Difference between revisions of "Space Ex-Husband"

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Captain '''Space Ex-Husband''', formerly known as [[Captain Spaceboy]], is the final boss of [[Snowglobe Mountains]], standing at the very top of the mountains, lamenting his very short time spent married with [[Sweetheart]], who dumped him (again). After being defeated he will return to his home with his father in [[Otherworld Campsite]].
{{Enemy infobox
| image  = Space_Ex-Husband_(neutral).gif
| size    = 200px
| heart  = 6000
| juice  = 3000
| attack  = 80/70/65/90
| defense = 999/35/85/15
| speed  = 50/105/30/50
| luck    = 10/25/5/10
}}
Captain '''Space Ex-Husband''', formerly known as [[Captain Spaceboy]], is the final boss [[Enemies|enemy]] of [[Snowglobe Mountain]], standing at the very top of the mountains, lamenting his very short time spent married with [[Sweetheart]], who dumped him (again). After being defeated he will return to his home along with his father to [[Otherworld#Otherworld_Campsite|Otherworld Campsite]].


== Battle ==
== Battle ==
Captain Space Ex-Husband's fight is quite unique, as he will change vastly according to his emotions, to start with it, his stats are as following:
Captain Space Ex-Husband's fight is quite unique, as his stats will change vastly according to his emotions (see infobox)
*While '''neutral''': 6000 {{HP}} heart, 3000 {{MP}} juice, 80 attack, 999 defense, 50 speed and 10 luck.
*While '''happy''': 6000 {{HP}} heart, 3000 {{MP}} juice, 70 attack, 35 defense, 105 speed and 25 luck.
*While '''sad''': 6000 {{HP}} heart, 3000 {{MP}} juice, 65 attack, 85 defense, 30 speed and 5 luck.
*While '''angry''': 6000 {{HP}} heart, 3000 {{MP}} juice, 90 attack, 15 defense, 50 speed and 10 luck.


Additionally, he does not take damage while '''neutral''', this is coded and his 999 defense have nothing to do with it.  
Additionally, he does not take damage while '''neutral'''<ref>It's still possible to damage him while neutral, either by doing critical strikes, which always hit a minimum of 2 damage or using damaging items like [[Dynamite|dynamites]] and [[Rubber Band|rubber bands]].</ref>, this is coded and his 999 defense has nothing to do with it.  


Continuing, he will behave as stated below:
Continuing, he will behave as stated below:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
| title2          = REWARDS
|-
| image1          = Space_Ex-Husband_(neutral).gif
|  
| descriptionone1 = 50% chance of doing a normal attack.<br><br>Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
[[File:Space_Ex-Husband_(neutral).gif|180x240px|frameless|center|Neutral Space Ex-Husband]]
| descriptiontwo1 = 20000 exp<br><br> 5000 {{Clams}} clams
|50% chance of doing a normal attack.
| image2          = Space_Ex-Husband_(happy).gif
| descriptionone2 = 50% chance of singing a joyful song, dealing high damage, and turning all party members happy. {{Observe}}<br><br>50% chance of doing a spinning kick, doing attack damage to a party member.<br><br>Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
| descriptiontwo2 = 20000 exp<br><br> 7500 {{Clams}} clams
| image3          = Space_Ex-Husband_(sad).gif
| descriptionone3 = 50% chance to sing an angsty song, turning everyone sad and decreasing their juice. {{Observe}}<br><br>Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
| descriptiontwo3 = 15000 exp<br><br> 3750 {{Clams}} clams
| image4          = Space_Ex-Husband_(angry).gif
| descriptionone4 = 45% chance of singing an angry song, dealing attack damage to all party members. {{Observe}}<br><br>45% chance to blast a laser, dealing high damage to an enemy. {{Observe}}.<br><br>Else, he will create a bullet hell, dealing 50 damage four times to random party members.
| descriptiontwo4 = 30000 exp<br><br> 5000 {{Clams}} clams
}}


Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
|20000 exp.
5000 {{Clams}} clams.
|-
|
[[File:Space_Ex-Husband_(happy).gif|180x240px|frameless|center|Happy Space Ex-Husband]]
|50% chance of singing a joyful song, dealing high damage and turning all party members happy. {{Observe}}
50% chance of doing a spinning kick, doing attack damage to a party member.
Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
|20000 exp.
7500 {{Clams}} clams.
|-
|
[[File:Space_Ex-Husband_(sad).gif|180x240px|frameless|center|Sad Space Ex-Husband]]
|50% chance to sing a angsty song, turning everyone sad and decreasing their juice. {{Observe}}
Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}
|15000 exp.
3750 {{Clams}} clams.
|-
|
[[File:Space_Ex-Husband_(angry).gif|180x240px|frameless|center|Angry Space Ex-Husband]]
|45% chance of singing a angry song, dealing attack damage to all party members. {{Observe}}
45% chance to blast a laser, dealing high damage to an enemy. {{Observe}}.
Else, he will create a bullet hell, dealing 50 damage four times to random party members.
|30000 exp.
5000 {{Clams}} clams.
|}
In addition to all that, the player is unable to change his emotion like normal, instead, he will, every '''two turns''', give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the '''next turn''', leading to two outcomes:
In addition to all that, the player is unable to change his emotion like normal, instead, he will, every '''two turns''', give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the '''next turn''', leading to two outcomes:
*'''Failing''' to give him emotions will keep him neutral, giving another chance after '''two turns'''.
*'''Failing''' to give him emotions will keep him neutral, giving another chance after '''two turns'''.
*'''Successfully''' giving him emotion will allow him to take damage, staying in said emotion for '''two turns''', after it he will 'calm down'.
*'''Successfully''' giving him emotion will allow him to take damage, staying in said emotion for '''two turns''', after it, he will calm down and return to his neutral state.


== Formulas ==
== Formulas ==
Line 100: Line 79:
  * Space Ex-Husband: ''Alas! I see a memory before me!''
  * Space Ex-Husband: ''Alas! I see a memory before me!''
*Prompt to turn him '''sad''':
*Prompt to turn him '''sad''':
  * Space Ex-Husband: ''It's me... Alone... Throwing away my [[Special Mixtape]]...'''
  * Space Ex-Husband: ''It's me... Alone... Throwing away my [[Special Mixtape|special mixtape]]...''
  * Space Ex-Husband: ''It's me... Alone... Weeping in my king-sized bed...''
  * Space Ex-Husband: ''It's me... Alone... Weeping in my king-sized bed...''
  * Space Ex-Husband: ''It's me... Alone... Holding a picture of my dear Sweetheart...''
  * Space Ex-Husband: ''It's me... Alone... Holding a picture of my dear Sweetheart...''
Line 123: Line 102:
*Returning to neutral:
*Returning to neutral:
  * Space Ex-Husband: ''Nay! I must guard my heart. I must become one... With the ice...''
  * Space Ex-Husband: ''Nay! I must guard my heart. I must become one... With the ice...''
=== When defeated ===
=== When defeated ===
  * Space Ex-Husband: ''The pain... I can feel it...''
  * Space Ex-Husband: ''The pain... I can feel it...''
Line 139: Line 119:
== Trivia ==
== Trivia ==
*His battle texts will sometimes bug, giving the "failed to give emotion" text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.
*His battle texts will sometimes bug, giving the "failed to give emotion" text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.
*The only way to deal damage while he is neutral in the current patch is to hit him right in the heart, as critical strikes that deals 0 damage will always hit 2 damage, however, it would be needed to hit him 3000 times to have him killed this way.  
*Though there is no text indicating this, his "Angsty Song" skill can critically hit.
*Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivialising the battle mechanics.
*He can be given tiers 2 and 3 of his current emotion in the same way Omori can be given higher tiers, though his sprite does not change.
*If he is given a tier 2 or 3 emotion immediately after asking for an emotion, he will act as if the player failed to change his emotion and use the wrong text.
*Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivializing the battle mechanics.
**In non-English versions of the game, he can still be damaged by release energy, as the code still checks for his English name, due to the code not being localized.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 23:30, 23 September 2024

Space Ex-Husband
Space Ex-Husband (neutral).gif
HP.png heart 6000
MP.png juice 3000
attack 80/70/65/90
defense 999/35/85/15
speed 50/105/30/50
luck 10/25/5/10

Captain Space Ex-Husband, formerly known as Captain Spaceboy, is the final boss enemy of Snowglobe Mountain, standing at the very top of the mountains, lamenting his very short time spent married with Sweetheart, who dumped him (again). After being defeated he will return to his home along with his father to Otherworld Campsite.

Battle

Captain Space Ex-Husband's fight is quite unique, as his stats will change vastly according to his emotions (see infobox)

Additionally, he does not take damage while neutral[1], this is coded and his 999 defense has nothing to do with it.

Continuing, he will behave as stated below:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 50% chance of doing a normal attack.

Else, he will blast a laser, dealing high damage to an enemy. Observe.png
20000 exp

5000 Clams.png clams
{{{size2}}} 50% chance of singing a joyful song, dealing high damage, and turning all party members happy. Observe.png

50% chance of doing a spinning kick, doing attack damage to a party member.

Else, he will blast a laser, dealing high damage to an enemy. Observe.png
20000 exp

7500 Clams.png clams
{{{size3}}} 50% chance to sing an angsty song, turning everyone sad and decreasing their juice. Observe.png

Else, he will blast a laser, dealing high damage to an enemy. Observe.png
15000 exp

3750 Clams.png clams
{{{size4}}} 45% chance of singing an angry song, dealing attack damage to all party members. Observe.png

45% chance to blast a laser, dealing high damage to an enemy. Observe.png.

Else, he will create a bullet hell, dealing 50 damage four times to random party members.
30000 exp

5000 Clams.png clams


In addition to all that, the player is unable to change his emotion like normal, instead, he will, every two turns, give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the next turn, leading to two outcomes:

  • Failing to give him emotions will keep him neutral, giving another chance after two turns.
  • Successfully giving him emotion will allow him to take damage, staying in said emotion for two turns, after it, he will calm down and return to his neutral state.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png, this can be better seen on his emotion table.

Attack: [2 * a.atk - b.def] (default).

Laser: [3 * a.atk - b.def]. Observe.png

Calm down: Removes emotion.

Angry song: [2 * a.atk - b.def] to the party and turning them angry. Observe.png

Angsty song: [.25 * b.mmp] (25% maximum MP.png of the target) to the party's MP.png and turning them sad. Observe.png

Joyful song: [2 * a.atk + a.luk - b.def] to the party and turning them happy. Observe.png

Spinning kick: [2 * a.atk - b.def].

Bullet hell: 50 damage four times at random targets.

Battle Quotes

Action quotes

* Space Ex-Husband kicks [target]!
* Space Ex-Husband fires his laser!
* Space Ex-Husband wails with all his might!
* Space Ex-Husband sings with all the darkness in his soul!
* Space Ex-Husband sings will all the joy in his heart!
* Space Ex-Husband does a spinning kick!
* Space Ex-Husband fires wildly!

Starting battle

* Space Ex-Husband: I feel nothing... I am cold... like ice...

During battle

  • end of the second turn:
* Space Ex-Husband: All I have left are my memories...
* Space Ex-Husband: But even they cannot make me feel anymore.
  • Prompt to change emotion:
* Space Ex-Husband: Alas! I see a memory before me!
  • Prompt to turn him sad:
* Space Ex-Husband: It's me... Alone... Throwing away my special mixtape...
* Space Ex-Husband: It's me... Alone... Weeping in my king-sized bed...
* Space Ex-Husband: It's me... Alone... Holding a picture of my dear Sweetheart...
  • Prompt to turn him angry:
* Space Ex-Husband: It's my Sweetheart... But she's... Swinging her mace at me!
* Space Ex-Husband: It's my Sweetheart... But she's... In the arms of another man!
* Space Ex-Husband: It's my Sweetheart... But she's... Throwing my things across the room!
  • Prompt to turn him happy:
* Space Ex-Husband: It's me... And my Sweetheart... Kissing on her glorious stage!
* Space Ex-Husband: It's me... And my Sweetheart... Staring at the night sky together!
* Space Ex-Husband: It's me... And my Sweetheart... Gazing into each other's eyes!
  • successfully turning him happy:
* Space Ex-Husband: I still do think fondly of those times...
  • successfully turning him sad:
* Space Ex-Husband: I can't believe she's really gone...
  • successfully turning him angry:
* Space Ex-Husband: HOW DARE SHE TREAT ME THAT WAY!
* Space Ex-Husband: I GAVE HER MY HEART AND SHE THREW IT AWAY SO EASILY!
  • failing to give him the right emotion:
* Space Ex-Husband: No one truly understands the depths of my pain.
* Space Ex-Husband: If I do not feel... Then the pain can no longer reach me.
  • Returning to neutral:
* Space Ex-Husband: Nay! I must guard my heart. I must become one... With the ice...

When defeated

* Space Ex-Husband: The pain... I can feel it...

When defeating the player

* Space Ex-Husband: I feel nothing... I am cold... Like ice...

Gallery

Trivia

  • His battle texts will sometimes bug, giving the "failed to give emotion" text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.
  • Though there is no text indicating this, his "Angsty Song" skill can critically hit.
  • He can be given tiers 2 and 3 of his current emotion in the same way Omori can be given higher tiers, though his sprite does not change.
  • If he is given a tier 2 or 3 emotion immediately after asking for an emotion, he will act as if the player failed to change his emotion and use the wrong text.
  • Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivializing the battle mechanics.
    • In non-English versions of the game, he can still be damaged by release energy, as the code still checks for his English name, due to the code not being localized.
  1. It's still possible to damage him while neutral, either by doing critical strikes, which always hit a minimum of 2 damage or using damaging items like dynamites and rubber bands.