Difference between revisions of "U.F.O."

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'''U.F.O.''' is an [[Enemies|enemy]] that can be found at [[Otherworld#Cattail Field|Cattail Field]], it can also be summoned by a [[Wormhole]].
'''U.F.O.''' is an [[Enemies|enemy]] that can be found at [[Otherworld#Cattail Field|Cattail Field]], it can also be summoned by a [[Wormhole]].
While being chased by an U.F.O., if the player decides to stop before the creature reach the party, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].
While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head. <br>
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].


== Battle ==
== Battle ==

Revision as of 16:36, 9 March 2022

U.F.O. is an enemy that can be found at Cattail Field, it can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head.
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like Shark Plane and Snot Bubble.

Battle

U.F.O. has 20 HP.png heart, 10 MP.png juice, 10 attack, 2 defense, 15 speed and 5 luck. Like most enemies, it will behave differently in battle according to its emotion:

Emotion Behaviour Rewards
Neutral U.F.O
45% chance of doing a normal attack. Observe.png

30% chance of doing nothing.

45% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a strange beam at one of the party members, giving it a random emotion.

1/50 chances of dropping orange juice.

18 exp.

3 Clams.png clams.

Happy U.F.O
30% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

30% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a strange beam at one of the party members, giving it a random emotion.

1/25 chances of dropping an orange juice.

18 exp.

5 Clams.png clams.

Sad U.F.O
30% chance of doing a normal attack. Observe.png

50% chance of doing nothing.

20% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a strange beam at one of the party members, giving it a random emotion..

1/50 chances of dropping orange juice.

14 exp.

2 Clams.png clams.

Angry U.F.O
55% chance of doing a normal attack. Observe.png

10% chance of doing nothing.

55% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png.

Else, it will shot a strange beam at one of the party members, giving it a random emotion.

1/50 chances of dropping orange juice.

27 exp.

2 Clams.png clams.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Strange beam: Gives the target a random emotion.

Orange beam: [2 * a.atk - b.def], also recovers 10% MP.png of the target and will never hit right in the heart.

Battle Quotes

Action quotes

* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!

Gallery