Difference between revisions of "U.F.O."

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U.F.O is a creature that can be found at [[OTHERWORLD]], can be fought alongside [[SPACE BUNNY]], an U.F.O can also be summoned by a [[WORMHOLE]].
{{Enemy infobox
While being chased by an U.F.O, if the player decides to stop before the creature reach it, it will stop and hover at the top of the leading party member's head, it will only start battle when the player moves, this behaviour's exclusive to flying creatures, like [[SHARK PLANE]] and [[SNOT BUBBLE]].
| image  = UFO_(neutral).png
| size    = 150px
| heart  = 20
| juice  = 10
| attack  = 10
| defense = 2
| speed  = 15
| luck    = 5
| drops  = [[Orange Juice|orange juice]]
}}
 
'''U.F.O.''' is an [[Enemies|enemy]] that can be found at [[Otherworld#Cattail Field|Cattail Field]], it can also be summoned by a [[Wormhole]].
While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head. <br>
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like [[Shark Plane]] and [[Snot Bubble]].
 
==Foe Facts==
A.K.A.<br>
Unidentified Flying Orange
A highly advanced orange,
commonly seen aimlessly
floating through the
vastness of space.<br>
- Omori<br>
 
It still tastes like an orange!<br>
- Kel


== Battle ==
== Battle ==
U.F.O has 20 HEART, 10 JUICE, 10 ATTACK, 2 DEFENSE, 15 SPEED and 5 LUCK. Like most enemies, it will behave differently in battle according to its [[BATTLE SYSTEM|EMOTION]]:
Like most enemies, it will behave differently in battle according to its [[Battle System|emotion]]:
{{Battle infobox
| imagetitle      = EMOTION
| title1          = BEHAVIORS
| title2          = REWARDS
| image1          = UFO_(neutral).png
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}<br><br> 30% chance of doing nothing<br><br> 45% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}<br><br> Else, it will shoot a strange beam at one of the party members, giving it a random emotion
| descriptiontwo1 = 1/50 chances of dropping an [[Orange Juice|orange juice]]<br><br> 18 exp<br><br> 3 {{Clams}} clams
| image2          = UFO_(happy).png
| descriptionone2 = 30% chance of doing a normal attack {{Observe}}<br><br> 10% chance of doing nothing<br><br> 30% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}<br><br> Else, it will shoot a strange beam at one of the party members, giving it a random emotion
| descriptiontwo2 = 1/25 chance of dropping an [[Orange Juice|orange juice]]<br><br> 18 exp<br><br> 5 {{Clams}} clams
| image3          = UFO_(sad).png
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}<br><br> 50% chance of doing nothing<br><br> 20% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}<br><br> Else, it will shoot a strange beam at one of the party members, giving it a random emotion
| descriptiontwo3 = 1/50 chance of dropping an [[Orange Juice|orange juice]]<br><br> 14 exp<br><br> 2 {{Clams}} clams
| image4          = UFO_(angry).png
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}<br><br> 10% chance of doing nothing<br><br> 55% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering {{MP}}<br><br> Else, it will shoot a strange beam at one of the party members, giving it a random emotion
| descriptiontwo4 = 1/50 chance of dropping an [[Orange Juice|orange juice]]<br><br> 27 exp<br><br> 2 {{Clams}} clams
}}


While NEUTRAL, it will first roll a 45% chance of doing a normal ATTACK, followed by a 30% chance of doing nothing, then roll a 45% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while NEUTRAL, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 18 EXP and 3 CLAMS.
== Formulas ==
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''


While HAPPY, it will first roll a 30% chance of doing a normal ATTACK, followed by a 10% chance of doing nothing, then roll a 30% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while HAPPY, it will have a 1/25 chances of dropping ORANGE JUICE, and rewards the party with 18 EXP and 5 CLAMS.
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}


While SAD, it will first roll a 30% chance of doing a normal ATTACK, followed by a 50% chance of doing nothing, then roll a 20% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while SAD, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 14 EXP and 2 CLAMS.
'''Strange beam''': Gives the target a random emotion.


While ANGRY, it will first roll a 55% chance of doing a normal ATTACK, followed by a 10% chance of doing nothing, then roll a 55% chance of using a ORANGE BEAM at the party member with the lowest JUICE percentage, dealing damage and recovering 10% JUICE, if all fail, it will use a STRANGE BEAM at one of the party members, giving it a random EMOTION. If defeated while ANGRY, it will have a 1/50 chances of dropping ORANGE JUICE, and rewards the party with 27 EXP and 3 CLAMS.
'''Orange beam''': [2 * a.atk - b.def], also recovers 10% {{MP}} of the target and will never hit right in the heart.


== Battle Quotes ==
=== Action quotes ===
* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!
== Gallery ==
== Gallery ==
 
<gallery>
UFO_(neutral).png
UFO_(happy).png
UFO_(sad).png
UFO_(angry).png
UFO_(damaged).png
UFO_(dying).png
</gallery>
== Trivia ==
== Trivia ==
The abbreviation "U.F.O." normally stands for "Unidentified Flying Object". In this game's context however, it stands for "Unidentified Flying Orange".


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 09:16, 12 September 2024

U.F.O.
UFO (neutral).png
HP.png heart 20
MP.png juice 10
attack 10
defense 2
speed 15
luck 5
drops orange juice


U.F.O. is an enemy that can be found at Cattail Field, it can also be summoned by a Wormhole. While being chased by an U.F.O., if the player decides to stop before the creature reach the party, the U.F.O will stop and hover at the top of the leading party member's head.
The battle will only start once the player moves. This behaviour's exclusive to flying creatures, like Shark Plane and Snot Bubble.

Foe Facts

A.K.A.
Unidentified Flying Orange A highly advanced orange, commonly seen aimlessly floating through the vastness of space.
- Omori

It still tastes like an orange!
- Kel

Battle

Like most enemies, it will behave differently in battle according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 45% chance of doing a normal attack Observe.png

30% chance of doing nothing

45% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chances of dropping an orange juice

18 exp

3 Clams.png clams
{{{size2}}} 30% chance of doing a normal attack Observe.png

10% chance of doing nothing

30% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/25 chance of dropping an orange juice

18 exp

5 Clams.png clams
{{{size3}}} 30% chance of doing a normal attack Observe.png

50% chance of doing nothing

20% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chance of dropping an orange juice

14 exp

2 Clams.png clams
{{{size4}}} 55% chance of doing a normal attack Observe.png

10% chance of doing nothing

55% chance of using an orange beam at the party member with the lowest juice percentage, dealing damage and recovering MP.png

Else, it will shoot a strange beam at one of the party members, giving it a random emotion
1/50 chance of dropping an orange juice

27 exp

2 Clams.png clams


Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Strange beam: Gives the target a random emotion.

Orange beam: [2 * a.atk - b.def], also recovers 10% MP.png of the target and will never hit right in the heart.

Battle Quotes

Action quotes

* U.F.O crashes into [target]!
* U.F.O is losing interest.
* U.F.O flashes a strange light!
* U.F.O fires an orange laser!

Gallery

Trivia

The abbreviation "U.F.O." normally stands for "Unidentified Flying Object". In this game's context however, it stands for "Unidentified Flying Orange".