Difference between revisions of "Doombox"

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Doombox is a creature that can be found in [[Otherworld]], specifically at the [[Junkyard]].
'''Doombox''' is a creature that can be found in [[Otherworld]], specifically at the [[Junkyard]].
== Battle ==
== Battle ==
Doombox has 135 heart, 65 juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doomboxwill behave differently according to its [[Battle System|emotion]], additionally, if not angry, he will regularly angry itself at the end of each turn:
Doombox has 135 {{HP}} heart, 65 {{MP}} juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]:


While neutral, it will roll a 55% chance of doing a normal attack, followed by a 35% chance doing nothing, if both fail, it will 'blast music', dealing damage to all party members. If defeated while neutral, it will have 1/50 chance of dropping [[Air Horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]], and reward the player with 143 exp and 21 clams.
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
|-
|
[[File:Doombox_(neutral).gif|135x180px|frameless|center|Neutral Doombox]]
|55% chance of doing a normal attack. {{Observe}}


While happy, it will roll a 45% chance of doing a normal attack, followed by a 40% chance doing nothing, if both fail, it will 'blast music', dealing damage to all party members. If defeated while happy, it will have 1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries, and reward the player with 142 exp and 32 clams.
35% chance of doing nothing.  


While sad, it will roll a 30% chance of doing a normal attack, followed by a 70% chance doing nothing, if both fail, it will 'blast music', dealing damage to all party members. If defeated while sad, it will have 1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries, and reward the player with 108 exp and 16 clams.
Else, it will 'blast music', dealing damage to all party members. {{Observe}}
|1/50 chance of dropping [[Air Horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]].


While angry, it will roll a 60% chance of doing a normal attack, followed by a 10% chance doing nothing, if both fail, it will 'blast music', dealing damage to all party members. If defeated while angry, it will have 1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries, and reward the player with 214 exp and 21 clams.
143 exp.


21 {{Clams}} clams.
|-
|
[[File:Doombox_(happy).gif|135x180px|frameless|center|Happy Doombox]]
|45% chance of doing a normal attack. {{Observe}}
40% chance of doing nothing.
Else, it will 'blast music', dealing damage to all party members. {{Observe}}
|1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries.
142 exp.
32 {{Clams}} clams.
|-
|
[[File:Doombox_(sad).gif|135x180px|frameless|center|Sad Doombox]]
|30% chance of doing a normal attack. {{Observe}}
70% chance of doing nothing.
Else, it will 'blast music', dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.
108 exp.
16 {{Clams}} clams.
|-
|
[[File:Doombox_(angry).gif|135x180px|frameless|center|Angry Doombox]]
|60% chance of doing a normal attack. {{Observe}}
10% chance of doing nothing.
Else, it will 'blast music', dealing damage to all party members. {{Observe}}
|1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.
214 exp.
21 {{Clams}} clams.
|}
Additionally, if not angry, it will regularly angry itself at the end of each turn.
==== Formulas ====
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}
'''Blast Music''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}
== Battle Quotes ==
=== Action quotes ===
* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!
== Gallery ==
== Gallery ==
<gallery>
Doombox_(neutral).png
Doomboxe_(happy).png
Doombox_(sad).png
Doombox_(angry).png
Doombox_(damaged).png
Doombox_(dying).png
</gallery>


== Trivia ==
== Trivia ==
Like with all the enemies found in the Junkyard, at the beginning of the battle [[Kel]] will look for itens in the trash, obtaining various different itens, like [[Can|cans]], [[Tofu|tofu]], [[Rubber Band|rubber bands]], [[Chocolate|chocolate]] and [[Cherry Soda|cherry soda]].
Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for itens in the trash, obtaining one of various possible itens, like [[Can|cans]], [[Tofu|tofu]], [[Rubber Band|rubber bands]], [[Chocolate|chocolate]] and [[Cherry Soda|cherry soda]].
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 01:49, 27 April 2021

Doombox is a creature that can be found in Otherworld, specifically at the Junkyard.

Battle

Doombox has 135 HP.png heart, 65 MP.png juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doombox will behave differently according to its emotion:

Emotion Behaviour Rewards
Neutral Doombox
55% chance of doing a normal attack. Observe.png

35% chance of doing nothing.

Else, it will 'blast music', dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.

143 exp.

21 Clams.png clams.

Happy Doombox
45% chance of doing a normal attack. Observe.png

40% chance of doing nothing.

Else, it will 'blast music', dealing damage to all party members. Observe.png

1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries.

142 exp.

32 Clams.png clams.

Sad Doombox
30% chance of doing a normal attack. Observe.png

70% chance of doing nothing.

Else, it will 'blast music', dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.

108 exp.

16 Clams.png clams.

Angry Doombox
60% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

Else, it will 'blast music', dealing damage to all party members. Observe.png

1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.

214 exp.

21 Clams.png clams.

Additionally, if not angry, it will regularly angry itself at the end of each turn.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def], this attack will never hit right in the heart. Observe.png

Blast Music: [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. Observe.png

Battle Quotes

Action quotes

* Doombox slams into [target]!
* Doombox is adjusting the radio.
* Doombox drops some sick beats!

Gallery


Trivia

Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for itens in the trash, obtaining one of various possible itens, like cans, tofu, rubber bands, chocolate and cherry soda.