Difference between revisions of "Doombox"
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{{Enemy infobox | |||
| image = Doombox_(neutral).gif | |||
| size = 150px | |||
| heart = 135 | |||
| juice = 65 | |||
| attack = 12 | |||
| defense = 10 | |||
| speed = 6 | |||
| luck = 10 | |||
| drops = [[Air horn|air horn]], [[Dead Batteries|dead batteries]] | |||
}} | |||
'''Doombox''' is an [[Enemies|enemy]] that can be found in [[Otherworld]], specifically at the [[Junkyard]]. | '''Doombox''' is an [[Enemies|enemy]] that can be found in [[Otherworld]], specifically at the [[Junkyard]]. | ||
== Battle == | == Battle == | ||
Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]. Additionally, if not angry, it will regularly angry itself at the end of each turn. | |||
{| | {{Battle infobox | ||
| imagetitle = EMOTION | |||
| title1 = BEHAVIORS | |||
| title2 = REWARDS | |||
| | | image1 = Doombox_(neutral).gif | ||
| | | descriptionone1 = 55% chance of doing a normal attack {{Observe}}<br><br> 35% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}} | ||
[[ | | descriptiontwo1 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 143 exp<br><br> 21 {{Clams}} clams | ||
| | | image2 = Doombox_(happy).gif | ||
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}<br><br> 40% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}} | |||
| descriptiontwo2 = 1/25 chance of dropping an [[Air horn|air horn]] and 1/15 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 142 exp<br><br> 32 {{Clams}} clams | |||
| image3 = Doombox_(sad).gif | |||
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}<br><br> 70% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}} | |||
| descriptiontwo3 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chance of dropping [[Dead Batteries|dead batteries]]<br><br> 108 exp<br><br> 16 {{Clams}} clams | |||
| image4 = Doombox_(angry).gif | |||
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}<br><br> 10% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}} | |||
| descriptiontwo4 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 214 exp<br><br> 21 {{Clams}} clams | |||
}} | |||
== Formulas == | == Formulas == | ||
Line 85: | Line 57: | ||
== Trivia == | == Trivia == | ||
Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]]. | * Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]]. | ||
* The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP. | |||
:* It is even more unusual that the neutral Doombox drops [[143]] exp, which is a number seen often in-game. | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 19:37, 22 April 2022
Doombox | ||
---|---|---|
| ||
heart | 135 | |
juice | 65 | |
attack | 12 | |
defense | 10 | |
speed | 6 | |
luck | 10 | |
drops | air horn, dead batteries |
Doombox is an enemy that can be found in Otherworld, specifically at the Junkyard.
Battle
Like most enemies, Doombox will behave differently according to its emotion. Additionally, if not angry, it will regularly angry itself at the end of each turn.
EMOTION | BEHAVIORS | REWARDS |
---|---|---|
55% chance of doing a normal attack 35% chance of doing nothing Else, it will blast music, dealing damage to all party members |
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries 143 exp 21 clams | |
45% chance of doing a normal attack 40% chance of doing nothing Else, it will blast music, dealing damage to all party members |
1/25 chance of dropping an air horn and 1/15 chances of dropping dead batteries 142 exp 32 clams | |
30% chance of doing a normal attack 70% chance of doing nothing Else, it will blast music, dealing damage to all party members |
1/50 chance of dropping an air horn and 1/25 chance of dropping dead batteries 108 exp 16 clams | |
60% chance of doing a normal attack 10% chance of doing nothing Else, it will blast music, dealing damage to all party members |
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries 214 exp 21 clams |
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def], this attack will never hit right in the heart.
Blast music: [2 * a.atk - b.def] to all party, this attack will never hit right in the heart.
Battle Quotes
Action quotes
* Doombox slams into [target]! * Doombox is adjusting the radio. * Doombox drops some sick beats!
Gallery
Trivia
- Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like cans, tofus, rubber bands, chocolates and cherry sodas.
- The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
- It is even more unusual that the neutral Doombox drops 143 exp, which is a number seen often in-game.