Difference between revisions of "Kid's Kite"
m |
(rephrased some parts so it were a bit more consistent to other articles, added missing info (formulas etc) and the gifs for the table.) |
||
Line 1: | Line 1: | ||
''For a better understanding of the battle specific mechanics, see also [[Kite Kid (enemy)]].'' | |||
'''Kid's Kite''' is a "creature" that can be found in [[Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight along side him if the player decides to battle, as the name suggests, it's a living kite. | |||
== Battle == | |||
There are two variants that can be fough depending of how much the player progress before fighting Kite Kid. Whatever, both have no reward upon being defeated, and the only difference is its stats: | There are two variants that can be fough depending of how much the player progress before fighting Kite Kid. Whatever, both have no reward upon being defeated, and the only difference is its stats: | ||
*Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck. | *Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck. | ||
Line 12: | Line 14: | ||
|- | |- | ||
| | | | ||
[[File:Kid's Kite (neutral). | [[File:Kid's Kite (neutral).gif|90x120px|frameless|center|Neutral Kid's Kite]] | ||
|25% chance to 'fly', dealing attack damage to all party members. | |25% chance to 'fly', dealing attack damage to all party members. | ||
45% chance of doing a normal attack. | 45% chance of doing a normal attack. {{Observe}} | ||
Else, it will do nothing. | Else, it will do nothing. | ||
|- | |- | ||
| | | | ||
[[File:Kid's Kite (happy). | [[File:Kid's Kite (happy).gif|90x120px|frameless|center|Happy Kid's Kite]] | ||
|30% chance to 'fly', dealing attack damage to all party members. | |30% chance to 'fly', dealing attack damage to all party members. | ||
30% chance of doing a normal attack. | 30% chance of doing a normal attack. {{Observe}} | ||
Else, it will do nothing . | Else, it will do nothing . | ||
|- | |- | ||
| | | | ||
[[File:Kid's Kite (sad). | [[File:Kid's Kite (sad).gif|90x120px|frameless|center|Sad Kid's Kite]] | ||
|20% chance to 'fly', dealing attack damage to all party members. | |20% chance to 'fly', dealing attack damage to all party members. | ||
30% chance of doing a normal attack. | 30% chance of doing a normal attack. {{Observe}} | ||
Else, it will do nothing. | Else, it will do nothing. | ||
|- | |- | ||
| | | | ||
[[File:Kid's Kite (angry). | [[File:Kid's Kite (angry).gif|90x120px|frameless|center|Angry Kid's Kite]] | ||
|50% chance to 'fly', dealing attack damage to all party members. | |50% chance to 'fly', dealing attack damage to all party members. | ||
50% chance of doing a normal attack. | 50% chance of doing a normal attack. {{Observe}} | ||
Else, it will do nothing. | Else, it will do nothing. | ||
|} | |} | ||
== Formulas == | |||
''Skills that can be used when observe is used against the target are marked with {{Observe}}.'' | |||
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}} | |||
'''Fly 2''': [2 * a.atk - b.def] to all party. | |||
== Battle quotes == | == Battle quotes == | ||
=== | === Action quotes === | ||
* Kid's Kite dives at [Target]! | * Kid's Kite dives at [Target]! | ||
* Kid's Kite swoops down! | * Kid's Kite swoops down! | ||
* Kid's Kite puffs its chest proudly! | * Kid's Kite puffs its chest proudly! | ||
=== Unused === | |||
* Kid's Kite flies up really high! (unused 'fly' "charge") | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Kid's_Kite_(neutral).png | |||
Kid's_Kite_(happy).png | |||
Kid's_Kite_(sad).png | |||
Kid's_Kite_(angry).png | |||
Kid's_Kite_(damaged).png | Kid's_Kite_(damaged).png | ||
Kid's_Kite_(dying).png | Kid's_Kite_(dying).png | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
Its 'Fly' skill, combined to the fight's mechanics during the epilogue, can | *Its 'Fly 2' skill, combined to the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart. | ||
*Its 'Fly 2' skill were supposed to work as a two turns move (like in "Pokemon"), it would first use a skill named "Fly" that would act as a setup to apply a jump state on the user, and then on the next turn use 'Fly 2'. | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 18:59, 29 April 2021
For a better understanding of the battle specific mechanics, see also Kite Kid (enemy).
Kid's Kite is a "creature" that can be found in Pinwheel Forest, it's Kite Kid's precious possession, and will fight along side him if the player decides to battle, as the name suggests, it's a living kite.
Battle
There are two variants that can be fough depending of how much the player progress before fighting Kite Kid. Whatever, both have no reward upon being defeated, and the only difference is its stats:
- Before epilogue: 175 heart, 90 juice, 26 attack, 10 defense, 40 speed and 10 luck.
- During epilogue: 3000 heart, 1500 juice, 100 attack, 35 defense, 100 speed and 10 luck.
Like most enemies, it will behave differently according to its emotion:
Emotion | Behaviour |
---|---|
25% chance to 'fly', dealing attack damage to all party members.
45% chance of doing a normal attack. Else, it will do nothing. | |
30% chance to 'fly', dealing attack damage to all party members.
30% chance of doing a normal attack. Else, it will do nothing . | |
20% chance to 'fly', dealing attack damage to all party members.
30% chance of doing a normal attack. Else, it will do nothing. | |
50% chance to 'fly', dealing attack damage to all party members.
50% chance of doing a normal attack. Else, it will do nothing. |
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def] (default).
Fly 2: [2 * a.atk - b.def] to all party.
Battle quotes
Action quotes
* Kid's Kite dives at [Target]! * Kid's Kite swoops down! * Kid's Kite puffs its chest proudly!
Unused
* Kid's Kite flies up really high! (unused 'fly' "charge")
Gallery
Trivia
- Its 'Fly 2' skill, combined to the fight's mechanics during the epilogue, can easily hit for 300 even without hitting right in the heart.
- Its 'Fly 2' skill were supposed to work as a two turns move (like in "Pokemon"), it would first use a skill named "Fly" that would act as a setup to apply a jump state on the user, and then on the next turn use 'Fly 2'.