Difference between revisions of "Sir Maximus III"

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Sir Maximus III is a creature that can be found in [[Sweetheart’s Castle]], it’s one of the three mini bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.
{{Enemy infobox
| image  = Sir Maximus (neutral).gif
| size    = 200px
| heart  = 1110/4000
| juice  = 550/2000
| attack  = 24/75
| defense = 24/100
| speed  = 20/75
| luck    = 15/15
| drops  = [[Tofu]]
}}
'''Sir Maximus III''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.


== Battle ==
== Battle ==
As stated before, it will be fought twice, whatever, the only difference in its stats and rewards, which are as stated below:
As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:
*First encounter: 1110 {{HP}} heart, 550 {{MP}} juice, 24 attack, 24 defense, 20 speed and 15 luck (it will give the rewards stated on the table).
*Boss Rush: 4000 {{HP}} heart, 2000 {{MP}} juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards).


Like most enemies, it will act differently according to its [[Battle system|emotion]]:
Like most enemies, it will act differently according to its [[Battle system|emotion]]:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
| title2          = REWARDS
|-
| image1          = Sir Maximus (neutral).gif
|  
| descriptionone1 = 30% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 30% chance to hit twice, dealing damage to two random party members once.<br><br> 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}<br><br> Else, it will flex, turning itself happy and increasing the damage of the next attack.
[[File:Sir Maximus (neutral).gif|90x120px|frameless|center|Neutral Sir Maximus III]]
| descriptiontwo1 = 1 [[Tofu|tofu]]<br><br> 2500 exp<br><br> 600 {{Clams}} clams
|30% chance of doing a normal attack. {{Observe}}
| image2          = Sir Maximus (happy).gif
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}<br><br> 49% chance of doing nothing... becoming sad.<br><br> 30% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
| descriptiontwo2 = 1 [[Tofu|tofu]]<br><br> 2500 exp<br><br> 900 {{Clams}} clams
| image3          = Sir Maximus (sad).gif
| descriptionone3 = 40% chance of doing a normal attack. {{Observe}}<br><br> 30% chance to hit twice, dealing damage to two random party members once.<br><br> 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}<br><br> Else, it will flex, turning itself happy and increasing the damage of the next attack.
| descriptiontwo3 = 1 [[Tofu|tofu]]<br><br> 1875 exp<br><br> 450 {{Clams}} clams
| image4          = Sir Maximus (angry).gif
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of doing nothing... becoming sad.<br><br> 45% chance to hit twice, dealing damage to two random party members once.<br><br> 40% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}<br><br> Else, it will flex, turning itself happy and increasing the damage of the next attack.
| descriptiontwo4 = 1 [[Tofu|tofu]]<br><br> 3750 exp<br><br> 600 {{Clams}} clams
}}


25% chance of doing nothing...becoming sad.  
Additionally, once it reaches 220 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.


30% chance to ‘hit twice’, dealing damage to two random party members once.
== Formulas ==
 
35% chance of doing a ‘spin’, dealing increased damage to all party members. {{Observe}}
 
Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack by 2.5x.
|1 [[Tofu]]
 
2500 exp.
 
600 {{Clams}} clams.
|-
|
[[File:Sir Maximus (happy).gif|90x120px|frameless|center|Happy Sir Maximus III]]
|40% chance of doing a normal attack. {{Observe}}
 
39% chance of doing nothing...becoming sad.
 
30% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
2500 exp.
 
900 {{Clams}} clams.
|-
|
[[File:Sir Maximus (sad).gif|90x120px|frameless|center|Sad Sir Maximus III]]
|40% chance of doing a normal attack. {{Observe}}
 
30% chance to ‘hit twice’, dealing damage to two random party members once.
 
35% chance of doing a ‘spin’, dealing increased damage to all party members. {{Observe}}
 
Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack by 2.5x.
|1 Tofu.
 
1875 exp.
 
450 {{Clams}} clams.
|-
|
[[File:Sir Maximus (angry).gif|90x120px|frameless|center|Angry Sir Maximus III]]
|45% chance of doing a normal attack. {{Observe}}
 
30% chance of doing nothing...becoming sad.
 
45% chance to ‘hit twice’, dealing damage to two random party members once.
 
40% chance of doing a ‘spin’, dealing increased damage to all party members. {{Observe}}
 
Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack by 2.5x.
|1 Tofu.
 
3750 exp.
 
600 {{Clams}} clams.
|}
Additionally, once it reaches 220 (20%) {{HP}}, it will do its ‘ultimate attack’ once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.
 
==== Formulas ====
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


'''Hit Twice''': [2 * a.atk - b.def].
'''Hit twice''': [2 * a.atk - b.def].


'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
*1 party member: [4 * a.atk - b.def].
*1 party member: [4 * a.atk].
*2 party members: [3 * a.atk - b.def].
*2 party members: [3 * a.atk].
*3 or 4 party members: [2 * a.atk - b.def].
*3 or 4 party members: [2 * a.atk].


'''Flex''': Add "Flex" state, multiplying the next damage it causes by 2.5 times, and turning himself happy.
'''Flex''': Add a "Flex" state, multiplying the next damage it causes by 2.5 times and turns itself happy.


'''Ultimate Attack''': 50, does not hit right in the heart.
'''Ultimate attack''': 50, does not hit right in the heart.


'''Ultimate Attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.
'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.


== Battle Quotes ==
== Battle Quotes ==
Line 102: Line 60:
  * Sir Maximus III remembers his grandfather's dying words.
  * Sir Maximus III remembers his grandfather's dying words.
  * Sir Maximus III strikes twice!
  * Sir Maximus III strikes twice!
  * Sir MAximus III uses his grandfather's ultimate attack!
  * Sir Maximus III uses his grandfather's ultimate attack!
  * Sir Maximus III spins quickly!
  * Sir Maximus III spins quickly!
  * Sir Maximus III flexes and feels his best!
  * Sir Maximus III flexes and feels his best!
*
 
=== During battle ===
=== During battle ===
  * Sir Maximus III: ''No... I cannot let my father's and his father's deaths be in vain!'' (50% {{HP}}).
  * Sir Maximus III: ''No... I cannot let my father's and his father's deaths be in vain!'' (50% {{HP}}).
Line 111: Line 69:
=== When defeated ===
=== When defeated ===
  * Sir Maximus III: ''Father... Grandfather...''
  * Sir Maximus III: ''Father... Grandfather...''
  * Sir Maximus II: ''I'm sorry... I have failed you.''
  * Sir Maximus III: ''I'm sorry... I have failed you.''
 
=== When defeating the player ===
=== When defeating the player ===
  * Sir Maximus III: ''Alas, my family has been avenged!''
  * Sir Maximus III: ''Alas, my family has been avenged!''
  * Sir Maximus II: ''This is a glorious day for my people!''
  * Sir Maximus III: ''This is a glorious day for my people!''


== Gallery ==
== Gallery ==
Line 127: Line 86:


== Trivia ==
== Trivia ==
The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.
 
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] suffering from its parents’ death.
Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Room]] suffering from its parents’ death.
*One of the few enemies whose 'do nothing' action actually does something.
 
One of the few enemies which 'do nothing' action does not do nothing.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 22:22, 3 March 2024

Sir Maximus III
Sir Maximus (neutral).gif
HP.png heart 1110/4000
MP.png juice 550/2000
attack 24/75
defense 24/100
speed 20/75
luck 15/15
drops Tofu

Sir Maximus III is an enemy that can be found in Sweetheart's Castle, it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the Boss Rush as a team.

Battle

As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:

Like most enemies, it will act differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 30% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

30% chance to hit twice, dealing damage to two random party members once.

35% chance of doing a spin, dealing increased damage which ignores defense to all party members. Observe.png

Else, it will flex, turning itself happy and increasing the damage of the next attack.
1 tofu

2500 exp

600 Clams.png clams
{{{size2}}} 40% chance of doing a normal attack. Observe.png

49% chance of doing nothing... becoming sad.

30% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

2500 exp

900 Clams.png clams
{{{size3}}} 40% chance of doing a normal attack. Observe.png

30% chance to hit twice, dealing damage to two random party members once.

35% chance of doing a spin, dealing increased damage which ignores defense to all party members. Observe.png

Else, it will flex, turning itself happy and increasing the damage of the next attack.
1 tofu

1875 exp

450 Clams.png clams
{{{size4}}} 45% chance of doing a normal attack. Observe.png

30% chance of doing nothing... becoming sad.

45% chance to hit twice, dealing damage to two random party members once.

40% chance of doing a spin, dealing increased damage which ignores defense to all party members. Observe.png

Else, it will flex, turning itself happy and increasing the damage of the next attack.
1 tofu

3750 exp

600 Clams.png clams


Additionally, once it reaches 220 (20%) HP.png, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Hit twice: [2 * a.atk - b.def].

Spin: It have a different formula based on the number of party members alive: Observe.png

  • 1 party member: [4 * a.atk].
  • 2 party members: [3 * a.atk].
  • 3 or 4 party members: [2 * a.atk].

Flex: Add a "Flex" state, multiplying the next damage it causes by 2.5 times and turns itself happy.

Ultimate attack: 50, does not hit right in the heart.

Ultimate attack (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.

Battle Quotes

Action quotes

* Sir Maximus III swing his sword!
* Sir Maximus III remembers his grandfather's dying words.
* Sir Maximus III strikes twice!
* Sir Maximus III uses his grandfather's ultimate attack!
* Sir Maximus III spins quickly!
* Sir Maximus III flexes and feels his best!

During battle

* Sir Maximus III: No... I cannot let my father's and his father's deaths be in vain! (50% HP.png).
* Sir Maximus III: Now for my ultimate attack!

When defeated

* Sir Maximus III: Father... Grandfather...
* Sir Maximus III: I'm sorry... I have failed you.

When defeating the player

* Sir Maximus III: Alas, my family has been avenged!
* Sir Maximus III: This is a glorious day for my people!

Gallery

Trivia

  • The Flex effect gained from its ‘flex’ skill is the same used by Kel, with the addition of turning itself happy.
  • Later in the game, Sir Maximus IV can be found on one of the VIP rooms suffering from its parents’ death.
  • One of the few enemies whose 'do nothing' action actually does something.