Difference between revisions of "Mussel"

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Mussel is a creature that can be found in several places of the [[Deep well]]. It will only move one frame when it chases the playes, slowy returning to its position after that.
{{Enemy infobox
| image  = Mussel (neutral).gif
| size    = 150px
| heart  = 100
| juice  = 100
| attack  = 55
| defense = 85
| speed  = 1
| luck    = 10
| drops  =
}}
 
'''Mussel''' is an [[Enemies|enemy]] that can be found in several places of the [[Deep Well]]. It will only move one frame when it chases the player, slowly returning to its position after that.
== Battle ==
== Battle ==
Mussel has 100 {{HP}} heart, 100 {{MP}} juice, 55 attack, 85 defense, 1 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:
 
{| style="background-color: #ffffff; border: 2px solid #000000;
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Emotion
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Behaviour
!colspan="1" style="padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF"|Rewards
|-
|
[[File:Mussel (neutral).png|90x120px|frameless|center|Neutral Mussel]]
|55% chance of doing a normal attack.
 
35% chance to'flex', increasing damage done by the next attack by 2.5x.
 
Else, it will 'hide', blocking 50% of incoming damage.
|1376 exp.
 
{{Clams}} 400 clams.
|-
|
[[File:Mussel (happy).png|90x120px|frameless|center|Happy Mussel]]
|40% chance of doing a normal attack.
 
55% chance to'flex', increasing damage done by the next attack by 2.5x.
 
Else, it will 'hide', blocking 50% of incoming damage.
|1376 exp.
 
{{Clams}} 600 clams.
|-
|
[[File:Mussel (sad).png|90x120px|frameless|center|Sad Mussel]]
|25% chance of doing a normal attack.
 
25% chance to 'flex', increasing damage done by the next attack by 2.5x.
 
Else, it will 'hide', blocking 50% of incoming damage.
|1032 exp.


{{Clams}} 300 clams.
{{Battle infobox
|-
| imagetitle      = EMOTION
|
| title1          = BEHAVIORS
[[File:Mussel (angry).png|90x120px|frameless|center|Angry Mussel]]
| title2          = REWARDS
|70% chance of doing a normal attack.
| image1          = Mussel (neutral).gif
| descriptionone1 = 55% chance of doing a normal attack {{Observe}}<br><br> 35% chance to flex, increasing damage done by the next attack<br><br>
Else, it will hide, blocking 50% of incoming damage
| descriptiontwo1 = 1376 exp<br><br> 400 {{Clams}} clams
| image2          = Mussel (happy).gif
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}<br><br> 55% chance to flex, increasing damage done by the next attack<br><br>
Else, it will hide, blocking 50% of incoming damage
| descriptiontwo2 = 1376 exp<br><br> 600 {{Clams}} clams
| image3          = Mussel (sad).gif
| descriptionone3 = 25% chance of doing a normal attack {{Observe}}<br><br> 25% chance to flex, increasing damage done by the next attack<br><br>
Else, it will hide, blocking 50% of incoming damage
| descriptiontwo3 = 1032 exp<br><br> 300 {{Clams}} clams
| image4          = Mussel (angry).gif
| descriptionone4 = 70% chance of doing a normal attack {{Observe}}<br><br> 40% chance to flex, increasing damage done by the next attack<br><br>
Else, it will hide, blocking 50% of incoming damage
| descriptiontwo4 = 2064 exp<br><br> 400 {{Clams}} clams
}}
In addition, if [[Kel]] uses his "Flex" skill, Mussel will feel inferior and have its attack, speed, and defense lowered by three tiers.


40% chance to'flex', increasing damage done by the next attack by 2.5x.
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


Else, it will 'hide', blocking 50% of incoming damage.
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}
|2064 exp.


{{Clams}} 400 clams.
'''Flex''': Give the user the "Flex" state, increasing damage of the next attack by 2.5x.
|}
In addition, if [[Kel]] uses 'Flex', Mussel will fell inferior and drastically lower the attack, speed and defense of all enemies<ref>The Mussel sees Kel's Flex and fells inferior...</ref>.  


It will also take 10 times more damage from [[Hero]]'s damaging skills and attack if he is equipped with [[Shucker]].
'''Hide''': Give the user the "Guard" state, decreasing damage taken by 50% for the turn.
 
== Battle Quotes ==
== Gallery==
=== Action quotes ===
* Mussel punches [target]!
* Mussel flexes and feels its best!
* Mussel hides in its shell.
=== During battle ===
*When Kel flexes:
* The Mussel sees Kel's flex and feels inferior...


== Gallery ==
<gallery>
Mussel_(neutral).png
Mussel_(happy).png
Mussel_(sad).png
Mussel_(angry).png
Mussel_(damaged).png
Mussel_(dying).png
</gallery>
== Trivia ==
== Trivia ==
 
*It will take 10 times more damage from [[Hero|Hero's]] damaging skills and attack if he is equipped with [[Shucker]].
*On the current patch (1.0.8), there is a bug, likely related to its "hide" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 20:42, 3 May 2022

Mussel
Mussel (neutral).gif
HP.png heart 100
MP.png juice 100
attack 55
defense 85
speed 1
luck 10


Mussel is an enemy that can be found in several places of the Deep Well. It will only move one frame when it chases the player, slowly returning to its position after that.

Battle

Like most enemies, it will behave differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 55% chance of doing a normal attack Observe.png

35% chance to flex, increasing damage done by the next attack

Else, it will hide, blocking 50% of incoming damage

1376 exp

400 Clams.png clams
{{{size2}}} 40% chance of doing a normal attack Observe.png

55% chance to flex, increasing damage done by the next attack

Else, it will hide, blocking 50% of incoming damage

1376 exp

600 Clams.png clams
{{{size3}}} 25% chance of doing a normal attack Observe.png

25% chance to flex, increasing damage done by the next attack

Else, it will hide, blocking 50% of incoming damage

1032 exp

300 Clams.png clams
{{{size4}}} 70% chance of doing a normal attack Observe.png

40% chance to flex, increasing damage done by the next attack

Else, it will hide, blocking 50% of incoming damage

2064 exp

400 Clams.png clams

In addition, if Kel uses his "Flex" skill, Mussel will feel inferior and have its attack, speed, and defense lowered by three tiers.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Flex: Give the user the "Flex" state, increasing damage of the next attack by 2.5x.

Hide: Give the user the "Guard" state, decreasing damage taken by 50% for the turn.

Battle Quotes

Action quotes

* Mussel punches [target]!
* Mussel flexes and feels its best!
* Mussel hides in its shell.

During battle

  • When Kel flexes:
* The Mussel sees Kel's flex and feels inferior...

Gallery

Trivia

  • It will take 10 times more damage from Hero's damaging skills and attack if he is equipped with Shucker.
  • On the current patch (1.0.8), there is a bug, likely related to its "hide" skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.