Difference between revisions of "Doombox"

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DOOMBOX is a creature that can be found in [[OTHERWORLD]], specifically at the [[JUNKYARD]].
{{Enemy infobox
| image  = Doombox_(neutral).gif
| size    = 150px
| heart  = 135
| juice  = 65
| attack  = 12
| defense = 10
| speed  = 6
| luck    = 10
| drops  = [[Air horn|air horn]], [[Dead Batteries|dead batteries]]
}}
 
'''Doombox''' is an [[Enemies|enemy]] that can be found in [[Otherworld]], specifically at the [[Junkyard]].
== Battle ==
== Battle ==
DOOMBOX has 135 HEART, 65 JUICE, 12 ATTACK, 10 DEFENSE, 6 SPEED and 10 LUCK. Like most enemies, DOOMBOX will behave differently according to its [[BATTLE SYSTEM|EMOTION]], additionally, if not ANGRY, he will regularly ANGRY itself at the end of each turn:
Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]. Additionally, if not angry, it will regularly angry itself at the end of each turn.
 
{{Battle infobox
| imagetitle      = EMOTION
| title1          = BEHAVIORS
| title2          = REWARDS
| image1          = Doombox_(neutral).gif
| descriptionone1 = 55% chance of doing a normal attack {{Observe}}<br><br> 35% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo1 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 143 exp<br><br> 21 {{Clams}} clams
| image2          = Doombox_(happy).gif
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}<br><br> 40% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo2 = 1/25 chance of dropping an [[Air horn|air horn]] and 1/15 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 142 exp<br><br> 32 {{Clams}} clams
| image3          = Doombox_(sad).gif
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}<br><br> 70% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo3 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chance of dropping [[Dead Batteries|dead batteries]]<br><br> 108 exp<br><br> 16 {{Clams}} clams
| image4          = Doombox_(angry).gif
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}<br><br> 10% chance of doing nothing<br><br> Else, it will blast music, dealing damage to all party members {{Observe}}
| descriptiontwo4 = 1/50 chance of dropping an [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]]<br><br> 214 exp<br><br> 21 {{Clams}} clams
}}


While NEUTRAL, it will roll a 55% chance of doing a normal ATTACK, followed by a 35% chance doing nothing, if both fail, it will BLAST MUSIC, dealing damage to all party members. If defeated while NEUTRAL, it will have 1/50 chance of dropping [[AIR HORN]] and 1/25 chances of dropping [[DEAD BATTERIES]], and reward the player with 143 EXP and 21 CLAMS.


While HAPPY, it will roll a 45% chance of doing a normal ATTACK, followed by a 40% chance doing nothing, if both fail, it will BLAST MUSIC, dealing damage to all party members. If defeated while HAPPY, it will have 1/25 chance of dropping AIR HORN and 1/15 chances of dropping DEAD BATTERIES, and reward the player with 142 EXP and 32 CLAMS.
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


While SAD, it will roll a 30% chance of doing a normal ATTACK, followed by a 70% chance doing nothing, if both fail, it will BLAST MUSIC, dealing damage to all party members. If defeated while SAD, it will have 1/50 chance of dropping AIR HORN and 1/25 chances of dropping DEAD BATTERIES, and reward the player with 108 EXP and 16 CLAMS.
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}


While ANGRY, it will roll a 60% chance of doing a normal ATTACK, followed by a 10% chance doing nothing, if both fail, it will BLAST MUSIC, dealing damage to all party members. If defeated while ANGRY, it will have 1/50 chance of dropping AIR HORN and 1/25 chances of dropping DEAD BATTERIES, and reward the player with 214 EXP and 21 CLAMS.
'''Blast music''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}


== Battle Quotes ==
=== Action quotes ===
* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!
== Gallery ==
== Gallery ==
<gallery>
Doombox_(neutral).png
Doombox_(happy).png
Doombox_(sad).png
Doombox_(angry).png
Doombox_(damaged).png
Doombox_(dying).png
</gallery>


== Trivia ==
== Trivia ==
* Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]].


* The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
:* It is even more unusual that the neutral Doombox drops [[143]] exp, which is a number seen often in-game.
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 19:37, 22 April 2022

Doombox
Doombox (neutral).gif
HP.png heart 135
MP.png juice 65
attack 12
defense 10
speed 6
luck 10
drops air horn, dead batteries


Doombox is an enemy that can be found in Otherworld, specifically at the Junkyard.

Battle

Like most enemies, Doombox will behave differently according to its emotion. Additionally, if not angry, it will regularly angry itself at the end of each turn.

EMOTION BEHAVIORS REWARDS
{{{size1}}} 55% chance of doing a normal attack Observe.png

35% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries

143 exp

21 Clams.png clams
{{{size2}}} 45% chance of doing a normal attack Observe.png

40% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/25 chance of dropping an air horn and 1/15 chances of dropping dead batteries

142 exp

32 Clams.png clams
{{{size3}}} 30% chance of doing a normal attack Observe.png

70% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chance of dropping dead batteries

108 exp

16 Clams.png clams
{{{size4}}} 60% chance of doing a normal attack Observe.png

10% chance of doing nothing

Else, it will blast music, dealing damage to all party members Observe.png
1/50 chance of dropping an air horn and 1/25 chances of dropping dead batteries

214 exp

21 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], this attack will never hit right in the heart. Observe.png

Blast music: [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. Observe.png

Battle Quotes

Action quotes

* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!

Gallery

Trivia

  • The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.
  • It is even more unusual that the neutral Doombox drops 143 exp, which is a number seen often in-game.