Difference between revisions of "Doombox"

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Else, it will blast music, dealing damage to all party members. {{Observe}}
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/25 chance of dropping air horn and 1/15 chances of dropping [[Dead Batteries|dead batteries]].
|1/25 chance of dropping [[Air horn|air horn]] and 1/15 chances of dropping [[Dead Batteries|dead batteries]].


142 exp.
142 exp.
Line 41: Line 41:


Else, it will blast music, dealing damage to all party members. {{Observe}}
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chance of dropping [[Dead Batteries|dead batteries]].
|1/50 chance of dropping [[Air horn|air horn]] and 1/25 chance of dropping [[Dead Batteries|dead batteries]].


108 exp.
108 exp.
Line 54: Line 54:


Else, it will blast music, dealing damage to all party members. {{Observe}}
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chances of dropping [[Dead Batteries|dead batteries]].
|1/50 chance of dropping [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]].


214 exp.
214 exp.

Revision as of 16:49, 9 March 2022

Doombox is an enemy that can be found in Otherworld, specifically at the Junkyard.

Battle

Doombox has 135 HP.png heart, 65 MP.png juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doombox will behave differently according to its emotion:

Emotion Behaviour Rewards
Neutral Doombox
55% chance of doing a normal attack. Observe.png

35% chance of doing nothing.

Else, it will blast music, dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.

143 exp.

21 Clams.png clams.

Happy Doombox
45% chance of doing a normal attack. Observe.png

40% chance of doing nothing.

Else, it will blast music, dealing damage to all party members. Observe.png

1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries.

142 exp.

32 Clams.png clams.

Sad Doombox
30% chance of doing a normal attack. Observe.png

70% chance of doing nothing.

Else, it will blast music, dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chance of dropping dead batteries.

108 exp.

16 Clams.png clams.

Angry Doombox
60% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

Else, it will blast music, dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.

214 exp.

21 Clams.png clams.

Additionally, if not angry, it will regularly angry itself at the end of each turn.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], this attack will never hit right in the heart. Observe.png

Blast music: [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. Observe.png

Battle Quotes

Action quotes

* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!

Gallery

Trivia

  • The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
  • It is even more unusual that the neutral Doombox drops 143 exp, which is a number seen often in-game.