Difference between revisions of "Shark Plane"

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(Created page with "SHARK PLANE is a creature that can be found in OTHERWORLD, specifically at the JUNKYARD and CATTAIL FIELDS. While being chased by an SHARK PLANE, if the player dec...")
 
(Fixed capslock; added special interaction with encounter to Trivia section.)
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SHARK PLANE is a creature that can be found in [[OTHERWORLD]], specifically at the [[JUNKYARD]] and [[CATTAIL FIELDS]]. While being chased by an SHARK PLANE, if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[U.F.O.]] and [[SNOT BUBBLE]].
Shark plane is a creature that can be found in [[Otherworld]], specifically at the [[Junkyard]] and [[Cattail fields]]. While being chased by an Shark plane, if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[U.F.O.]] and [[Snot bubble]].
 
== Battle ==
== Battle ==
SHARK PLANE has 300 HEART, 150 JUICE, 16 ATTACK, 7 DEFENSE, 20 SPEED and 10 LUCK. SHARK PLANE will always appear alone in battle, and like most enemies, will behave differently according to its [[BATTLE SYSTEM|EMOTION]]:
Shark plane has 300 heart, 150 juice, 16 attack, 7 defense, 20 speed and 10 luck. It will always appear alone in battle, and like most enemies, will behave differently according to its [[Battle system|emotion]]:


While NEUTRAL, it will roll a 65% chance of doing a normal ATTACK, followed by a 30% chance doing nothing, then a 40% chance of OVERCLOCK ENGINE, increasing its SPEED, if all fail, it will CHOMP a party member, dealing damage. If defeated while NEUTRAL, it will have 1/100 chance of dropping [[DYNAMITE]], and reward the player with 240 EXP and 30 CLAMS.
While neutral, it will roll a 65% chance of doing a normal attack, followed by a 30% chance doing nothing, then a 40% chance of 'overclock engine', increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while neutral, it will have 1/100 chance of dropping a [[Dynamite|dynamite]], and reward the player with 240 exp and 30 clams.


While HAPPY, it will roll a 45% chance of doing a normal ATTACK, followed by a 25% chance doing nothing, then a 50% chance of OVERCLOCK ENGINE, increasing its SPEED, if all fail, it will CHOMP a party member, dealing damage. If defeated while HAPPY, it will have 1/50 chance of dropping DYNAMITE, and reward the player with 240 EXP and 45 CLAMS.
While happy, it will roll a 45% chance of doing a normal attack, followed by a 25% chance doing nothing, then a 50% chance of overclock engine, increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while happy, it will have 1/50 chance of dropping a dynamite, and reward the player with 240 exp and 45 clams.


While SAD, it will roll a 30% chance of doing a normal ATTACK, followed by a 50% chance doing nothing, then a 25% chance of OVERCLOCK ENGINE, increasing its SPEED, if all fail, it will CHOMP a party member, dealing damage. If defeated while SAD, it will have 1/100 chance of dropping DYNAMITE, and reward the player with 180 EXP and 23 CLAMS.
While sad, it will roll a 30% chance of doing a normal attack, followed by a 50% chance doing nothing, then a 25% chance of overclock engine, increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while sad, it will have 1/100 chance of dropping a dynamite, and reward the player with 180 exp and 23 clams.


While ANGRY, it will roll a 60% chance of doing a normal ATTACK, followed by a 20% chance doing nothing, if both fail, it will CHOMP a party member, ignoring the DEFENSE and dealing damage to a party member. If defeated while ANGRY, it will have 1/100 chance of dropping DYNAMITE, and reward the player with 360 EXP and 30 CLAMS.
While angry, it will roll a 60% chance of doing a normal attack, followed by a 20% chance doing nothing, if both fail, it will 'chomp' a party member, ignoring the defense and dealing damage to a party member. If defeated while angry, it will have 1/100 chance of dropping a dynamite, and reward the player with 360 exp and 30 clams.


== Gallery ==
== Gallery ==


== Trivia ==
== Trivia ==
Albeit it was either scrapped or not working correctly, Its OVERCLOCK ENGINE skill is supposed to also turn SHARK PLANE ANGRY, it can even turn it ENRAGED and FURIOUS, despite its immunity to tier 2 and 3 EMOTION. On the same topic, its CHOMP skill, besides ignoring defense in all three tiers of ANGRY, also does increased damage if ENRAGED and even more when FURIOUS.
Albeit it was either scrapped or not working correctly, Its 'overclock engine' skill is supposed to also turn itself angry, it can even turn it enraged and furious, despite its immunity to tier 2 and 3 emotion. On the same topic, its 'chomp' skill, besides ignoring defense in all three tiers of angry, also does increased damage if enraged and even more when furious.
 
Like with all the enemies found in the Junkyard, at the beginning of the battle [[Kel]] will look for itens in the trash, obtaining various different itens, like [[Can|cans]], [[Tofu|tofu]], [[Rubber band|rubber bands]], [[Chocolate|chocolate]] and [[Cherry soda|cherry soda]]. Of course, this interaction will only appear when fought in the Junkyard.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 19:26, 22 March 2021

Shark plane is a creature that can be found in Otherworld, specifically at the Junkyard and Cattail fields. While being chased by an Shark plane, if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like U.F.O. and Snot bubble.

Battle

Shark plane has 300 heart, 150 juice, 16 attack, 7 defense, 20 speed and 10 luck. It will always appear alone in battle, and like most enemies, will behave differently according to its emotion:

While neutral, it will roll a 65% chance of doing a normal attack, followed by a 30% chance doing nothing, then a 40% chance of 'overclock engine', increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while neutral, it will have 1/100 chance of dropping a dynamite, and reward the player with 240 exp and 30 clams.

While happy, it will roll a 45% chance of doing a normal attack, followed by a 25% chance doing nothing, then a 50% chance of overclock engine, increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while happy, it will have 1/50 chance of dropping a dynamite, and reward the player with 240 exp and 45 clams.

While sad, it will roll a 30% chance of doing a normal attack, followed by a 50% chance doing nothing, then a 25% chance of overclock engine, increasing its speed, if all fail, it will 'chomp' a party member, dealing damage. If defeated while sad, it will have 1/100 chance of dropping a dynamite, and reward the player with 180 exp and 23 clams.

While angry, it will roll a 60% chance of doing a normal attack, followed by a 20% chance doing nothing, if both fail, it will 'chomp' a party member, ignoring the defense and dealing damage to a party member. If defeated while angry, it will have 1/100 chance of dropping a dynamite, and reward the player with 360 exp and 30 clams.

Gallery

Trivia

Albeit it was either scrapped or not working correctly, Its 'overclock engine' skill is supposed to also turn itself angry, it can even turn it enraged and furious, despite its immunity to tier 2 and 3 emotion. On the same topic, its 'chomp' skill, besides ignoring defense in all three tiers of angry, also does increased damage if enraged and even more when furious.

Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for itens in the trash, obtaining various different itens, like cans, tofu, rubber bands, chocolate and cherry soda. Of course, this interaction will only appear when fought in the Junkyard.