Difference between revisions of "King Crawler"
(the emotion images are too thick for the wiki, left an edited sad one just to temporary separate the texts to avoid confusion.) |
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[[File:King Crawler (neutral).png|90x120px|frameless|center|Neutral King Crawler]] | [[File:King Crawler (neutral).png|90x120px|frameless|center|Neutral King Crawler]] | ||
[[File:King Crawler (happy).png|90x120px|frameless|center|Happy King Crawler]] | [[File:King Crawler (happy).png|90x120px|frameless|center|Happy King Crawler]] | ||
[[File:King Crawler ( | [[File:King Crawler (SAD).gif|90x120px|frameless|center|Sad King Crawler]] | ||
|40% chance of doing a normal attack. {{Observe}} | |40% chance of doing a normal attack. {{Observe}} | ||
Revision as of 21:32, 10 April 2021
King Crawler is a boss enemy that's fought in the end of Pyrefly Forest, it consist of several dead Sprout Mole husks that forms its body. It can later be fought during the Boss Rush.
Battle
As stated before, King Crawler will be fought twice, whatever the only difference is stats and rewards, which are:
- First encounter: 730 heart, 250 juice, 25 attack, 10 defense, 18 speed and 10 luck (rewards with Sprout Mole masks, 2400 exp and 475 clams).
- Boss Rush: 6200 heart, 2500 juice, 90 attack, 60 defense, 100 speed and 10 luck (does not give rewards).
Additionally, it will behave differently according to its emotion, whatever it only differs when angry:
Emotion | Behaviour |
---|---|
40% chance of doing a normal attack.
25% chance of "doing nothing"... and roar turning himself angry. 30% chance of doing a 'crunch' on a party member, dealing high damage. Else, it will 'ram', dealing attack damage to all party members. | |
40% chance of doing a normal attack.
30% chance of doing a 'crunch' on a party member, dealing high damage. Else, it will 'ram', dealing attack damage to all party members. |
Additionally, it will constantly summon Lost Sprout Moles, if left on the field, King Crawler will 'consume' them at the end of the next turn, killing them and healing himself by 170 and turning it happy.
Formulas
Skills that can be used when observe is used against the target are marked with .
Attack: [2 * a.atk - b.def] (default).
Crunch: [3 * a.atk - b.def].
Ram: [2 * a.atk - b.def].
Battle quotes
Action quotes
WIP
During battle
WIP
Defeated
WIP
Defeating the player
WIP
Gallery
Trivia
Oddly, its 'Do nothing' skill actually does something, this is unique among all the do nothing actions.
Its "consume" action is actually two separate skills, one that kills the friendly target called "Consume Ally" and another called "Consume Recover", that will recover its heart and turn it happy.