Difference between revisions of "Mussel"

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(Last one for today. added the attack speed bug.)
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'''Mussel''' is a creature that can be found in several places of the [[Deep Well]]. It will only move one frame when it chases the playes, slowly returning to its position after that.
'''Mussel''' is an [[Enemies|enemy]] that can be found in several places of the [[Deep Well]]. It will only move one frame when it chases the player, slowly returning to its position after that.
== Battle ==
== Battle ==
Mussel has 100 {{HP}} heart, 100 {{MP}} juice, 55 attack, 85 defense, 1 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
Mussel has 100 {{HP}} heart, 100 {{MP}} juice, 55 attack, 85 defense, 1 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
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|55% chance of doing a normal attack. {{Observe}}
|55% chance of doing a normal attack. {{Observe}}


35% chance to flex, increasing damage done by the next attack by 2.5x.  
35% chance to flex, increasing damage done by the next attack.  


Else, it will hide, blocking 50% of incoming damage.  
Else, it will hide, blocking 50% of incoming damage.  
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|40% chance of doing a normal attack. {{Observe}}
|40% chance of doing a normal attack. {{Observe}}


55% chance to flex, increasing damage done by the next attack by 2.5x.
55% chance to flex, increasing damage done by the next attack.


Else, it will hide, blocking 50% of incoming damage.
Else, it will hide, blocking 50% of incoming damage.
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|25% chance of doing a normal attack. {{Observe}}
|25% chance of doing a normal attack. {{Observe}}


25% chance to flex, increasing damage done by the next attack by 2.5x.
25% chance to flex, increasing damage done by the next attack.


Else, it will hide, blocking 50% of incoming damage.
Else, it will hide, blocking 50% of incoming damage.
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|70% chance of doing a normal attack. {{Observe}}
|70% chance of doing a normal attack. {{Observe}}


40% chance to flex, increasing damage done by the next attack by 2.5x.
40% chance to flex, increasing damage done by the next attack.


Else, it will hide, blocking 50% of incoming damage.
Else, it will hide, blocking 50% of incoming damage.
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400 {{Clams}} clams.
400 {{Clams}} clams.
|}
|}
In addition, if [[Kel]] uses his "Flex" skill, Mussel will feel inferior and have drastically lowered attack, speed and defense.
In addition, if [[Kel]] uses his "Flex" skill, Mussel will feel inferior and have its attack, speed, and defense lowered by three tiers.


== Formulas ==
== Formulas ==
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== Trivia ==
== Trivia ==
*It will take 10 times more damage from [[Hero|Hero's]] damaging skills and attack if he is equipped with [[Shucker]].
*It will take 10 times more damage from [[Hero|Hero's]] damaging skills and attack if he is equipped with [[Shucker]].
*On the current patch (1.0.8), there is a bug, likely related to its "hide" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 20:58, 17 August 2021

Mussel is an enemy that can be found in several places of the Deep Well. It will only move one frame when it chases the player, slowly returning to its position after that.

Battle

Mussel has 100 HP.png heart, 100 MP.png juice, 55 attack, 85 defense, 1 speed and 10 luck. Like most enemies, it will behave differently according to its emotion:

Emotion Behaviour Rewards
Neutral Mussel
55% chance of doing a normal attack. Observe.png

35% chance to flex, increasing damage done by the next attack.

Else, it will hide, blocking 50% of incoming damage.

1376 exp.

400 Clams.png clams.

Happy Mussel
40% chance of doing a normal attack. Observe.png

55% chance to flex, increasing damage done by the next attack.

Else, it will hide, blocking 50% of incoming damage.

1376 exp.

600 Clams.png clams.

Sad Mussel
25% chance of doing a normal attack. Observe.png

25% chance to flex, increasing damage done by the next attack.

Else, it will hide, blocking 50% of incoming damage.

1032 exp.

300 Clams.png clams.

Angry Mussel
70% chance of doing a normal attack. Observe.png

40% chance to flex, increasing damage done by the next attack.

Else, it will hide, blocking 50% of incoming damage.

2064 exp.

400 Clams.png clams.

In addition, if Kel uses his "Flex" skill, Mussel will feel inferior and have its attack, speed, and defense lowered by three tiers.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Flex: Give the user the "Flex" state, increasing damage of the next attack by 2.5x.

Hide: Give the user the "Guard" state, decreasing damage taken by 50% for the turn.

Battle Quotes

Action quotes

* Mussel punches [target]!
* Mussel flexes and feels its best!
* Mussel hides in its shell.

During battle

  • When Kel flexes:
* The Mussel sees Kel's flex and feels inferior...

Gallery

Trivia

  • It will take 10 times more damage from Hero's damaging skills and attack if he is equipped with Shucker.
  • On the current patch (1.0.8), there is a bug, likely related to its "hide" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.