Something in the Dark: Difference between revisions

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{{Enemy infobox
'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.
| image  = Something Heights.gif
| size    = 200px
| heart  = 9000
| juice  = 4500
| attack  = 10
| defense = 10
| speed  = 10
| luck    = 10
}}
''This article is about Something in the Dark as a boss in the real world, for the headspace counterpart, go to [[Heights]].''


'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his severe acrophobia. Sunny 'battles' it during the Prologue, shortly after his first attempt to go down the stairs. He conquers it after remembering how to Calm Down from [[Mari|a mysterious voice.]]
== Battle ==
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:
 
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|???
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
|-
|
[[File:Something_Heights.gif|frameless|center|???]]
|'''First'''/'''second'''/'''third''' turn: does a dark attack, dealing 15% {{HP}} damage.
 
'''fourth'''/'''fifth''' : does nothing.


== Battle ==
'''sixth'''/'''seventh'''/'''eighth''' turn: does a dark attack, dealing 15% {{HP}} damage.
While Something in the Dark has extremely high stats for the point where it is fought, they are effectively meaningless, as the fight is essentially a cutscene. Something in the Dark will always follow this behavior:


{{Battle infobox
'''ninth''': does nothing.
| imagetitle      = EMOTION
| title1          = BEHAVIORS
| image1          = Something Heights.gif
| size1          = 300px
| descriptionone1 = On the first three turns, it will shove Sunny, dealing 15% {{HP}} damage.<br><br>On the forth and fifth turn, it will taunt Sunny as he falls.<br><br>On the sixth, seventh, and eighth turn, it will shove Sunny, dealing 15% {{HP}} damage.<br><br>On the ninth turn, it will taunt Sunny as he falls.<br><br>On the tenth turn, it will shove Sunny, dealing 143 {{HP}}, and instantly killing him.
}}


'''tenth''': attacks, dealing 143 {{HP}} damage.
|}
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.


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== Trivia ==
== Trivia ==
* The damage from its "final attack", [[143]], is strongly associated with [[Something]], and likely stands for "I love you."
* The damage from its "final attack", [[143]], is strongly associated with [[Something]], and likely stands for "I love you."
* Something in the Dark curiously has ''more'' {{HP}} and {{MP}} compared to its harder [[Routes|Omori route]] exclusive variant, [[Heights]].
[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 20:13, 27 August 2025

Something in the Dark is the first phobia Sunny overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.

Battle

It has 9000 HP.png heart, 4500 MP.png juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:

??? Behaviour
???
First/second/third turn: does a dark attack, dealing 15% HP.png damage.

fourth/fifth : does nothing.

sixth/seventh/eighth turn: does a dark attack, dealing 15% HP.png damage.

ninth: does nothing.

tenth: attacks, dealing 143 HP.png damage.

If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 HP.png of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.

Formulas

Dark Attack: [.15 * b.mhp] (15% maximum HP.png of the target).

Final Attack: [143].

Battle Quotes

Action quotes

* Something taunts [target] as he falls.
* Something shoves [target].

During battle

* ???: ...
* ???: Take a deep breath... Don't be afraid. It's not as scary as you think.
*  You steady yourself... and remember how to calm down.
* ???: Remember, ... All you need to do is calm down...

Gallery

Trivia

  • The damage from its "final attack", 143, is strongly associated with Something, and likely stands for "I love you."