Kite (neutral).gif
HP.png heart 175 (before epilogue)
3000 (during epilogue)
MP.png juice 90 (before epilogue)
1500 (during epilogue)
attack 26 (before epilogue)
100 (during epilogue)
defense 10 (before epilogue)
35 (during epilogue)
speed 40 (before epilogue)
100 (during epilogue)
luck 10 (before epilogue)
10 (during epilogue)

For a better understanding of the battle-specific mechanics, see also Kite Kid (enemy).

Kid's Kite is an enemy that can be found in Pinwheel Forest, it's Kite Kid's precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.

Battle

There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:

Like most enemies, it will behave differently according to its emotion:

EMOTION BEHAVIORS
{{{size1}}} 25% chance to fly, dealing attack damage to all party members.

45% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size2}}} 30% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size3}}} 20% chance to fly, dealing attack damage to all party members.

30% chance of doing a normal attack. Observe.png

Else, it will do nothing.
{{{size4}}} 50% chance to fly, dealing attack damage to all party members.

50% chance of doing a normal attack. Observe.png

Else, it will do nothing.


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Fly 2: [2 * a.atk - b.def] to all party.

Battle quotes

Action quotes

* Kid's Kite dives at [Target]!
* Kid's Kite swoops down!
* Kid's Kite puffs its chest proudly!

Unused

* Kid's Kite flies up really high! [1]

Gallery

Trivia

  • The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 HP.png even without hitting right in the heart.
  1. The unused "fly" skill would use this action text, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.