Difference between revisions of "Kid's Kite"
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Kid's Kite | {{Enemy infobox | ||
| image = Kid's Kite (neutral).gif | |||
| size = 200px | |||
| heart = 175 (before epilogue) <br> 3000 (during epilogue) | |||
| juice = 90 (before epilogue) <br> 1500 (during epilogue) | |||
| attack = 26 (before epilogue) <br> 100 (during epilogue) | |||
| defense = 10 (before epilogue) <br> 35 (during epilogue) | |||
| speed = 40 (before epilogue) <br> 100 (during epilogue) | |||
| luck = 10 (before epilogue) <br> 10 (during epilogue) | |||
}} | |||
''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].'' | |||
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite. | |||
There are two variants that can be | |||
== Battle == | |||
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats: | |||
Like most enemies, it will behave differently according to its [[Battle system|emotion]]: | Like most enemies, it will behave differently according to its [[Battle system|emotion]]: | ||
{| | {{Battle infobox | ||
| imagetitle = EMOTION | |||
| title1 = BEHAVIORS | |||
| | | image1 = Kid's Kite (neutral).gif | ||
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.<br><br> 45% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing. | |||
| image2 = Kid's Kite (happy).gif | |||
|25% chance to | | descriptionone2 = 30% chance to fly, dealing attack damage to all party members.<br><br> 30% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing. | ||
| image3 = Kid's Kite (sad).gif | |||
45% chance of doing a normal attack. | | descriptionone3 = 20% chance to fly, dealing attack damage to all party members.<br><br> 30% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing. | ||
| image4 = Kid's Kite (angry).gif | |||
Else, it will do nothing. | | descriptionone4 = 50% chance to fly, dealing attack damage to all party members.<br><br> 50% chance of doing a normal attack. {{Observe}}<br><br> Else, it will do nothing. | ||
| | }} | ||
|30% chance to | |||
30% chance of doing a normal attack. | |||
Else, it will do nothing . | |||
| | |||
| | |||
== Formulas == | |||
''Skills that can be used when observe is used against the target are marked with {{Observe}}.'' | |||
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}} | |||
'''Fly 2''': [2 * a.atk - b.def] to all party. | |||
== Battle quotes == | == Battle quotes == | ||
=== | === Action quotes === | ||
* Kid's Kite dives at [Target]! | * Kid's Kite dives at [Target]! | ||
* Kid's Kite swoops down! | * Kid's Kite swoops down! | ||
* Kid's Kite puffs its chest proudly! | * Kid's Kite puffs its chest proudly! | ||
=== Unused === | |||
* Kid's Kite flies up really high! <ref>The unused "fly" skill would use this action text, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.</ref> | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Kid's_Kite_(neutral).png | |||
Kid's_Kite_(happy).png | |||
Kid's_Kite_(sad).png | |||
Kid's_Kite_(angry).png | |||
Kid's_Kite_(damaged).png | Kid's_Kite_(damaged).png | ||
Kid's_Kite_(dying).png | Kid's_Kite_(dying).png | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart. | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 15:28, 14 March 2024
Kid's Kite | ||
---|---|---|
| ||
heart | 175 (before epilogue) 3000 (during epilogue) | |
juice | 90 (before epilogue) 1500 (during epilogue) | |
attack | 26 (before epilogue) 100 (during epilogue) | |
defense | 10 (before epilogue) 35 (during epilogue) | |
speed | 40 (before epilogue) 100 (during epilogue) | |
luck | 10 (before epilogue) 10 (during epilogue) |
For a better understanding of the battle-specific mechanics, see also Kite Kid (enemy).
Kid's Kite is an enemy that can be found in Pinwheel Forest, it's Kite Kid's precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.
Battle
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:
Like most enemies, it will behave differently according to its emotion:
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def] (default).
Fly 2: [2 * a.atk - b.def] to all party.
Battle quotes
Action quotes
* Kid's Kite dives at [Target]! * Kid's Kite swoops down! * Kid's Kite puffs its chest proudly!
Unused
* Kid's Kite flies up really high! [1]
Gallery
Trivia
- The "fly 2" skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 even without hitting right in the heart.
- ↑ The unused "fly" skill would use this action text, this skill would work as a one turn "charge" (like Pokemon's "fly" move) for its "fly 2" skill, also applying a "jump" state on the user during the charging, presumably so attacks couldn't hit it.