Difference between revisions of "Sir Maximus II"

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'''Sir Maximus II''' is a creature that can be found in [[Sweetheart’s Castle]], it’s one of the three mini bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.
{{Enemy infobox
| image  = Sir Maximus (neutral).gif
| size    = 200px
| heart  = 750/3500
| juice  = 375/1500
| attack  = 20/70
| defense = 20/95
| speed  = 10/70
| luck    = 10/10
| drops  = [[Tofu]]
}}
'''Sir Maximus II''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.


== Battle ==
== Battle ==
As stated before, it will be fought twice, whatever, the only difference in its stats and rewards, which are as stated below:
As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:
*First encounter: 750 {{HP}} heart, 375 {{MP}} juice, 20 attack, 20 defense, 10 speed and 10 luck (it will give the rewards stated on the table).
 
*Boss Rush: 3500 {{HP}} heart, 1500 {{MP}} juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards).


Like most enemies, it will act differently according to its [[Battle system|emotion]]:
Like most enemies, it will act differently according to its [[Battle system|emotion]]:


{| style="background-color: #ffffff; border: 2px solid #000000;
{{Battle infobox
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
| imagetitle      = EMOTION
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
| title1          = BEHAVIORS
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
| title2          = REWARDS
|-
| image1          = Sir Maximus (neutral).gif
|
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
[[File:Sir Maximus (neutral).gif|90x120px|frameless|center|Neutral Sir Maximus II]]
| descriptiontwo1 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 400 {{Clams}} clams
|35% chance of doing a normal attack. {{Observe}}
| image2          = Sir Maximus (happy).gif
 
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
30% chance of doing nothing...becoming sad.  
| descriptiontwo2 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 600 {{Clams}} clams
 
| image3          = Sir Maximus (sad).gif
35% chance to ‘hit twice’, dealing damage to two random party members once.
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
 
| descriptiontwo3 = 1 [[Tofu|tofu]]<br><br> 1275 exp<br><br> 300 {{Clams}} clams
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
| image4          = Sir Maximus (angry).gif
|1 [[Tofu]]
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 40% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
 
| descriptiontwo4 = 1 [[Tofu|tofu]]<br><br> 2550 exp<br><br> 400 {{Clams}} clams
1700 exp.
}}
 
400 {{Clams}} clams.
|-
|
[[File:Sir Maximus (happy).gif|90x120px|frameless|center|Happy Sir Maximus II]]
|35% chance of doing a normal attack. {{Observe}}
 
25% chance of doing nothing...becoming sad.
 
35% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
1700 exp.
 
600 {{Clams}} clams.
|-
|
[[File:Sir Maximus (sad).gif|90x120px|frameless|center|Sad Sir Maximus II]]
|45% chance of doing a normal attack. {{Observe}}
 
35% chance to ‘hit twice’, dealing damage to two random party members once.
 
Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
|1 Tofu.
 
1275 exp.
 
300 {{Clams}} clams.
|-
|
[[File:Sir Maximus (angry).gif|90x120px|frameless|center|Angry Sir Maximus II]]
|45% chance of doing a normal attack. {{Observe}}
 
25% chance of doing nothing...becoming sad.


40% chance to ‘hit twice’, dealing damage to two random party members once.
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.


Else, it will ‘spin’, dealing increased damage to all party members. {{Observe}}
== Formulas ==
|1 Tofu.
 
2550 exp.
 
400 {{Clams}} clams.
|}
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ‘ultimate attack’ once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.
 
==== Formulas ====
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


'''Hit Twice''': [2 * a.atk - b.def].
'''Hit twice''': [2 * a.atk - b.def].


'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
*1 party member: [4 * a.atk - b.def].
*1 party member: [4 * a.atk].
*2 party members: [3 * a.atk - b.def].
*2 party members: [3 * a.atk].
*3 or 4 party members: [2 * a.atk - b.def].
*3 or 4 party members: [2 * a.atk].


'''Ultimate Attack''': 50, does not hit right in the heart.
'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.


'''Ultimate Attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.


== Battle Quotes ==
== Battle Quotes ==
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  * Sir Maximus II spins quickly!
  * Sir Maximus II spins quickly!
=== During battle ===
=== During battle ===
  * Sir Maximus II: ''No... I cannot let my father's death be in vain!'' (50% {{HP}}).
*50% {{HP}}:
  * Sir Maximus II: ''No... I cannot let my father's death be in vain!''.
  * Sir Maximus II: ''Now for my ultimate attack!''
  * Sir Maximus II: ''Now for my ultimate attack!''


Line 103: Line 69:
  * Sir Maximus II: ''Father... Forgive me.''
  * Sir Maximus II: ''Father... Forgive me.''
  * Sir Maximus II: ''I'm sorry... I have failed you.''
  * Sir Maximus II: ''I'm sorry... I have failed you.''
=== When defeating the player ===
=== When defeating the player ===
  * Sir Maximus II: ''Alas, my father has been avenged!''
  * Sir Maximus II: ''Alas, my father has been avenged!''
Line 118: Line 85:


== Trivia ==
== Trivia ==
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Room]] mourning its parents’ death.
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] mourning its parents’ death.
*Like the other Sir Maximus, it will cheer after defeating the player.
*Like the other Sir Maximus, it will cheer after defeating the player.
*One of the few enemies which the 'do nothing' action does not do nothing.
*One of the few enemies which the "do nothing" action don't do nothing.


[[Category: Enemies]]
[[Category: Enemies]]

Latest revision as of 22:23, 3 March 2024

Sir Maximus II
Sir Maximus (neutral).gif
HP.png heart 750/3500
MP.png juice 375/1500
attack 20/70
defense 20/95
speed 10/70
luck 10/10
drops Tofu

Sir Maximus II is an enemy that can be found in Sweetheart's Castle, it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the Boss Rush as a team.

Battle

As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:


Like most enemies, it will act differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 35% chance of doing a normal attack. Observe.png

30% chance of doing nothing... becoming sad.

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1700 exp

400 Clams.png clams
{{{size2}}} 35% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1700 exp

600 Clams.png clams
{{{size3}}} 45% chance of doing a normal attack. Observe.png

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1275 exp

300 Clams.png clams
{{{size4}}} 45% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

40% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

2550 exp

400 Clams.png clams


Additionally, once it reaches 150 (20%) HP.png, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Hit twice: [2 * a.atk - b.def].

Spin: It have a different formula based on the number of party members alive: Observe.png

  • 1 party member: [4 * a.atk].
  • 2 party members: [3 * a.atk].
  • 3 or 4 party members: [2 * a.atk].

Ultimate attack: [50], with 25% damage variation and unable to hit right in the heart.

Ultimate attack (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.

Battle Quotes

Action quotes

* Sir Maximus II swing his sword!
* Sir Maximus II remembers his father's dying words.
* Sir Maximus II strikes twice!
* Sir Maximus II uses his father's ultimate attack!
* Sir Maximus II spins quickly!

During battle

  • 50% HP.png:
* Sir Maximus II: No... I cannot let my father's death be in vain!.
* Sir Maximus II: Now for my ultimate attack!

When defeated

* Sir Maximus II: Father... Forgive me.
* Sir Maximus II: I'm sorry... I have failed you.

When defeating the player

* Sir Maximus II: Alas, my father has been avenged!
* Sir Maximus II: This is a glorious day for my people!

Gallery

Trivia

  • Later in the game, Sir Maximus IV can be found on one of the VIP rooms mourning its parents’ death.
  • Like the other Sir Maximus, it will cheer after defeating the player.
  • One of the few enemies which the "do nothing" action don't do nothing.