Difference between revisions of "Sir Maximus II"

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m (template update (DID NOT ADD STATS INFOBOX))
(maximus spin actually ignores def)
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| title2          = REWARDS
| title2          = REWARDS
| image1          = Sir Maximus (neutral).gif
| image1          = Sir Maximus (neutral).gif
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage to all party members. {{Observe}}
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}<br><br> 30% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
| descriptiontwo1 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 400 {{Clams}} clams
| descriptiontwo1 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 400 {{Clams}} clams
| image2          = Sir Maximus (happy).gif
| image2          = Sir Maximus (happy).gif
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage to all party members. {{Observe}}
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
| descriptiontwo2 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 600 {{Clams}} clams
| descriptiontwo2 = 1 [[Tofu|tofu]]<br><br> 1700 exp<br><br> 600 {{Clams}} clams
| image3          = Sir Maximus (sad).gif
| image3          = Sir Maximus (sad).gif
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage to all party members. {{Observe}}
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}<br><br> 35% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
| descriptiontwo3 = 1 [[Tofu|tofu]]<br><br> 1275 exp<br><br> 300 {{Clams}} clams
| descriptiontwo3 = 1 [[Tofu|tofu]]<br><br> 1275 exp<br><br> 300 {{Clams}} clams
| image4          = Sir Maximus (angry).gif
| image4          = Sir Maximus (angry).gif
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 40% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage to all party members. {{Observe}}
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}<br><br> 25% chance of doing nothing... becoming sad.<br><br> 40% chance to hit twice, dealing damage to two random party members once.<br><br> Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}
| descriptiontwo4 = 1 [[Tofu|tofu]]<br><br> 2550 exp<br><br> 400 {{Clams}} clams
| descriptiontwo4 = 1 [[Tofu|tofu]]<br><br> 2550 exp<br><br> 400 {{Clams}} clams
}}
}}
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'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}
*1 party member: [4 * a.atk - b.def].
*1 party member: [4 * a.atk].
*2 party members: [3 * a.atk - b.def].
*2 party members: [3 * a.atk].
*3 or 4 party members: [2 * a.atk - b.def].
*3 or 4 party members: [2 * a.atk].


'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.
'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.

Revision as of 11:26, 1 August 2022

Sir Maximus II is an enemy that can be found in Sweetheart's Castle, it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the Boss Rush as a team.

Battle

As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:

  • First encounter: 750 HP.png heart, 375 MP.png juice, 20 attack, 20 defense, 10 speed, and 10 luck (with the rewards stated on the table).
  • Boss Rush: 3500 HP.png heart, 1500 MP.png juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards).

Like most enemies, it will act differently according to its emotion:

EMOTION BEHAVIORS REWARDS
{{{size1}}} 35% chance of doing a normal attack. Observe.png

30% chance of doing nothing... becoming sad.

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1700 exp

400 Clams.png clams
{{{size2}}} 35% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1700 exp

600 Clams.png clams
{{{size3}}} 45% chance of doing a normal attack. Observe.png

35% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

1275 exp

300 Clams.png clams
{{{size4}}} 45% chance of doing a normal attack. Observe.png

25% chance of doing nothing... becoming sad.

40% chance to hit twice, dealing damage to two random party members once.

Else, it will spin, dealing increased damage which ignores defense to all party members. Observe.png
1 tofu

2550 exp

400 Clams.png clams


Additionally, once it reaches 150 (20%) HP.png, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.

Formulas

Skills that can be used when observe is used against the target are marked with Observe.png.

Attack: [2 * a.atk - b.def] (default). Observe.png

Hit twice: [2 * a.atk - b.def].

Spin: It have a different formula based on the number of party members alive: Observe.png

  • 1 party member: [4 * a.atk].
  • 2 party members: [3 * a.atk].
  • 3 or 4 party members: [2 * a.atk].

Ultimate attack: [50], with 25% damage variation and unable to hit right in the heart.

Ultimate attack (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.

Battle Quotes

Action quotes

* Sir Maximus II swing his sword!
* Sir Maximus II remembers his father's dying words.
* Sir Maximus II strikes twice!
* Sir Maximus II uses his father's ultimate attack!
* Sir Maximus II spins quickly!

During battle

  • 50% HP.png:
* Sir Maximus II: No... I cannot let my father's death be in vain!.
* Sir Maximus II: Now for my ultimate attack!

When defeated

* Sir Maximus II: Father... Forgive me.
* Sir Maximus II: I'm sorry... I have failed you.

When defeating the player

* Sir Maximus II: Alas, my father has been avenged!
* Sir Maximus II: This is a glorious day for my people!

Gallery

Trivia

  • Later in the game, Sir Maximus IV can be found on one of the VIP rooms mourning its parents’ death.
  • Like the other Sir Maximus, it will cheer after defeating the player.
  • One of the few enemies which the "do nothing" action don't do nothing.