Difference between revisions of "U.F.O."

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U.F.O. is a creature that can be found at [[Otherworld]], can be fought alongside [[Space Bunny]], an U.F.O. can also be summoned by a [[Wormhole]].
'''U.F.O.''' is a creature that can be found at [[Otherworld]], specifically at Cattails Field, it can also be summoned by a [[Wormhole]].
While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].
While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].


== Battle ==
== Battle ==
U.F.O. has 20 heart, 10 juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its [[Battle System|emotion]]:
U.F.O. has 20 {{HP}} heart, 10 {{MP}} juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its [[Battle System|emotion]]:


While neutral, it will first roll a 45% chance of doing a normal attack, followed by a 30% chance of doing nothing, then roll a 45% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while neutral, it will have a 1/50 chances of dropping [[Orange Juice|orange juice]], and rewards the party with 18 exp and 3 clams.
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
|-
|
[[File:UFO_(neutral).gif|90x120px|frameless|center|Neutral U.F.O]]
|45% chance of doing a normal attack. {{Observe}}


While happy, it will first roll a 30% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 30% chance of using an 'orange beam' at the party member with the lowest juicepercentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while happy, it will have a 1/25 chances of dropping orange juice, and rewards the party with 18 exp and 5 clams.
30% chance of doing nothing.  


While sad, it will first roll a 30% chance of doing a normal attack, followed by a 50% chance of doing nothing, then roll a 20% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while sad, it will have a 1/50 chances of dropping orange juice, and rewards the party with 14 exp and 2 clams.
45% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}.


While angry, it will first roll a 55% chance of doing a normal attack, followed by a 10% chance of doing nothing, then roll a 55% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering 10% juice, if all fail, it will use a 'strange beam' at one of the party members, giving it a random emotion. If defeated while angry, it will have a 1/50 chances of dropping orange juice, and rewards the party with 27 exp and 3 clams.
Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.
|1/50 chances of dropping [[Orange Juice|orange juice]].


18 exp.
3 {{Clams}} clams.
|-
|
[[File:UFO_(happy).gif|90x120px|frameless|center|Happy U.F.O]]
|30% chance of doing a normal attack. {{Observe}}
10% chance of doing nothing.
30% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}.
Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.
|1/25 chances of dropping an orange juice.
18 exp.
5 {{Clams}} clams.
|-
|
[[File:UFO_(sad).gif|90x120px|frameless|center|Sad U.F.O]]
|30% chance of doing a normal attack. {{Observe}}
50% chance of doing nothing.
20% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}.
Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion..
|1/50 chances of dropping orange juice.
14 exp.
2 {{Clams}} clams.
|-
|
[[File:UFO_(angry).gif|90x120px|frameless|center|Angry U.F.O]]
|55% chance of doing a normal attack. {{Observe}}
10% chance of doing nothing.
55% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}.
Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.
|1/50 chances of dropping orange juice.
27 exp.
2 {{Clams}} clams.
|}
=== Formulas ===
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
'''Strange Beam''': Gives the target a random emotion.
'''Orange Beam''': [2 * a.atk - b.def], also recovers 10% {{MP}} of the target and will never hit right in the heart.
== Battle Quotes ==
=== Action quotes ===
* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!
== Gallery ==
== Gallery ==
<gallery>
UFO_(neutral).png
UFO_(happy).png
UFO_(sad).png
UFO_(angry).png
UFO_(damaged).png
UFO_(dying).png
</gallery>


== Trivia ==


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 00:00, 25 April 2021

U.F.O. is a creature that can be found at Otherworld, specifically at Cattails Field, it can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like Shark Plane and Snot Bubble.

Battle

U.F.O. has 20 HP.png heart, 10 MP.png juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its emotion:

Emotion Behaviour Rewards
Neutral U.F.O
45% chance of doing a normal attack. Observe.png

30% chance of doing nothing.

45% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.

1/50 chances of dropping orange juice.

18 exp.

3 Clams.png clams.

Happy U.F.O
30% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

30% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.

1/25 chances of dropping an orange juice.

18 exp.

5 Clams.png clams.

Sad U.F.O
30% chance of doing a normal attack. Observe.png

50% chance of doing nothing.

20% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion..

1/50 chances of dropping orange juice.

14 exp.

2 Clams.png clams.

Angry U.F.O
55% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

55% chance of using an 'orange beam' at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a 'strange beam' at one of the party members, giving it a random emotion.

1/50 chances of dropping orange juice.

27 exp.

2 Clams.png clams.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Strange Beam: Gives the target a random emotion.

Orange Beam: [2 * a.atk - b.def], also recovers 10% MP.png of the target and will never hit right in the heart.

Battle Quotes

Action quotes

* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!

Gallery