Difference between revisions of "Kite Kid (enemy)"

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(Fixed odd mechanic to be more correct to how it works in game, weird behaviour to say the least. Moved action flavor texts to battle quotes (action), seems to make more sense than using the reference function.)
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[[File:KITEKIDNORMAL.png|90x120px|frameless|center|Neutral Kite Kid]]
[[File:KITEKIDNORMAL.png|90x120px|frameless|center|Neutral Kite Kid]]
|75% chance of doing a normal attack<ref>Kite Kid throws jacks at [Target]!</ref>.
|75% chance of doing a normal attack.


Else, it will brag, turning himself happy<ref>Kite Kid brags about Kid's Kite!</ref>.  
Else, it will brag, turning himself happy.  
|1000 exp.
|1000 exp.


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350 {{Clams}} clams.
350 {{Clams}} clams.
|}
|}
Additionally, If his kite is ever defeated, he will 'repair'<ref>Kite Kid repairs his kite.</ref> it after some turns, bringing it back to the field, this is count as an extra action, and will be done at the end of the turn.
Additionally, If his kite is ever defeated, he will 'repair' it after some turns, bringing it back to the field, this is count as an extra action, and will be done at the end of the turn.


=== During epilogue ===
=== During epilogue ===
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3000 {{Clams}} clams.
3000 {{Clams}} clams.
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|}
Additionally, every once in a while the wind will either become weaker<ref>The wind is weak.</ref> (removing buffs from the enemy troops), steady<ref>The wind is steady.</ref> (increasing the enemy troops' attack, defense and speed by 2 tiers) and raging<ref>The wind is raging.</ref> (increasing the enemy troops' attack, defense and speed by 3 tiers).
Additionally, every turn the wind will change, affecting the enemy troops in the following ways:
* If the wind becomes '''weaker''', it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.
* If the wind becomes '''steady''', it will it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.
* If the wind becomes '''raging''', it will buff attack, defense and speed by 3 tiers.
Lastly, whenever a new "wind state" is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.


== Battle quotes ==
== Battle quotes ==
=== Actions ===
* Kite Kid throws jacks at [Target]!
* Kite Kid brags about Kid's Kite!
* Kite Kid repairs his kite. (before epilogue)
* The wind is weak. (after epilogue)
* The wind is steady. (after epilogue)
* The wind is raging. (after epilogue)
=== Start ===
=== Start ===
  * Kite Kid: ''We are one with the wind!''
  * Kite Kid: ''We are one with the wind!''
  * Kite Kid: ''As long as it blowns, we are unbeatable!''
  * Kite Kid: ''As long as it blowns, we are unbeatable!''
=== During ===
=== During ===
WIP
=== Defeated ===
=== Defeated ===
WIP
== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 14:35, 8 April 2021

This article refer to Kite Kid as an enemy, for character, go to Kite Kid.

Kite Kid is an optional mini-boss that can be engaged at the top of the Pinwheel Forest, he will always be accompanied with his trusty Kid's Kite.

Battle

There are two variants that can be fough depending of how much the player progress before fighting him.

Before epilogue

If fought before the epilogue, he has 750 HP.png heart, 375 MP.png juice, 24 attack, 15 defense, 25 speed and 10 luck. He will behave as stated below:

Emotion Behaviour Rewards
Neutral Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

1000 exp.

350 Clams.png clams.

Happy Kite Kid
It will always do a normal attack. 1000 exp.

525 Clams.png clams.

Sad Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

750 exp.

263 Clams.png clams.

Angry Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

1500 exp.

350 Clams.png clams.

Additionally, If his kite is ever defeated, he will 'repair' it after some turns, bringing it back to the field, this is count as an extra action, and will be done at the end of the turn.

During epilogue

If fought during the epilogue, he has 8000 HP.png heart, 4000 MP.png juice, 84 attack, 68 defense, 70 speed and 10 luck. He will behave as stated:

Emotion Behaviour Rewards
Neutral Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

12000 exp.

3000 Clams.png clams.

Happy Kite Kid
It will always do a normal attack. 12000 exp.

3500 Clams.png clams.

Sad Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

10000 exp.

2500 Clams.png clams.

Angry Kite Kid
75% chance of doing a normal attack.

Else, it will brag, turning himself happy.

14000 exp.

3000 Clams.png clams.

Additionally, every turn the wind will change, affecting the enemy troops in the following ways:

* If the wind becomes weaker, it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.
* If the wind becomes steady, it will it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.
* If the wind becomes raging, it will buff attack, defense and speed by 3 tiers.

Lastly, whenever a new "wind state" is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.

Battle quotes

Actions

* Kite Kid throws jacks at [Target]!
* Kite Kid brags about Kid's Kite!
* Kite Kid repairs his kite. (before epilogue)
* The wind is weak. (after epilogue)
* The wind is steady. (after epilogue)
* The wind is raging. (after epilogue)

Start

* Kite Kid: We are one with the wind!
* Kite Kid: As long as it blowns, we are unbeatable!

During

WIP

Defeated

WIP

Gallery

Trivia

The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.

There are different defeat dialogues if the player fixed the pinwhell near the entrance.