Difference between revisions of "Harold"

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m (Huultah moved page HAROLD to Harold: fixing caps for the link)
(Updated to the new model, added gallery'n stuff, also removed the trivia since its now explicited during battle quotes.)
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Harold is a creature that can be found in [[Sweetheart's castle]].
'''Harold''' is a creature that can be found in [[Sweetheart's Castle]], together with [[Marsha]], [[Lucius]] and [[Therese]], they form the royal guard that protects the castle from intruders.


== Battle ==
== Battle ==
Harold has 225 heart, 112 juice, 28 attack, 22 defense, 15 speed and 10 luck. Like most creatures, it will behave differently based on its [[Battle System|emotion]]:
Harold has 225 {{HP}} heart, 112 {{MP}} juice, 28 attack, 22 defense, 15 speed and 10 luck. Like most creatures, it will behave differently based on its [[Battle System|emotion]]:


While neutral, it will first roll 65% chance of doing a normal attack, followed by 35% chance of doing nothing, then it will have a 30% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while neutral, it will have a 1/10 chances of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]], it will also reward the player with 462 exp and 64 clams.
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
|-
|
[[File:Harold_(neutral).gif|90x120px|frameless|center|Neutral Harold]]
|65% chance of doing a normal attack. {{Observe}}


While happy, it will first roll 30% chance of doing a normal attack, followed by 25% chance of doing nothing, then it will have a 40% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while happy, it will have a 1/5 chances of dropping nachos and 1/2 of dropping tofu, it will also reward the player with 462 exp and 96 clams.
35% chance of doing nothing.


While sad, it will first roll 25% chance of doing a normal attack, followed by 50% chance of doing nothing, then it will have a 40% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while sad, it will have a 1/10 chances of dropping nachos and 1/5 of dropping tofu, it will also reward the player with 347 exp and 48 clams.
30% chance to 'protect' itself, reducing damage taken by 50%.


While angry, it will first roll 80% chance of doing a normal attack, followed by 15% chance of doing nothing, then it will have a 20% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while angry, it will have a 1/10 chances of dropping nachos and 1/5 of dropping tofu, it will also reward the player with 693exp and 64 clams.
Else it will 'wink', turning one of the party members happy.
|1/10 chances of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]].


462 exp.
64 {{Clams}} clams.
|-
|
[[File:Harold_(happy).gif|90x120px|frameless|center|Happy Harold]]
|80% chance of doing a normal attack. {{Observe}}
15% chance of doing nothing.
20% chance to 'protect' itself, reducing damage taken by 50%.
Else, it will 'wink', turning one of the party members happy.
|1/5 chances of dropping nachos and 1/2 of dropping tofu.
462 exp.
96 {{Clams}} clams.
|-
|
[[File:Harold_(sad).gif|90x120px|frameless|center|Sad Harold]]
|25% chance of doing a normal attack. {{Observe}}
50% chance of doing nothing.
40% chance to 'protect' itself, reducing damage taken by 50%.
Else, it will 'wink', turning one of the party members happy.
|1/10 chances of dropping nachos and 1/5 of dropping tofu.
347 exp.
48 {{Clams}} clams.
|-
|
[[File:Harold_(angry).gif|90x120px|frameless|center|Angry Harold]]
|80% chance of doing a normal attack. {{Observe}}
15% chance of doing nothing.
20% chance to 'protect' itself, reducing damage taken by 50%.
Else, it will 'wink', turning one of the party members happy.
|1/10 chances of dropping nachos and 1/5 of dropping tofu.
693 exp.
64 {{Clams}} clams.
|}
=== Formulas ===
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
'''Protect''': Apply Guard state to the user, decreasing damage taken for the turn by 50%.
'''Wink''': Turns the target happy.
== Battle Quotes ==
=== Action quotes ===
* Harold swings his sword at [target]!
* Harold adjust his helmet.
* Harold protects himself.
* Harold winks at [target]!
=== When defeating the player ===
* Harold gained [Omori's current experience] exp!
* Harold levelled up!
== Gallery ==
== Gallery ==
<gallery>
Harold_(neutral).png
Harold_(happy).png
Harold_(sad).png
Harold_(angry).png
Harold_(damaged).png
Harold_(dying).png
</gallery>


== Trivia ==
== Trivia ==
Like [[Therese]], [[Lucius]] and [[Marsha]], if a Harold defeats the player, it will "level up" at the end of the fight.
*During the first visit to Sweetheart's Castle, they will not chase the player, but can still battle if it touches the party due to the [[Sprout Mole Mask]] given by [[Hero]], they will chase as normal during the other days.  




[[Category: Enemies]]
[[Category: Enemies]]

Revision as of 20:56, 1 May 2021

Harold is a creature that can be found in Sweetheart's Castle, together with Marsha, Lucius and Therese, they form the royal guard that protects the castle from intruders.

Battle

Harold has 225 HP.png heart, 112 MP.png juice, 28 attack, 22 defense, 15 speed and 10 luck. Like most creatures, it will behave differently based on its emotion:

Emotion Behaviour Rewards
Neutral Harold
65% chance of doing a normal attack. Observe.png

35% chance of doing nothing.

30% chance to 'protect' itself, reducing damage taken by 50%.

Else it will 'wink', turning one of the party members happy.

1/10 chances of dropping nachos and 1/5 of dropping tofu.

462 exp.

64 Clams.png clams.

Happy Harold
80% chance of doing a normal attack. Observe.png

15% chance of doing nothing.

20% chance to 'protect' itself, reducing damage taken by 50%.

Else, it will 'wink', turning one of the party members happy.

1/5 chances of dropping nachos and 1/2 of dropping tofu.

462 exp.

96 Clams.png clams.

Sad Harold
25% chance of doing a normal attack. Observe.png

50% chance of doing nothing.

40% chance to 'protect' itself, reducing damage taken by 50%.

Else, it will 'wink', turning one of the party members happy.

1/10 chances of dropping nachos and 1/5 of dropping tofu.

347 exp.

48 Clams.png clams.

Angry Harold
80% chance of doing a normal attack. Observe.png

15% chance of doing nothing.

20% chance to 'protect' itself, reducing damage taken by 50%.

Else, it will 'wink', turning one of the party members happy.

1/10 chances of dropping nachos and 1/5 of dropping tofu.

693 exp.

64 Clams.png clams.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Protect: Apply Guard state to the user, decreasing damage taken for the turn by 50%.

Wink: Turns the target happy.

Battle Quotes

Action quotes

* Harold swings his sword at [target]!
* Harold adjust his helmet.
* Harold protects himself.
* Harold winks at [target]!

When defeating the player

* Harold gained [Omori's current experience] exp!
* Harold levelled up!

Gallery

Trivia

  • During the first visit to Sweetheart's Castle, they will not chase the player, but can still battle if it touches the party due to the Sprout Mole Mask given by Hero, they will chase as normal during the other days.