Difference between revisions of "U.F.O."

From OMORI Wiki
Jump to navigation Jump to search
(foe facts added)
 
Line 14: Line 14:
While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head. <br>
While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head. <br>
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].
==Foe Facts==
A.K.A.<br>
Unidentified Flying Orange
A highly advanced orange,
commonly seen aimlessly
floating through the
vastness of space.<br>
- Omori<br>
It still tastes like an orange!<br>
- Kel


== Battle ==
== Battle ==

Latest revision as of 10:16, 12 September 2024

U.F.O.
UFO (neutral).png
HP.png heart 20
MP.png juice 10
attack 10
defense 2
speed 15
luck 5
drops orange juice


U.F.O. is an enemy that can be found at Cattail Field, it can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head.
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like Shark Plane and Snot Bubble.

Foe Facts

A.K.A.
Unidentified Flying Orange A highly advanced orange, commonly seen aimlessly floating through the vastness of space.
- Omori

It still tastes like an orange!
- Kel

Battle

Like most enemies, it will behave differently in battle according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 45% chance of doing a normal attack Observe.png

30% chance of doing nothing

45% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chances of dropping an orange juice

18 exp

3 Clams.png clams
{{{size2}}} 30% chance of doing a normal attack Observe.png

10% chance of doing nothing

30% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/25 chance of dropping an orange juice

18 exp

5 Clams.png clams
{{{size3}}} 30% chance of doing a normal attack Observe.png

50% chance of doing nothing

20% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chance of dropping an orange juice

14 exp

2 Clams.png clams
{{{size4}}} 55% chance of doing a normal attack Observe.png

10% chance of doing nothing

55% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chance of dropping an orange juice

27 exp

2 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Strange beam: Gives the target a random emotion.

Orange beam: [2 * a.atk - b.def], also recovers 10% MP.png of the target and will never hit right in the heart.

Battle Quotes

Action quotes

* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!

Gallery

Trivia

The abbreviation "U.F.O." normally stands for "Unidentified Flying Object". In this game's context however, it stands for "Unidentified Flying Orange".