Difference between revisions of "Harold"

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Harold is a creature that can be found in [[Sweetheart's castle]].
{{Enemy infobox
| image  = Harold_(neutral).gif
| size    = 150px
| heart  = 225
| juice  = 112
| attack  = 28
| defense = 22
| speed  = 15
| luck    = 10
| drops  = [[Nachos|nachos]], [[Tofu|tofu]]
}}
'''Harold''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], together with [[Marsha]], [[Lucius]] and [[Therese]], they form the royal guard that protects the castle from intruders.


== Battle ==
== Battle ==
Harold has 225 heart, 112 juice, 28 attack, 22 defense, 15 speed and 10 luck. Like most creatures, it will behave differently based on its [[Battle System|emotion]]:
Like most enemies, it will behave differently according to its [[Battle System|emotion]]:


While neutral, it will first roll 65% chance of doing a normal attack, followed by 35% chance of doing nothing, then it will have a 30% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while neutral, it will have a 1/10 chances of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]], it will also reward the player with 462 exp and 64 clams.
{{Battle infobox
| imagetitle      = EMOTION
| title1          = BEHAVIORS
| title2          = REWARDS
| image1          = Harold_(neutral).gif
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}<br><br> 35% chance of doing nothing<br><br> 30% chance to protect itself, reducing damage taken by 50%<br><br> Else it will wink, turning one of the party members happy
| descriptiontwo1 = 1/10 chance of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]]<br><br> 462 exp<br><br> 64 {{Clams}} clams
| image2          = Harold_(happy).gif
| descriptionone2 = 30% chance of doing a normal attack {{Observe}}<br><br> 25% chance of doing nothing<br><br> 40% chance to protect itself, reducing damage taken by 50%<br><br> Else it will wink, turning one of the party members happy
| descriptiontwo2 = 1/5 chance of dropping [[Nachos|nachos]] and 1/2 of dropping [[Tofu|tofu]]<br><br> 462 exp<br><br> 96 {{Clams}} clams
| image3          = Harold_(sad).gif
| descriptionone3 = 25% chance of doing a normal attack {{Observe}}<br><br> 50% chance of doing nothing<br><br> 40% chance to protect itself, reducing damage taken by 50%<br><br> Else it will wink, turning one of the party members happy
| descriptiontwo3 = 1/10 chance of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]]<br><br> 347 exp<br><br> 48 {{Clams}} clams
| image4          = Harold_(angry).gif
| descriptionone4 = 80% chance of doing a normal attack {{Observe}}<br><br> 15% chance of doing nothing<br><br> 20% chance to protect itself, reducing damage taken by 50%<br><br> Else it will wink, turning one of the party members happy
| descriptiontwo4 = 1/10 chance of dropping [[Nachos|nachos]] and 1/5 of dropping [[Tofu|tofu]]<br><br> 693 exp<br><br> 64 {{Clams}} clams
}}


While happy, it will first roll 30% chance of doing a normal attack, followed by 25% chance of doing nothing, then it will have a 40% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while happy, it will have a 1/5 chances of dropping nachos and 1/2 of dropping tofu, it will also reward the player with 462 exp and 96 clams.
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


While sad, it will first roll 25% chance of doing a normal attack, followed by 50% chance of doing nothing, then it will have a 40% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while sad, it will have a 1/10 chances of dropping nachos and 1/5 of dropping tofu, it will also reward the player with 347 exp and 48 clams.
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


While angry, it will first roll 80% chance of doing a normal attack, followed by 15% chance of doing nothing, then it will have a 20% chance of using guard, reducing damage taken by 50%, if all fail, it will 'wink', turning one of the party members happy. If defeated while angry, it will have a 1/10 chances of dropping nachos and 1/5 of dropping tofu, it will also reward the player with 693exp and 64 clams.
'''Protect''': Apply Guard state to the user, decreasing damage taken for the turn by 50%. This is a high-speed skill.


'''Wink''': Turns the target happy.
== Battle Quotes ==
=== Action quotes ===
* Harold swings his sword at [target]!
* Harold adjust his helmet.
* Harold protects himself.
* Harold winks at [target]!
=== When defeating the player ===
* Harold gained [Omori's current experience] exp!
* Harold levelled up!
== Gallery ==
== Gallery ==
<gallery>
Harold_(neutral).png
Harold_(happy).png
Harold_(sad).png
Harold_(angry).png
Harold_(damaged).png
Harold_(dying).png
</gallery>


== Trivia ==
== Trivia ==
Like [[Therese]], [[Lucius]] and [[Marsha]], if a Harold defeats the player, it will "level up" at the end of the fight.
*During the first visit to Sweetheart's Castle, they will not chase the player due to the [[Sprout Mole Masks|sprout mole mask]] given by [[Hero]], but can still battle if it touches the party, they will chase as normal during the other days.
 
*On the current patch (1.0.8), there is a bug, likely related to its "protect" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 19:08, 29 September 2022

Harold
Harold (neutral).gif
HP.png heart 225
MP.png juice 112
attack 28
defense 22
speed 15
luck 10
drops nachos, tofu

Harold is an enemy that can be found in Sweetheart's Castle, together with Marsha, Lucius and Therese, they form the royal guard that protects the castle from intruders.

Battle

Like most enemies, it will behave differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 65% chance of doing a normal attack Observe.png

35% chance of doing nothing

30% chance to protect itself, reducing damage taken by 50%

Else it will wink, turning one of the party members happy
1/10 chance of dropping nachos and 1/5 of dropping tofu

462 exp

64 Clams.png clams
{{{size2}}} 30% chance of doing a normal attack Observe.png

25% chance of doing nothing

40% chance to protect itself, reducing damage taken by 50%

Else it will wink, turning one of the party members happy
1/5 chance of dropping nachos and 1/2 of dropping tofu

462 exp

96 Clams.png clams
{{{size3}}} 25% chance of doing a normal attack Observe.png

50% chance of doing nothing

40% chance to protect itself, reducing damage taken by 50%

Else it will wink, turning one of the party members happy
1/10 chance of dropping nachos and 1/5 of dropping tofu

347 exp

48 Clams.png clams
{{{size4}}} 80% chance of doing a normal attack Observe.png

15% chance of doing nothing

20% chance to protect itself, reducing damage taken by 50%

Else it will wink, turning one of the party members happy
1/10 chance of dropping nachos and 1/5 of dropping tofu

693 exp

64 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Protect: Apply Guard state to the user, decreasing damage taken for the turn by 50%. This is a high-speed skill.

Wink: Turns the target happy.

Battle Quotes

Action quotes

* Harold swings his sword at [target]!
* Harold adjust his helmet.
* Harold protects himself.
* Harold winks at [target]!

When defeating the player

* Harold gained [Omori's current experience] exp!
* Harold levelled up!

Gallery

Trivia

  • During the first visit to Sweetheart's Castle, they will not chase the player due to the sprout mole mask given by Hero, but can still battle if it touches the party, they will chase as normal during the other days.
  • On the current patch (1.0.8), there is a bug, likely related to its "protect" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.