Difference between revisions of "Sir Maximus III"

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'''Sir Maximus III''' is a creature that can be found in [[Sweetheart’s Castle]], it’s one of the three mini bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.
'''Sir Maximus III''' is an [[Enemies|enemy]] that can be found in [[Sweetheart’s Castle]], it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.


== Battle ==
== Battle ==
As stated before, it will be fought twice, whatever, the only difference in its stats and rewards, which are as stated below:
As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:
*First encounter: 1110 {{HP}} heart, 550 {{MP}} juice, 24 attack, 24 defense, 20 speed and 15 luck (it will give the rewards stated on the table).
*First encounter: 1110 {{HP}} heart, 550 {{MP}} juice, 24 attack, 24 defense, 20 speed, and 15 luck (it will give the rewards stated on the table).
*Boss Rush: 4000 {{HP}} heart, 2000 {{MP}} juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards).  
*Boss Rush: 4000 {{HP}} heart, 2000 {{MP}} juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards).  


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|30% chance of doing a normal attack. {{Observe}}
|30% chance of doing a normal attack. {{Observe}}


25% chance of doing nothing...becoming sad.  
25% chance of doing nothing... becoming sad.  


30% chance to hit twice, dealing damage to two random party members once.
30% chance to hit twice, dealing damage to two random party members once.
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35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}
35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}


Else, it will flex, turning itself happy and increasing the damage of the next attack by 2.5x.
Else, it will flex, turning itself happy and increasing the damage of the next attack.
|1 [[Tofu]]
|1 [[Tofu]]


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|40% chance of doing a normal attack. {{Observe}}
|40% chance of doing a normal attack. {{Observe}}


39% chance of doing nothing...becoming sad.  
39% chance of doing nothing... becoming sad.  


30% chance to hit twice, dealing damage to two random party members once.
30% chance to hit twice, dealing damage to two random party members once.
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35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}
35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}


Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack by 2.5x.
Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack.
|1 Tofu.
|1 Tofu.


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|45% chance of doing a normal attack. {{Observe}}
|45% chance of doing a normal attack. {{Observe}}


30% chance of doing nothing...becoming sad.
30% chance of doing nothing... becoming sad.


45% chance to hit twice, dealing damage to two random party members once.
45% chance to hit twice, dealing damage to two random party members once.
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40% chance of doing a spin, dealing increased damage to all party members. {{Observe}}
40% chance of doing a spin, dealing increased damage to all party members. {{Observe}}


Else, it will flex, turning itself happy and increasing the damage of the next attack by 2.5x.
Else, it will flex, turning itself happy and increasing the damage of the next attack.
|1 Tofu.
|1 Tofu.


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*3 or 4 party members: [2 * a.atk - b.def].
*3 or 4 party members: [2 * a.atk - b.def].


'''Flex''': Add "Flex" state, multiplying the next damage it causes by 2.5 times, and turning himself happy.
'''Flex''': Add a "Flex" state, multiplying the next damage it causes by 2.5 times and turns itself happy.


'''Ultimate attack''': 50, does not hit right in the heart.
'''Ultimate attack''': 50, does not hit right in the heart.


'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.
'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.


== Battle Quotes ==
== Battle Quotes ==
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  * Sir Maximus III remembers his grandfather's dying words.
  * Sir Maximus III remembers his grandfather's dying words.
  * Sir Maximus III strikes twice!
  * Sir Maximus III strikes twice!
  * Sir MAximus III uses his grandfather's ultimate attack!
  * Sir Maximus III uses his grandfather's ultimate attack!
  * Sir Maximus III spins quickly!
  * Sir Maximus III spins quickly!
  * Sir Maximus III flexes and feels his best!
  * Sir Maximus III flexes and feels his best!
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== Trivia ==
== Trivia ==
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Room]] suffering from its parents’ death.
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] suffering from its parents’ death.
*One of the few enemies which 'do nothing' action does not do anything at all.
*One of the few enemies whose 'do nothing' action actually does something.


[[Category: Enemies]]
[[Category: Enemies]]

Revision as of 17:46, 16 August 2021

Sir Maximus III is an enemy that can be found in Sweetheart’s Castle, it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the Boss Rush as a team.

Battle

As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:

  • First encounter: 1110 HP.png heart, 550 MP.png juice, 24 attack, 24 defense, 20 speed, and 15 luck (it will give the rewards stated on the table).
  • Boss Rush: 4000 HP.png heart, 2000 MP.png juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards).

Like most enemies, it will act differently according to its emotion:

Emotion Behaviour Rewards
Neutral Sir Maximus III
30% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

30% chance to hit twice, dealing damage to two random party members once.

35% chance of doing a spin, dealing increased damage to all party members. Observe.png

Else, it will flex, turning itself happy and increasing the damage of the next attack.

1 Tofu

2500 exp.

600 Clams.png clams.

Happy Sir Maximus III
40% chance of doing a normal attack. Observe.png

39% chance of doing nothing... becoming sad.

30% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage to all party members. Observe.png

1 Tofu.

2500 exp.

900 Clams.png clams.

Sad Sir Maximus III
40% chance of doing a normal attack. Observe.png

30% chance to hit twice, dealing damage to two random party members once.

35% chance of doing a spin, dealing increased damage to all party members. Observe.png

Else, it will ‘flex’, turning itself happy and increasing the damage of the next attack.

1 Tofu.

1875 exp.

450 Clams.png clams.

Angry Sir Maximus III
45% chance of doing a normal attack. Observe.png

30% chance of doing nothing... becoming sad.

45% chance to hit twice, dealing damage to two random party members once.

40% chance of doing a spin, dealing increased damage to all party members. Observe.png

Else, it will flex, turning itself happy and increasing the damage of the next attack.

1 Tofu.

3750 exp.

600 Clams.png clams.

Additionally, once it reaches 220 (20%) HP.png, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Hit twice: [2 * a.atk - b.def].

Spin: It have a different formula based on the number of party members alive: Observe.png

  • 1 party member: [4 * a.atk - b.def].
  • 2 party members: [3 * a.atk - b.def].
  • 3 or 4 party members: [2 * a.atk - b.def].

Flex: Add a "Flex" state, multiplying the next damage it causes by 2.5 times and turns itself happy.

Ultimate attack: 50, does not hit right in the heart.

Ultimate attack (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.

Battle Quotes

Action quotes

* Sir Maximus III swing his sword!
* Sir Maximus III remembers his grandfather's dying words.
* Sir Maximus III strikes twice!
* Sir Maximus III uses his grandfather's ultimate attack!
* Sir Maximus III spins quickly!
* Sir Maximus III flexes and feels his best!

During battle

* Sir Maximus III: No... I cannot let my father's and his father's deaths be in vain! (50% HP.png).
* Sir Maximus III: Now for my ultimate attack!

When defeated

* Sir Maximus III: Father... Grandfather...
* Sir Maximus III: I'm sorry... I have failed you.

When defeating the player

* Sir Maximus III: Alas, my family has been avenged!
* Sir Maximus III: This is a glorious day for my people!

Gallery

Trivia

  • The Flex effect gained from its ‘flex’ skill is the same used by Kel, with the addition of turning itself happy.
  • Later in the game, Sir Maximus IV can be found on one of the VIP rooms suffering from its parents’ death.
  • One of the few enemies whose 'do nothing' action actually does something.