U.F.O.
U.F.O. is a creature that can be found at Otherworld, specifically at Cattails Field, it can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like Shark Plane and Snot Bubble.
Battle
U.F.O. has 20 heart, 10 juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its emotion:
Emotion | Behaviour | Rewards |
---|---|---|
45% chance of doing a normal attack.
30% chance of doing nothing. 45% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering . Else, it will shot a strange beam at one of the party members, giving it a random emotion. |
1/50 chances of dropping orange juice.
18 exp. 3 clams. | |
30% chance of doing a normal attack.
10% chance of doing nothing. 30% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering . Else, it will shot a strange beam at one of the party members, giving it a random emotion. |
1/25 chances of dropping an orange juice.
18 exp. 5 clams. | |
30% chance of doing a normal attack.
50% chance of doing nothing. 20% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering . Else, it will shot a strange beam at one of the party members, giving it a random emotion.. |
1/50 chances of dropping orange juice.
14 exp. 2 clams. | |
55% chance of doing a normal attack.
10% chance of doing nothing. 55% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering . Else, it will shot a strange beam at one of the party members, giving it a random emotion. |
1/50 chances of dropping orange juice.
27 exp. 2 clams. |
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def] (default).
Strange beam: Gives the target a random emotion.
Orange beam: [2 * a.atk - b.def], also recovers 10% of the target and will never hit right in the heart.
Battle Quotes
Action quotes
* U.F.O crashes into [target]! * U.F.O is losing interest. * U.F.O flashes a strange light! * U.F.O fires an orange laser!