Difference between revisions of "Porcupie"
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* Porcupie impales [target]! | * Porcupie impales [target]! | ||
=== Unused === | === Unused === | ||
* Porcupie pokes [target]. <ref> | * Porcupie pokes [target]. <ref>Its "attack" skill uses this action text, the skill's not used for Porcupie, and it's the default attack option most enemies have.</ref> | ||
* Porcupie is spiky!<ref> | * Porcupie is spiky!<ref>Its "counter spike" skill would use this action text, the skill would deal normal attack damage.</ref> | ||
== Gallery == | == Gallery == |
Revision as of 16:33, 20 August 2021
Porcupie is an enemy that can be found on the first floor of Dino's Dig, in the Orange Oasis.
Battle
Porcupie has 370 heart, 740 juice, 50 attack, 75 defense, 5 speed and 10 luck. Like most enemies, it will behave differently in battle based on its emotion:
Emotion | Behaviour | Rewards |
---|---|---|
35% chance of doing nothing.
Else, it will pierce a party member, dealing high damage. |
1/25 chances of dropping chocolate.
2564 (3846 during epilogue) exp. 73 clams. | |
30% chance of doing nothing.
Else, it will pierce a party member, dealing high damage. |
1/15 chances of dropping chocolate.
2564 (3846 during epilogue) exp. 110 clams. | |
45% chance of doing nothing.
Else, it will pierce a party member, dealing high damage. |
1/25 chances of dropping chocolate.
1923 (2846 during epilogue) exp. 55 clams. | |
15% chance of doing nothing.
Else, it will pierce a party member, dealing high damage. |
1/25 chances of dropping chocolate.
2846 (5769 during epilogue) exp. 73 clams. |
Formulas
Skills that can be used when observe is used against the target are marked with .
Pierce: [3 * a.atk], it will never hit right in the heart.
Battle Quotes
Action quotes
* Porcupie sniffs around. * Porcupie impales [target]!
Unused
* Porcupie pokes [target]. [1] * Porcupie is spiky![2]
Gallery
Trivia
- It has two unused skills that work as a counter, the first one called "Counter Setup", which would add a "Spike" state to itself, and "Counter Spike", which would trigger when attacked, doing normal attack damage.