Difference between revisions of "Doombox"

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'''Doombox''' is a creature that can be found in [[Otherworld]], specifically at the [[Junkyard]].
{{Enemy infobox
| image  = Doombox_(neutral).gif
| size    = 150px
| heart  = 135
| juice  = 65
| attack  = 12
| defense = 10
| speed  = 6
| luck    = 10
| drops  = [[Air horn|air horn]], [[Dead Batteries|dead batteries]]
}}
 
'''Doombox''' is an [[Enemies|enemy]] that can be found in [[Otherworld]], specifically at the [[Junkyard]].
== Battle ==
== Battle ==
Doombox has 135 {{HP}} heart, 65 {{MP}} juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]:
Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]. Additionally, if not angry, it will regularly angry itself at the end of each turn.


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
| title2          = REWARDS
|-
| image1          = Doombox_(neutral).gif
|  
| descriptionone1 = 55% chance of doing a normal attack {{Observe}}<br><br> 35% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
[[File:Doombox_(neutral).gif|90x120px|frameless|center|Neutral Doombox]]
| descriptiontwo1 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 143 exp<br><br> 21 {{Clams}} clams
|55% chance of doing a normal attack. {{Observe}}
| image2          = Doombox_(happy).gif
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}<br><br> 40% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo2 = 1/25 chance of dropping an [[Air horn|air horn]] and 1/15 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 142 exp<br><br> 32 {{Clams}} clams
| image3          = Doombox_(sad).gif
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}<br><br> 70% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo3 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chance of dropping [[Dead Batteries|dead batteries]]<br><br> 108 exp<br><br> 16 {{Clams}} clams
| image4          = Doombox_(angry).gif
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}<br><br> 10% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo4 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 214 exp<br><br> 21 {{Clams}} clams
}}


35% chance of doing nothing.
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/50 chance of dropping [[Air horn|air horn]] and 1/25 chances of dropping [[Dead batteries|dead batteries]].
143 exp.
21 {{Clams}} clams.
|-
|
[[File:Doombox_(happy).gif|90x120px|frameless|center|Happy Doombox]]
|45% chance of doing a normal attack. {{Observe}}
40% chance of doing nothing.
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries.
142 exp.
32 {{Clams}} clams.
|-
|
[[File:Doombox_(sad).gif|90x120px|frameless|center|Sad Doombox]]
|30% chance of doing a normal attack. {{Observe}}
70% chance of doing nothing.
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.
108 exp.
16 {{Clams}} clams.
|-
|
[[File:Doombox_(angry).gif|135x180px|frameless|center|Angry Doombox]]
|60% chance of doing a normal attack. {{Observe}}
10% chance of doing nothing.
Else, it will blast music, dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.
214 exp.
21 {{Clams}} clams.
|}
Additionally, if not angry, it will regularly angry itself at the end of each turn.


== Formulas ==
== Formulas ==
Line 67: Line 39:
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}


'''Blast Music''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}
'''Blast music''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}


== Battle Quotes ==
== Battle Quotes ==
Line 85: Line 57:


== Trivia ==
== Trivia ==
Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for itens in the trash, obtaining one of various possible itens, like [[Can|cans]], [[Tofu|tofu]], [[Rubber Band|rubber bands]], [[Chocolate|chocolate]] and [[Cherry Soda|cherry soda]].
* Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]].
 
* The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
:* It is even more unusual that the neutral Doombox drops [[143]] exp, which is a number seen often in-game.
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 19:37, 22 April 2022

Doombox
Doombox (neutral).gif
HP.png heart 135
MP.png juice 65
attack 12
defense 10
speed 6
luck 10
drops air horn, dead batteries


Doombox is an enemy that can be found in Otherworld, specifically at the Junkyard.

Battle

Like most enemies, Doombox will behave differently according to its emotion. Additionally, if not angry, it will regularly angry itself at the end of each turn.

EMOTION BEHAVIORS REWARDS
{{{size1}}} 55% chance of doing a normal attack Observe.png

35% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries

143 exp

21 Clams.png clams
{{{size2}}} 45% chance of doing a normal attack Observe.png

40% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/25 chance of dropping an air horn and 1/15 chances of dropping dead batteries

142 exp

32 Clams.png clams
{{{size3}}} 30% chance of doing a normal attack Observe.png

70% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chance of dropping dead batteries

108 exp

16 Clams.png clams
{{{size4}}} 60% chance of doing a normal attack Observe.png

10% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries

214 exp

21 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], this attack will never hit right in the heart. Observe.png

Blast music: [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. Observe.png

Battle Quotes

Action quotes

* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!

Gallery

Trivia

  • The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
  • It is even more unusual that the neutral Doombox drops 143 exp, which is a number seen often in-game.